ActionScript 2.0 :: Does Each Animation Happen After A Certain Precent Is Loaded
Mar 13, 2005
URL...The preloader on this site seems to run through a complete animation before moving forward in the movie.I am curious if there is something to how preloaders like this work. Does each animation happen after a certain precent is loaded (in this example, when the squares turn green) or are they just animations that have nothing to do with the actual preloading?
View 1 Replies
Similar Posts:
Oct 6, 2006
I'm trying to create a particular effect using the Kirupa tutorial for Flash Snow 3.0.The size of the stage I'm working with is 800x600, but I need the animation to only happen in the center of the stage, in an area approximately 400x400. I've tried masking to no effect I'm sure it's something that I just need to enter in the script,
View 1 Replies
Aug 19, 2011
I'm having a huge problem with my Flash file; here is what I'm trying to do and whats happening:
I have a scene where with a movie clip that is controlled by the keyboard, when it hit a certain point of the stage it opens a new scene where a certain animation should happen.
The problem is every time the animation hits that certain point the code I was using continues running and flash shows me an error message.
Error message:
How can I make this code work only on the scene its placed so I won't get this ERROR?
Here is the code I'm using:
View 1 Replies
Jun 21, 2010
My flash web page works good but when it starts for a first time (you go to link for the first time and web is not in your cache) animation stops after it is loaded. I have same problem after Ctrl+Enter export from Flash, sometimes I have to re-export few times.
[Code]...
View 2 Replies
Aug 13, 2010
I have a question to center an animation within its container.This is the container or loader:
public function Main():void
{
trace("Constructor...");[code]......
View 1 Replies
Oct 18, 2009
Here is my preloader code:
stop();
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
var total:Number = this.stage.loaderInfo.bytesTotal;
var loaded:Number = this.stage.loaderInfo.bytesLoaded;
[Code] .....
Why the animation [logoANIM] isnt going to the specified "loadedFrame" frame #... Additionally the
trace(loaded frame);
isnt outputting the loadedFrame #
View 4 Replies
Jun 2, 2011
I'm developing an AS 3.0 wrapper to add some extra stuff that has to load some old and plain frame to frame SwishMax 3 animations and then be able to stop them,
[Code]...
The animation load works as expected but the movie.stop() doesn't. What is wrong?
View 2 Replies
Jan 26, 2006
i need a preloader to preload and external jpg. which i have pretty much working. however i need the following animation in the movie to wait until the jpg is loaed to play and i need the animation to play on top of the loaded .jpg
View 3 Replies
Feb 7, 2009
i have function 1 and function 2 out there what I want to happen is first to run function 1, check if it's completed and then run function 2
View 4 Replies
Aug 17, 2009
I am trying to make a movie clip fade in after several movie clips are pressed. It does not matter what order they are clicked in-Just as all of them are pressed. Does anyone know what this is called so i can find a solution?
View 3 Replies
Jul 7, 2009
I have created a flash cs4 file > I did some animation using 3d rotation tool > then im trying to load this file from another swf > and surprisingly I cant see any animation? I am loading the file using the given below code:
var Xpos:Number=0;
var Ypos:Number=0;
var swf:MovieClip;
var loader:Loader=new Loader();
var defaultSWF:URLRequest=new URLRequest("test-2.swf");
loader.load(defaultSWF);
loader.x=Xpos;
loader.y=Ypos;
addChild(loader);
In the above example "test2.swf" contains some animation using 3d rotation tool. Why its not showing any animation on load?
View 2 Replies
Apr 5, 2005
I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.
Here is the main movie I'm talking about:
>>Main Movie<<
The vulture animation when you click the email button is the external swf file. I would like to make it where they can't keep reloading the animation (which works with the if statement, but I also need it so you can press the email button again after the animation is done to cause the vulture animation and email link to work again.
Here's the code in the email button:
Code:
on (release) {
if (vultureClicked == 0) {
loadMovie("vulture_mc.swf", "_root.vulture_container_mc");
[Code]....
View 14 Replies
Mar 8, 2009
I'm using netStream to stream dynamically loaded flv's into a video gallery. I've created a "buffering" animation called "bufferCounter" that loops while the stream is buffering. However, it keeps reappearing at odd times in front of the movie.
I'm assuming it's doing this because the buffer is no longer at 100%, but I can't seem to work around it.
Here is my code for reference:
Code:
// Create a NetConnection object
var netConn:NetConnection = new NetConnection();
// Create a local streaming connection
[Code].....
View 1 Replies
Apr 5, 2005
I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.
Here is the main movie I'm talking about:
>>Main Movie<<
The vulture animation when you click the email button is the external swf file. I would like to make it where they can't keep reloading the animation (which works with the if statement, but I also need it so you can press the email button again after the animation is done to cause the vulture animation and email link to work again.
Here's the code in the email button:
Code:
on (release) {
if (vultureClicked == 0) {
loadMovie("vulture_mc.swf", "_root.vulture_container_mc");
[Code].....
View 14 Replies
Oct 12, 2010
I want to change the text of a dynamic text box based on the frame number. Something like this:
Code:
if (_currentframe > 222 && _currentframe < 2222) {
txtMessage.text = "Pump turned on";
}else{[code]......
But this doesn't work.
View 2 Replies
Dec 9, 2011
I need to have 4 buttons that play 4 different MCs. I want a 5th MC to play after all 4 MCs have been played.
View 1 Replies
Feb 9, 2009
I currently have a large picture on screen which I intend to show 1/3 at a time. Each time you click a button the picture tweens up 1/3. Basically what I want to happen is, on the 4th click, once the picture has been seen in its entirety I want it to vanish. The only piece of code I need is, how to make a new event happen on the 4th click.
