ActionScript 3.0 :: Checking When The Sound Inside A Loop Is Completed?

Jul 24, 2009

When I play a sound on a loop using the sound.play(0,loops) method, the channel doesn't dispatch an event when the sound is completed each time inside the loop - but, only after all the loops are played. Is there a way to check out when each loop is done?

I know there's the way to play only once, and check when the channel dispatched SOUND_COMPLETE and then play the sound again - but this method actually doesn't work as intended, as it creates a really small interval between each loop, which is noticeable and destroys the whole looping effect.

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ActionScript 2.0 :: Slider To Control Multiple Swf's With Loop Checking

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[Code].....

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ActionScript Code:
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[Code] .....
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