ActionScript 2.0 :: Flash Snow 3.0 - Animation To Only Happen In The Center Of The Stage?
Oct 6, 2006
I'm trying to create a particular effect using the Kirupa tutorial for Flash Snow 3.0.The size of the stage I'm working with is 800x600, but I need the animation to only happen in the center of the stage, in an area approximately 400x400. I've tried masking to no effect I'm sure it's something that I just need to enter in the script,
I'm having a huge problem with my Flash file; here is what I'm trying to do and whats happening:
I have a scene where with a movie clip that is controlled by the keyboard, when it hit a certain point of the stage it opens a new scene where a certain animation should happen.
The problem is every time the animation hits that certain point the code I was using continues running and flash shows me an error message.
Error message:
How can I make this code work only on the scene its placed so I won't get this ERROR?
URL...The preloader on this site seems to run through a complete animation before moving forward in the movie.I am curious if there is something to how preloaders like this work. Does each animation happen after a certain precent is loaded (in this example, when the squares turn green) or are they just animations that have nothing to do with the actual preloading?
I've been experimenting with this and I haven't been able to come up with an adequate solution. Hoping one of you Mathletes can point me in the right direction. I'm building a Snow Globe in ActionScript 3 and I need to come up with a set of equations to control two level of snowflakes - one level random, and the other interactive where a user can click on them.For the random snow, I need to have it create certain number of random x/y positions at the bottom of the globe, which is a circle with a radius of around 300. Then when the shake action occurs, They should randomly float toward the top, then fall back to a random position at the bottom of the circle again.
For the interactive snow, I need it to randomly layout, but I don't want flakes to overlap so that its easier to interact with them.
I'm making an Elder Scrolls type game and I want my enemies to hurt me after a certain time.So pretend like 5 seconds after they come on the stage they would take 5 hp off me.Then when one of the enemies die it stops until another enemy comes on the stage then it counts how long its been on the stage.This is what I have so far:
Actionscript Code: var tmr1:Timer=new Timer(2800); var tmr2:Timer=new Timer(5000);
My 2D game has a simple snow effect, but I would like to improve the framerate performance during this effect.I animate 500 sprites with a particle system, using a white 2x2 .gif image.I animate to whole pixel values only.I turn off smoothing and image compression.I don't rotate or scale.No calculations, just modifying the sprite's x values every frame.I've heard some people discuss bitmap caching.
I'm a bit new to AS2 and have followed the tutorial for the Snow Animation [URL].. I'm wanting the snow to stop after a few seconds and fade out. Anyone know how to do this off hand? I'm a little stumped.
I have used AS3 to create falling snow in an animation. However, once i get to a certain frame I would like the snow to be completely removed from the stage. I have tried 'removeChild' as well as slicing the array, but nothing seems to work. The code I have used to create the falling snow is as follows:
Code: // first make an array to put all our snowflakes in var snowFlakes : Array = new Array();
I created bubbles using the snow 3.0 tutorial from here at kirupa. I slightly altered the code so it would be for bubbles on a canvas of 800x500.The problem with the tutorial is that it is for snow moving downward on the y axis. for bubbles in the water, I need them going upward.which part of the code I need to alter so the bubbles will move up and not down? Also, I need the life of the bubble to last the length of the canvas.
at the end of the scene I want the snow to stop falling. I can't work out how to end this script. I want to reuse the snow later, but I have a scene set inside next.How do I start/finish this script?
I am trying to have flash draw a line from the center of the stage out and increment around the stage. Not sure what math I would use to do this though. So far I have the line going out to a certain point but not sure how to change that point so that it circles around whatever the dimensions of my stage would be.
So far I have this:
var linetox=0; var linetoy=0; var _stage=this;[code]...
which obviously moves the destination ending of the line lower and lower, just trying to get it to draw around the screen (like a clock)
I just realized I was working on 4:3 when I need to make a 16:9 movie. So I resized the stage, but now everything is on the left side.
I tried turning on "edit multiple frames" and marked the entire stage, layers and frames and moved everything to the centre. Almost everything moved, excepted for material that is on motion tween key frames.
I'm having trouble centering the stage on screen, its locked to the top left of my window and nothing will make it move. I remember accidentally pressing something on the keyboard just before this happened, but don't know how to get my stage center again. The hand tool does nothing.
Oh and its only happened in this fla, other fla's are fine.
I have 10 jpg which same size and the name is liked a1, a2, a3...a10. Can I import them to flash and arrange them to same position on the stage and the animation is like: frame1:a1.jpg frame2:a2.jpg ...frame10:a10.jpg What ways is quickest to achieve it?
I need to center a MovieClip, and i know how to do this, but the problem is this MC has content in it of different sizes on each frame. So when it goes to say, frame 2, the MC is no longer in the center. This is what i use:
How can that be changed to center this MC when the size of it changes? I would guess the code would need to know when the MC's size has been changed and re-align...
I have a MC on stage that I dynamically add and remove elements to and from. Since its dimensions vary subject to those changes I's like to "pin-point" it to the center of my (800x600) stage. I thought it would be agood idea to get the dimensions of the MC (it's called container) and set its x and y accordingly, but somehow it won't work as I got the feeling the registration is somewhere else (and I don't get the logic behind where it is).
The code I am using at the moment is the following
I'm having trouble centering the stage on screen, its locked to the top left of my window and nothing will make it move. I remember accidentally pressing something on the keyboard just before this happened, but don't know how to get my stage center again. The hand tool does nothing. Oh and its only happened in this fla, other fla's are fine. See attached image for screenshot
I have a big movieClip which the user can zoom by click on a 'zoom-in' button. Once zoomed the user can click on that movieclip and pan it. Now the center of that movieClip is displaced and no longer where it was before. However, if the user click on 'zoom-in' now again, the movieClip should zoom from the center of the stage and not from the movieClip's center.
To put it simply, I want a formula which will zoom a movieClip from the center of the stage and not from its registration point, no matter where the registration point is.
This is the code I'm using which loads in external swf's in 2 loaders, replacing each other. I just to center the main clip(tl) in the main swf, and can't figure it out![code]...
I needed to make my document size larger. Is there an easy way to center all the content in the new size? Right now everything is flushed to the top left corner.
I have this movieclip which i would like to set an rotationY in 3d space. I want the rotationY angel to have a value so that the right side of my movieClip faces the center of the stage. Like an arrow in a dartboard. I thought this was easy to accomplish using simple trigonometry like this: (before the testMC is rotated in Y space, it has a widh of 1000) testMC.rotationY = -(Math.acos((stage.stageWidth/2)/(1000))*(180/Math.PI));
I am curious abut two things... 1. Instead of a Bar at the bottom I wanna use a MC that will rotate in the center of the stage... With one half acting as a paddle, and the other side being a game over or life over side...
2. Also with the MC in the middle i want to use the arrays to make a pattern or whatnot *grid* around the middle move clip, so there is only one way to die and that is from the ball MC hittin ghte backside of the middle mc?
I am working on creating a website that has 4 large images in the center of the stage and I was trying to load them using XML. I have a pre-loader to detect how much of the flash site was loaded then once it's loaded it continues onto the main content. My problem is that it goes to the main content before the images are actually loaded and I'm not sure how to make sure that the content is loaded before moving on from the preloader.