Flash - GotoAndPlay(1) When A Video Is Completed?

Nov 10, 2009

I am trying to create a video that can be streamed on a website. The video started with a screen grab of the video on frame one. This has the action on stop();. When this screengrab is clicked, gotoAndStop(2); is fired and the timeline moves to frame 2 and the video starts to stream. All is well... Except from when the video finishes...

When the video finishes I have tried using the code

on (complete) {
gotoAndPlay(1);
}

To go back to the origonal screen grab on frame one but it doesnt seem to budge.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Video In Flash - Detect When Playback Has Completed And Then Take The Viewer Back To The Main Menu

Oct 13, 2011

I have a couple of questions with regards to video playback in Flash using AS 3. I'm not very good with flash coding so I've used the default video importer to import the video (file > import > import video). However I'm trying to put an event handler in that will detect when playback has completed and then take the viewer back to the main menu. I know it has something to do with NetStatusEvent but not sure how to connect it with the video.

Additionally when a viewer is watching a video, if they click a button below the video it takes them, say, back to the main menu. However the video continues to play in the background. I have put a 'video.pause();' on any button that takes the viewer away from the video, however the video is still loading in the background which isn't the ideal.

View 4 Replies

ActionScript 3.0 :: Hide A Button Until The Video On The Page Has Completed?

Apr 4, 2010

I know there is a way to hide a button until the video on the page has completed but how do i target this if the video is loaded as in a .flv?I use the same buttons to go to different frames in the swf and all pages (frames) have a video on them.How do i hide the button until the video has completed?

View 9 Replies

A Button In A Video Symbol - Do A GotoAndPlay

Jan 22, 2009

I'm trying to work on a flash project. Essentially, when I press a button it initiates a video symbol. Once that video symbol is loaded, there are 3 buttons to choose from. When I click one of the buttons, it should do a gotoAndPlay. Instead, what does happen is I click the first button:

[Code]....

View 1 Replies

Actionscript 3 :: GotoAndPlay After Video Finishes Playing?

Apr 3, 2012

I have loaded a video wit this code

var video:Video = new Video(1440, 900);
addChild(video);
var nc:NetConnection = new NetConnection();[code].........

I need to perform a "gotoAndPlay" to go to another frame or scene after the video finishes playing.

View 1 Replies

ActionScript 2.0 :: Video Duration - If After X Seconds GotoAndPlay

Oct 29, 2009

I have a video player and I want to read the duration counter so that after say 5 seconds the video fades in some movie clips pauses for a few seconds then fades the movieclips out. Heres what I have so far as a test I have used gotoand play . If I insert this the movie does not reach 5 seconds but goes to frame 8 straight away. If I try a < or == nothing happens ?

// Get video duration
ns.onMetaData = function(obj) {
duration = obj["duration"];
var minutes2:Number = Math.round(duration/60);
var seconds2 = Math.round(duration%60);
[Code] .....

View 1 Replies

Professional :: Creating A Flash Object To Mark A SCORM 1.2 Course As Completed

Apr 28, 2010

I am working in an Articulate program that is flash based.  I don't get much control over the way parts of it function, so I have added a lot of extras to it via flash movies I inserted.
 
There is one thing I am trying to figure out.  I want to add an object that tells the LMS to mark the course complete.  I don't need it to check if the score has been submitted or anything like that, by the time a student gets to this object, the test should be done.  I just need a flash movie object I guess with the script that writes the completed status to the LMS. 

View 1 Replies

ActionScript 2.0 :: Goto And Play Scene - _root.gotoandplay And Even Scene1.gotoandplay Won't Work?

Nov 9, 2007

For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;

[Code]...

View 1 Replies

Unload Flv When Completed?

Mar 5, 2009

I have an swf, lets call it 1.swf, that has a button that calls another swf to level one. In that second swf, lets call it whatever.swf, on layer 1 it has an flv file of about 40 seconds. on layer two it has a button that has this action:

on (release) {
unloadMovie(1);
loadMovie("../swf/1.swf", 1);
}

So if that button is pushed, then it unloads whatever.swf as I need it to.

the problem is that if that button is not pressed, then when that 40 second flv finishes, it just sits there with a black stage and the button. What i need it to do is that when that 40 second flv is finished, it automatically unloads whatever.swf on level 1, again showing 1.swf on level 0.

Also, before anyone anwers, the way i did the flv is that in whatever.swf the flv was imported to the stage, i slected the "already deployed" put in the URL and then it created a flash video component which is on the stage.

View 3 Replies

Professional :: How Do You Know Which Loader Has Completed?

