IDE :: Preloader - Picture Needs To Load First For The Next Action To Happen
May 24, 2009
i am creating a flash website, i have a preloader at the start of the site. My problem is that when i view it as it would be seen on a browser the preloader doesn't appear straight away. i have an image with the preloader (site logo) and is 182kb file size and am guessing that this picture needs to load first for the next action to happen. if htis is so, other then reducing the file size is there anyway to make the preloader appear straight away.
1. Each dog has an email assigned to it for the person.
2. Clicking on a dog (or alternatively "dragging it"), puts it in the doghouse and moves the existing dog out to the now empty location.
3. Once moved in, ther should be a button presented to create an email to the person saying they have been placed in the doghouse (so..like..mailto??).
4. Maybe an image of the doghouse with them in it could attached to the email.
5. LATER: The state of the page could be kept so future visitors know that the person is in the Doghouse.
I have an old JavaScript page that kind of shows the functions:
FAMILY DOGHOUSE
Also, what I have done in FLASH (so far) is also shown at the bottom of the page.
1. Not sure how to make the action wait for the mouse click or drag!
2. Also, maybe a button, once the people decide who goes in the doghouse, to submit and fire the email??
When I chose this little project I thought it was easy, but I realize I have not a clue how to begin beyond making buttons and tweens.
in a .swf object, i rotate pictures in one direction : clockwise (+90°), with the eventRotateHit function. It works!
I need to create a counterclockwise (-90°) function : eventRotateHit2. This function doesn't work : the picture disappear. I think it's because the rotation center is false, but i'm not sure. And i don't know how to change it.
I am building a web site and I have the main movie, which loads a picture gallery (another .swf file) using "loadMovie();" and then the problem comes in - my gallery movie has a preloader which after finishing is supposed to move on frame 2 of the gallery movie, but instead of that it moves to frame 2 of the main site...
This is the main movies button code loading the gallery: on(release) { gotoAndStop(5); Gallery_Sub.loadMovie("../Flash/murals.swf");
Here is my preloaders code on the frame 100: _level0.gotoAndPlay(2);
And at last my gallery movie's code on the preloader frame: stop(); percent = Math.floor(getBytesLoaded()/getBytesTotal()*100); if (percent == 100){ _level5.gotoAndPlay (2); }else{ _preloader.gotoAndPlay(percent); } I tried using loadMovieNum(); but somehow it didn't work as well.
I have made a dynamic picture album with the following code:
[Code]...
mainPicContainer.loadMovie("portfolio/pic0.jpg"); The problem I have is that the preloader isn't working for the initial picture (code in red) because i'm calling it outside the function, but when I place it inside the function, it isn't loading at all. What should I change in my code to make the preloader also work for the initial picture?
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
Here is a files with my movie [URL]. This is gallery and when press mini pictures I wanna this action : is preloader - after movie clip a, b , c , d go to self place - (tween action) - after foto show - i trying with _visible but was something bad.
I have a slide show that's about 800k and I'm trying to add a preloader. I tried 6 different preloaders today including a smart clip I downloaded from Macromedia. It seems that when I add a stop action after the preloader this hangs the entire movie. I've uploaded a working example of the slideshow without a preloader and a link to the fla of my NON-working attempt to apply the smart clip preloader here I think I'm just putting the stop action in the wrong place but I can't figure it out..
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1; var verbiage1:String = "Hello World1"; var verbiage2:String = "Hello World2";[code].............
Can't understand why: loadMovie("pict/my_picture.jpg",movieClip); the path seems to be correct, but Flash canīt load the picture. It works locally, although, but not on the server.
I have a nested blank clip (_root.banner.holder.picture) and want to load a picture into it, using the following code in the _root.No matter what I do, I can't get it to work
Then I draw a circle as _g mask,such as _c _g.mask=_c;
I want to realize following effect.First appear 2.jpg,and during the mask _c radius is from 0 to 300,the picture 1.jpg is appearing synchronously in mask _c.
I'm editing a web page to access it only after login, so now it's a php page with an inital <?php session_start(); ?> and in the body of the page I test the value of a session variable.All works fine but in the header there is flash animation that don't load background picture.In the old version of the page this picture was loaded fine but not now.The address of old version of the page is this and new versione is this this.
I'm creating a picture gallery in actionscript 2. In order for people to easily create/modify galleries, I have actionscript read in file information through XML. However I have one problem I can't get around. I'm having trouble loading the picture into a movieclip, then being able to change the properties of that movieclip (change _x, _y, and _alpha). Here is what I have so far
I'm trying to monitor the currentframe of a movie so that when it goes to a specific frame, its loads the corresponding a picture out of an array dynamically using XML.
I think I have most of that loading part sorted out, the issue i think comes when i am looping code on the movieclip. I'm trying to set it up in such a way that if the currentframe remains the same, that it does nothing...this is so that it does not repeatedly load the same image over and over if the frame does not change.
I only want an image to load if the current frame has changed. I realise an example is in order so i posted the .fla and the .xml files in a zip file.
I'm editing a web page to access it only after login, so now it's a php page with an inital <?php session_start(); ?> and in the body of the page I test the value of a session variable.All works fine but in the header there is flash animation that don't load background picture.In the old version of the page this picture was loaded fine but not now.
I get a ActionScript class for loading the content:
public class LoaderContainer extends Sprite { public function LoaderExample() { loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); addChild(loader);
When I rollover my thumbnails I want it to load the corresponding version of a bigger picture, which is stored in the name property of each thumbnail. This works but the problem is i also want to, when clicked, goto a URL adress. But now the name property already have the path to the big version so I cant put the URL-path there. So how do I make each thumbnail find the "big version" and the url-path?
Code: //thumbnail picture thumb_Loader.load(new URLRequest(xmlList[i].attribute("thumb"))); //thumbnail BIG picture thumb_Loader.name=xmlList[i].attribute("source");
Main timeline- first frame...preloader.second frame... mc; within that mc I am using the "export for action script" propery in the properties panel on another mc...the problem - the "export for action script" is over-riding my preloader. When I check the "export in first frame" to off, the mc no longer functions....This can't be right, can it? If you use "export for action script" will you no longer be able to use a preloader?