ActionScript 2.0 :: Get The Text Of The Stage After It Has Completed Its Animation?
Nov 12, 2003How do I get the text of the stage after it has completed its animation?
View 6 RepliesHow do I get the text of the stage after it has completed its animation?
View 6 Repliesi have a mx:AdvancedDataGrid control with animation on resize. And i need to resize another contol A accordingly with mx:AdvancedDataGrid size. But resizing of contol A is too slow.
Threrefore, the addition of resize handler is bad solution. I want to get the time when the animation is completely stopped either the new size of mx:AdvancedDataGrid control.
what should i do to make the animation plays after the audio is finished. I'm using the attach sound to play audio.
View 3 RepliesSo what am i trying to do is when text in textfield is lets say 95 it starts an animation that is in library.dont know how to startby the way text in the text field decrases by 1.so when it gets to 95 it starts the animation
View 1 RepliesI have been using this tutorial to get RPG text boxes in my game. So far, so good. The RPGtext.as I'm using comes from that tutorial, and hasn't been altered, while I'm calling the var arrays containing the character speeches from yet another document class. Something like this:
[Code]....
The dialogue begins and it's all good. Now, here's my dilemma: Is there a way to "shut down" the rpgText movieclip when the Dialogues.d1 has no more text to provide? Each time I press the rpgText movieclip, it refreshes with new text, but when it reaches the final text, I want to be able to press it and make it go away (remove movieclip from scene, something like that).
I tried the "if (Dialogues.d1.length == 0)", but it doesn't work. Is there a way to detect if the Dialogues.d1 has reached its final sentence? Will it be necessary to alter the rpgText.as?
I've got main.swf witch is preloading another child.swf. It's little bit complecated, because I need to load child.swf from path relative to baseUrl passed to main.swf by flashvars. It works on IDE, FF3.5, safari, IE 8. Unfortunately it gives me " IOErrorEvent:. text=Error #2036: Load Never Completed" when running from IE 7 I've got no idea what to do about this. Heres how I load this child:
Code:
_loader = new Loader();
_loader.addEventListener(IOErrorEvent.IO_ERROR, onError);
_loader.addEventListener(IOErrorEvent.VERIFY_ERROR, onVerifyError);
_loader.addEventListener(IOErrorEvent.NETWORK_ERROR, onNetworkError);
_loader.addEventListener(IOErrorEvent.DISK_ERROR, onDiskError);
_loader.load(new URLRequest(SiteManager.baseUrl + "/site.swf"));
How it's possible that there is unhandled IOErrorEvent? Why is this related to browser?
I followed a tutorial online to create a photo gallery using an XML file. It works fine when tested in flash via the test movie window and with the bandwidth pro-filer turned on. So, I uploaded the page to my website to test it, and when I load the page in any browser I receive this error message in an adobe flash player pop up box:
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
Here's the Actionscript I am using:
var xmlRequest:URLRequest = new URLRequest("http://www.davidframpton.co.uk/Gallery/galleryData.xml");
var xmlLoader:URLLoader = new URLLoader (xmlRequest);
var imgData:XML;
[code]....
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.What did I do wrong ?Her is the code:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("Button.swf"));[code].......
I have two swf files, one is a preloader and te other is the main swf movie.When i preview the movie in flash - 'test movie' all is well but when i plug the swf file in my website it returns the following error:
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
I was working on a project and Error#2044 was driving me crazy, I try to catch all errors, review and over review my movie loaders but nothing, that error does't allow me to use preloader because it fires off from the begining. When I was totally on my knees I decided to start the whole project from scratch, but, just for the sake of it after making a new flash document I try to simulate downloading and the SAME error fire off!, What? there is nothing, not even a line of code, a pure fresh movie and this errors lurks in my movies.What could It be, it is just my Flash?, this has no sense, It is an empty (fresh movie), why does this error fire off?
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
Fresh Movie.
Flash CS5
Last flash player at today.
I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
stop();
pauseAnim,=setInterval(this,"nextframe",5000);
i added a final keyframe and added this to it:
clearInterval(pauseAnim);
play();
it does not re-start as expected instead it stops and thats it,,,,, i need it to restart after 5 seconds?
ok i have a movie clip with a dynamic text field being animated... i have a text file with this in it
&textline1=time
&textline2=place
&textline3=year
&textline4=month
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
I created a motion preset of a 3D text animation that made the text swing back and forth like a gate with the hinge on the far left side. However, when I apply the motion preset to other text, the text moves to a new location and the text swings closer to the center than the far left side. Moving the text only creates a travel path that further complicates matters.
what am I doing wrong with the motion preset? How can I save something into a preset and apply it to other things and have the animation work the way it was designed?
I have 10 jpg which same size and the name is liked a1, a2, a3...a10. Can I import them to flash and arrange them to same position on the stage and the animation is like:
frame1:a1.jpg
frame2:a2.jpg
...frame10:a10.jpg
What ways is quickest to achieve it?
convert animation on the stage into a movie clip?
View 1 RepliesI have an swf, lets call it 1.swf, that has a button that calls another swf to level one. In that second swf, lets call it whatever.swf, on layer 1 it has an flv file of about 40 seconds. on layer two it has a button that has this action:
on (release) {
unloadMovie(1);
loadMovie("../swf/1.swf", 1);
}
So if that button is pushed, then it unloads whatever.swf as I need it to.
the problem is that if that button is not pressed, then when that 40 second flv finishes, it just sits there with a black stage and the button. What i need it to do is that when that 40 second flv is finished, it automatically unloads whatever.swf on level 1, again showing 1.swf on level 0.