View 6 Replies
Jan 25, 2011
Say you have a document class, and a customMenu class. If they import some of the same classes, would it be less overhead if everything was in the document class? Thus imports only happen one time?
View 3 Replies
Feb 2, 2012
I have a flash file that has three main buttons on top. When a button is clicked the timeline moves to a that frame (designated with a label) that loads in a particular external SWF corresponding with the button. Those movies are loaded into the same empty movieclip called "presentation"using:loadMovie("splash.swf","presentation"); In one of the external loaded SWF's there is a tween animation (on first frame using TweenLite), that takes place upon loading the SWF. The issue is that when I click a button and go to another frame (which loads another SWF) mid-way through that animation, and come back to that same page with the animation. The animations starts mid-way as if it was running in the back, such as fading in things that shouldn't be faded in yet, etc..? Any clue as to why? EDIT: Maybe this is the cause? The animation code in the first frame of the loaded SWF:
//Animate the bouquet
var bFadeIn:Tween = new Tween(bouquet,"_alpha",Back.easeInOut,0,100,1,true); //106.95
bFadeIn.onMotionFinished = function() {
[code].....
View 2 Replies
Jul 27, 2010
I've got an animation in a MC which I want to play out as a preloader.For example, it has 100 frames, and I want the animation to play upto the percentage which has been loaded. So, if 40% of the SWF has been loaded, then the animation should have played upto frame 40.
View 1 Replies
Mar 23, 2005
I'm trying to make this script work in which two things should happen onRlease of a movie clip. In the script below, the "transition" plays but frame 18 doesn't..even though the path is right. I even tried frame label even that doesn't work. The script is on the clip itself.
_root.navbtns_mc.webnav.onRelease = function() {
_root.transMC.gotoAndPlay("transition");
_root.navbtns_mc.webnav.gotoAndStop(18);
}
View 10 Replies
Jun 28, 2009
I have some AS3 code that does two things. Only I want the 2 things to happen 10 seconds apart. The lines of code look like:
var myTween:Tween = new Tween(yellow, "x", Bounce.easeOut, startValue, finishValue, duration, true);
var myTweenBlue:Tween = new Tween(blue, "x", Bounce.easeOut, startValue, finishValue, duration, true);
Right now, they happen at the same time, but I would like them to happen a few seconds apart. I have seen where I can pause the timeline, but in this case, the timeline is already stopped. these actions are triggered by clicking on a button. So Im not sure how to make it so the two actions happen a few seconds apart.
View 2 Replies
Dec 13, 2011
I'm making an Elder Scrolls type game and I want my enemies to hurt me after a certain time.So pretend like 5 seconds after they come on the stage they would take 5 hp off me.Then when one of the enemies die it stops until another enemy comes on the stage then it counts how long its been on the stage.This is what I have so far:
Actionscript Code:
var tmr1:Timer=new Timer(2800); var tmr2:Timer=new Timer(5000);
[code]...
View 1 Replies
Jun 3, 2009
I have a picture that is 500x500. My stage is 500x500. I have a tool bar that is on the bottom of the screen. It is in front of the picture. My onRollOver command is set so that on roll over the picture changes. Even if I am hovering over the toolbar the image still changes. I can not for the life of me figure out how to not have the onRollOver happen when the cursor is over the toolbar. Picture = pic_mc and toolbar = tb_mc I can not figure this out and I know how simple this is, but I am just at a lose. SIDENOTE: The tool bar is not a rectangle it is an irregular shape so I can't just say X,y area I figured I could use the toolbar shape to be the "block" from the image activating the onRollOver.
View 12 Replies
Aug 12, 2010
If I put an if else statement in a for loop it will stop the loop till the if else statement has completed. I'm trying to run something else during my for loop. How do I do that??Here's my for loop:
ActionScript Code:
for (var i:int = 0; i < testArray.length; i++) {
chickletMc = new chicklet();
[code]........
View 0 Replies
Apr 20, 2007
I have greated an animation which, I want to appear only when the mouse has been inactive for a certain period of time.
View 1 Replies
Jul 24, 2003
how to get something to happen according to the mouse's proximity to an object? like say i have a square & i want that square to get bigger the closer the mouse gets to it... how would one do that?
View 1 Replies
May 24, 2009
i am creating a flash website, i have a preloader at the start of the site. My problem is that when i view it as it would be seen on a browser the preloader doesn't appear straight away. i have an image with the preloader (site logo) and is 182kb file size and am guessing that this picture needs to load first for the next action to happen. if htis is so, other then reducing the file size is there anyway to make the preloader appear straight away.
View 1 Replies
Nov 5, 2010
I've been trying to use random to make something happen a certain percentage of the time. For example, for making the scientist go to frame 91 half the time and 181 the other half, I was using this code:
[Code]...
View 2 Replies
Feb 10, 2011
I am trying to create a timed event which will happen every 10ms. I want to achieve a high level of precision (+- 1ms) but I have not found any way to do this. I tried to use the frame rate, but that varied a lot. I also tried to use the timer class, but this did not work very well either (even when I set the timer to go off every millisecond, it went off anywhere between 3 to 40 ms.) Even after using the timer class with getTimer(); I had no guarantee that the event would happen every 10ms.
Code:
import flash.utils.*;
var LastTime:Number = getTimer();
var myTimer:Timer = new Timer(1);
myTimer.addEventListener(TimerEvent.TIMER, TimeCheck);
myTimer.start();
[Code] .....
View 3 Replies