Dec 7, 2010

I'm loading a bunch of swfs into my movie and when they are finished loading I need to change each swfs color based on my xml data. My problem is when my Event.COMPLETE fires I don't know which loader it belongs to to retrieve the correct xml. I've tried giving my loaders names but I can't seem to access the name from the Event.Complete function. My trace causes the error: Property name not found on flash.display.LoaderInfo and there is no default value. How do I access my loader name?

for(var w3:int = 0; w3<cartXML..item.length(); [code].....

View 3 Replies

ActionScript 3.0 :: Flash Video Sites - Add Video And Resize The Video Acoording To The Page Size

Aug 18, 2011

Recently i have visited so many video enriched flash site like this one [URL] Most of them shows video in full size. I downloaded the video using FF plugin. Video framesize is very small compared to the stage size. When i tried to add video and resize the video acoording to the page size , it slows the browser. I tried to embed the flv inside an swf and loaded the swf using normal loader and plyed it.. but the quallity and performance comapred to these site is very low..

View 3 Replies

ActionScript 2.0 :: Executing Function After FLV Is Completed?

Feb 3, 2010

So I've got a flv embedded on my stage and I want to call a function (a getURL) after it finishes playing

View 2 Replies

The Operation Could Not Be Completed As An Error Has Occurred

Apr 21, 2009

I have tried to import a movie into Flash 8 and the message appears "The operation could not be completed as an error has occurred".  It will not pu the movie on to the stage.  Do you think there is something wrong with the movie file or am I missing a step?  This is what I do:
 
1) open a new flash file

2) file - import video

3) browse to find the movie file and then click next

4) Click the option 'progressive download from a web server'

5) I dont change any of the default settings and I don't want a skin on it

6) It runs through like it is making the file and then the message appears "The operation could not be completed as an error has occurred".

View 3 Replies

Flex :: Detect When Animation Is Completed?

Aug 30, 2010

i have a mx:AdvancedDataGrid control with animation on resize. And i need to resize another contol A accordingly with mx:AdvancedDataGrid size. But resizing of contol A is too slow.

Threrefore, the addition of resize handler is bad solution. I want to get the time when the animation is completely stopped either the new size of mx:AdvancedDataGrid control.

View 1 Replies

ActionScript 2.0 :: Cancel Loading Before Completed

Aug 15, 2006

I am getting some strange results while loading large files dynamically, and testing my movies. Even if I delete the object in which the external file is loading, the bandwidth of the loading seems to continue. Either Im not doing a good job of cleaning up after myself, or the test environment when exporting a movie isn't accurate, or ... there is no way to cancel the effects of

[Code]...

Is this going to be the case online? (difficult for me to test right now) Is there a way to break off the loading once it has begun? (I thought by deleting the object that called the loading function, I would end the loading)

View 2 Replies

ActionScript 2.0 :: Starting A Function After One Has Completed?

Aug 13, 2007

I have multiple functions in one frame. Each function runs an seperate animation. I would like to have the first animation run, and then as soon as that animation is complete, I would like to have the next animation play, and on so on.

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.filters.*;

[Code].....

View 6 Replies

ActionScript 3.0 :: Video Loop - Made A Video In After Effect And Export It To Flash As A FLV Video

Dec 18, 2010

I made a video in After Effect and export it to flash as a FLV video.. and write de code to load it into flash.. but I need it to loop.. Here is the code

[Code]...

View 1 Replies

ActionScript 3.0 :: Close The RPG Text Box After The Dialogue Is Completed?

May 20, 2010

I have been using this tutorial to get RPG text boxes in my game. So far, so good. The RPGtext.as I'm using comes from that tutorial, and hasn't been altered, while I'm calling the var arrays containing the character speeches from yet another document class. Something like this:

[Code]....

The dialogue begins and it's all good. Now, here's my dilemma: Is there a way to "shut down" the rpgText movieclip when the Dialogues.d1 has no more text to provide? Each time I press the rpgText movieclip, it refreshes with new text, but when it reaches the final text, I want to be able to press it and make it go away (remove movieclip from scene, something like that).

I tried the "if (Dialogues.d1.length == 0)", but it doesn't work. Is there a way to detect if the Dialogues.d1 has reached its final sentence? Will it be necessary to alter the rpgText.as?

View 12 Replies

ActionScript 3.0 :: Getting Error #2036 - Load Never Completed

Jan 6, 2010

I have a slidshow inside of a flash page.  It works great on my desktop, but when I upload it to a server I get the infamous Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. I initially assumed that I must have missed uploading a file, so I uploaded the whole folder, Photoshop files and all, thinking that I could start deleting things until I found the culprit. But even after I uploaded everything that I have, the browsers still gave me the same error with no slide show. I'm wondering if my call to the .swf (from inside a .swf) needs to be different on a server.[code]...