Also, before anyone anwers, the way i did the flv is that in whatever.swf the flv was imported to the stage, i slected the "already deployed" put in the URL and then it created a flash video component which is on the stage.
I am just starting to use CS3 and ActionScript 3.0 and running into a few minor problems. I have my "home" button in my main menu. When I click that button, I want my opening animation which is my index.swf file to load on the stage. I used to be able to do this with a simple LoadMovie ("index.swf", 0). How would I go about doing that?
View 2 RepliesI'm currently making my own 2D shoot' em up and I've created a simple enemy spawn state machine which allows the game to automatically keep spawning/creating new enemies on the stage. Before I had this spawn loop machine/code set up, I had only one single enemy which was already on the stage to test the gameplay of my game and the enemy as set up tween object using tween animation. I'm wondering if its possible to add/able tween animation on all new created enemies as appear on the stage giving them movement/ai? This is possible? I've experimented with some code, I'm failed to succeed withs such functionality, I just wondering where I am going wrong or if anyone knew of any alternatives to my approach?
[Code]...
I have created a banner in Flash CS5. It starts with a blank stage and an image tweens on to stage from the right edge. The image stays on the stage for a few seconds and a 2nd image tweens on to the stage and completly covers the 1st image. Similarly 3rd and 4th image cover the preceeding images. When I play the animation, before the 1st image covers the stage, there is nothing prior to it. When the 2nd starts tweening over the stage, the 1st image is still there.
Similarly for the 3rd and the 4th images, there is an image covering the stage. But after 1st loop completes, the animation goes back to a blank stage and the 1st image starts tweening on to the stage. Iwould like to have the 4th image stay on the stage while the 1st image starts tweeing on to the stage. I have started using Flash recently and am not very skilled with the program or ActionScript.
Is it possible to remain an on going animation on a child MC while moving the MC to the stage (same level as its parents)
If by using removeChild and addChild again the animation will not be consistancy.
I am having a small drama with an animation by actionscript. I want a box (that has been externally loaded into a holder mc) to come from the bottom left of the screen and then stop in the centre of the screen. So far so good with the code below
[Code]...
But this is a fullscreen website, if you change the size of the stage and then load the swf with the box in it, the box no longer stops in the middle but flies to the opposite corner of the stage.
I'm making a application where the projector is played fullscreen, and the stage itself is not scalable. But I'd like to make an animation where movieclips come sliding onto the stage (starting outside the stage). But because everything is fullscreen, you can see these MC's outside of the stage, this is not what I want.
So, is there a way to be able to hide everything that is outside of the stage?
I write this script for loader and it gives an errorIdon't know where is the mistake.sort out the error.This is the Script
stop();
addEventListener(Event.ENTER_FRAME, preLoad);function preLoad(event:Event):void{ var bytestoLoad:Number = loaderInfo.bytesTotal; var numberLoaded:Number =
[code].....
I'm loading a bunch of swfs into my movie and when they are finished loading I need to change each swfs color based on my xml data. My problem is when my Event.COMPLETE fires I don't know which loader it belongs to to retrieve the correct xml. I've tried giving my loaders names but I can't seem to access the name from the Event.Complete function. My trace causes the error: Property name not found on flash.display.LoaderInfo and there is no default value. How do I access my loader name?
for(var w3:int = 0; w3<cartXML..item.length(); [code].....
I have an instance of a movie clip that runs and after it runs I want it to call a frame to gotoAndStop back on the main timeline (stage). What is the code for that? When the animation ends, I am simply giving it a stop(); and then I want it to go to the next frame on the main timeline. I think this used to be _root in AS2.
View 1 RepliesI'm trying to make a banner with a small game where you control a trash can, and you try to catch some trash falling down the stage. Also I got a dynamic text field on my stage called "tekst", where I want my counter to be shown. At last I'm trying to make a if sentence saying that if etc. counter<10 go to url. When I run it now, the trash is moving all right, but I can't get the hitTestObject to work, its saying that hitTestObject is not a function? How to export my counter to the text field on the stage.
Code:
Mouse.hide();
var trash:trashcan = new trashcan;
var banan:Array = new Array();
var cskod:Array = new Array();
var velocity:Array = new Array();
var counter:int = new int();
[Code] .....
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.
View 3 RepliesI'm trying to create a particular effect using the Kirupa tutorial for Flash Snow 3.0.The size of the stage I'm working with is 800x600, but I need the animation to only happen in the center of the stage, in an area approximately 400x400. I've tried masking to no effect I'm sure it's something that I just need to enter in the script,
View 1 RepliesI am currently coding a drag and drop style game where you drag a seed to a target and it plays an animation within the seed movieclip. I am using classes to import instances of the see onto the stage and the problem I am having is that the animation plays on top of everything on the stage in my .fla file. Is there a way to have the animation play under a layer on my main timeline? I've tried to find an answer to this problem but to no avail. I have attached my files
View 2 RepliesSo I've got a flv embedded on my stage and I want to call a function (a getURL) after it finishes playing
View 2 Replies