View 3 Replies

ActionScript 3.0 :: Load Never Completed When Uploaded Images In XML

Jan 22, 2010

I have made this very simple slideshow which loads images via a XML file. Everything works fine locally, the images load nice slideshow. But the problems start when I load it up to my server, once it is uploaded and I try t o play it I get this error:
[QUOTE]Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.[/QUOTE]

It has something to do with the .xml file which I load in AS here:
var request_xml:URLRequest=new URLRequest("setup.xml");

I tried to replace it with ("[URL]") but then I got a sandbox violation error which is not solvable unless you get it signed (I read that somewhere). The way I load images in XML:
<SLIDE_SHOW>
<PICTURE>ImagesBw/Foto1.JPG</PICTURE>
...
</SLIDE_SHOW>
[URL]

View 5 Replies

ActionScript 3.0 :: Create An Eventlistener For A Completed Event?

Jul 23, 2010

I have a tween I am calling in a function and I'd like a scale event to occur once the tween complete.I've never created an event listener dependant on the completion of another actionI'll ultimatley scale cntcnt XandY to the newly created scprop once the TweenLite event completes.

Below is the code which calls the tween. I'd
function clktwn(e:MouseEvent):void{
//create vars for x,y cordinates of clicked county (child)

[code]....

View 4 Replies

Professional :: Change The Dimensions Of A .swf/.fla File Once Completed?

Apr 7, 2011

1, Is it possible to change the dimensions of a .swf/.fla file once completed?

View 1 Replies

ActionScript 3.0 :: Error #2036: Load Not Completed?

Mar 31, 2012

I am using a UILoader to load images from a sub folder in my site. The code works flawlessly in Flash IDE even with simulated low download bandwidth. I am running the swf in a mirror image file structure of the one on my site on the server. The problem is not related to file path because that would throw a #2034 and I'm not getting that error. Interestingly, the failures do not occur with all images and the failures are repeatable (they always happen with the same images) The images are all (ones that fail and ones that don't) about the same size (20-30KB) and type (.jpg) so I don't think size diff is an issue.

View 5 Replies

ActionScript 3.0 :: Removing Object After Tween Completed

Oct 15, 2009

1. How to remove rec_mc after the tween is completed?
2. How to insert a period of time in between two states?

ActionScript Code:
import gs.TweenLite;
changeRectangle();
removeRectangle();
function changeRectangle():void{
TweenLite.to(rec_mc, 5, {tint:0xFF0000, alpha:1, x:150});
} function removeRectangle():void{
removeChild(rec_mc);
}

View 3 Replies

ActionScript 3.0 :: Disabling A Button Once The Function Has Been Completed?

Jan 25, 2010

How do i disable this button (portBtn) once the function has been completed?

[Code]...

View 9 Replies

ActionScript 3.0 :: Check If A Batch Of Sql Statements Has Completed

Mar 29, 2011

I'm using the SQLRunner class made by Paul Robertson and I need a way to determine when an executeModify batch has finished executing so I can safely move on to the next step and work with the data.

the function can be called with a resultHandler and progressHandler function when it's called, but I am getting a complete event with every query in the batch. I put `if (completedCount == totalCount)` in my progress handler, but it never gets called.

Most of the info is covered in these classes in the sqlrunner package..

[URL]

View 0 Replies

ActionScript 2.0 :: Disable A Mc After Drag Drop Is Completed?

Apr 9, 2011

[url]...

But seems that after the mc stops at the selected location, I want to move it back to the starting point. I set initial var and once mc reaches its destination..i cant get it back to the initial position. It seems like its jammed?

View 3 Replies

Actionscript 3.0 :: Knowing When A Complex Object Is Completed

Sep 16, 2009

I'm trying to use the BitmapData.draw() method on a sprite which I create through my own external class, but all I was getting was white. Finally figured out that it was taking a half a second or so for the sprite to pop up on the stage, and the draw method was apparently "pixelizing" it before it was drawn.

So my question is, how does one know when a non-loaded object is "ready"? Do I need to add my own event sent from the end of the external constructor code? I don't want to modify the class just to snap a picture of it. Waiting an arbitrary amount of time with a timer seems wasteful too.

Code: Select allvar bc:BarChart = new BarChart(500, 300);
addChild(bc);}
var bitmapData:BitmapData = new BitmapData(500, 300);

[Code].....

View 5 Replies

ActionScript 3.0 :: Error #2036: Load Never Completed. Sometimes?

Apr 15, 2003

I have a XML based gallery complete with preloaders. When I test the movie in flash it works fine even during a simulated download. However as soon as I put it and all of its associated files on my server I get ""Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed." and none of my images load.

View 14 Replies

ActionScript 2.0 :: Play The Animation After The Audio Is Completed?

Aug 11, 2003

what should i do to make the animation plays after the audio is finished. I'm using the attach sound to play audio.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved