ActionScript 3.0 :: Imports Only Happen One Time?

Jan 25, 2011

Say you have a document class, and a customMenu class. If they import some of the same classes, would it be less overhead if everything was in the document class? Thus imports only happen one time?

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ActionScript 3.0 :: Imports And Includes - Use The Imports Once In The Main Time Line?

Jul 25, 2009

My current project imports the following on the root time line

[Code]...

I then have a series of movieclips in my library that get loaded in as required at run time using addChild. In each of these movieclips I am having to use the same import commands or I get an error. Is there a way of me changing my code in some way so I only need to use the imports once in the main time line?

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Actionscript 3 :: "Organize Imports" Keeps Removing Imports In Flash Builder?

Oct 6, 2011

I often use the shortcut for Organize imports (CMD - SHIFT - O) in Flash Builder. Some times Flash Builder just removes all my imports (not the SDK) and I have to add them manually. Anyone else who have had this problem?

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Making Something Happen After A Variable Has Been On The Stage For A Certain Time?

Dec 13, 2011

I'm making an Elder Scrolls type game and I want my enemies to hurt me after a certain time.So pretend like 5 seconds after they come on the stage they would take 5 hp off me.Then when one of the enemies die it stops until another enemy comes on the stage then it counts how long its been on the stage.This is what I have so far:

Actionscript Code:
var tmr1:Timer=new Timer(2800); var tmr2:Timer=new Timer(5000);

[code]...

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ActionScript 2.0 :: Using Random To Make Things Happen Some Of The Time

Nov 5, 2010

I've been trying to use random to make something happen a certain percentage of the time. For example, for making the scientist go to frame 91 half the time and 181 the other half, I was using this code:

[Code]...

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Actionscript 3 :: Make Tweens Happen At Same Time With Greensock Timelinelite?

Oct 29, 2011

Is it possible to make tweens happen at the same time with Greensock Timelinelite?

I know it could be possible to fake it by putting a negative delay in but that's not very accurate.

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Actionscript 3 :: Distinguish Between Two Imports With The Same Name?

Mar 22, 2011

I have two ArrayUtil classes I need to access from the same class - they each come from external libraries and have different code, so I can't just combine them.

How do I disambiguate them in the code?

I tried doing com.adobe.utils.ArrayUtil inline, and leaving the existing import, but that resulted in an undefined property com error.

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Actionscript 3 :: Minimize Number Of Imports In It?

Jun 23, 2010

Is it possible to limit number of 'imports' in AS3 code by defining them in parent class or in any other way?

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ActionScript 3.0 :: Find A Remove Unused Imports

Jul 14, 2010

I've been working on a project for some time now in flash develop and it's come time to clean it up. While I was working on it I re sorted code into different classes without removing the imports in the existing classes. Now I know I probably have a ton of unused imports in classes I was wondering if their was an easy way to find these and remove them. At the moment the only way I can think is comment them out one by one until the app chucks a spaz?

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Actionscript 3 :: Imports And Package Structure In Flex?

Apr 15, 2010

I've got a problem how to organise files and packages in AS3/Flex project. A short intro to the problem:

The files structure in the project is (and should stay) like this:

libs/Class1/src/<files>
libs/Class2/src/<files>
libs/Class3/src/<files>

The amxmlc compiler source-path variable points to:

libs/

I need it because I have to subclass Class1 in Class3. That pushes me to put all the classes into packages that look as weird as this:

package ClassX.src { /* ... */ }

So in practice it looks like that:

package Class3.src
{
import Class1.src.Class1; // I prefer direct imports
public class Class3 extends Class1 { /* ... */ }
}

Is there a way to keep the files/folders structure and get rid of src in the package name. Changing the files structure or direct pointing compiler into base-class directory in not an option.

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ActionScript 3.0 :: Imports Video In External Class?

Aug 31, 2009

I pulled the flvplayback component into my library and got the video playback working loading an external FLV in.

Now I want that code in an external class, the problems I am getting with the video and video events

1046: Type was not found or was not a compile-time constant: VideoEvent. 1046: Type was not found or was not a compile-time constant: Video.

How do I import the video component into my external class

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ActionScript 3.0 :: Imports, Have Influence On Size/performance?

Oct 24, 2011

Normally when I have lets say two sorts of Events, the MouseEvent and the TouchEvent, what I then do is import flash.events.*; Would it save space/performance/whatever to specificly import the needed events?

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Actionscript 3 :: Organize Imports Of Entire Project Using FlashDevelop?

Mar 14, 2012

is there any way to Organize Imports of entire project using FlashDevelop? It's an ActionScript project.

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ActionScript 3.0 :: Listing Each Class In Imports Separately Instead Of Using A Wildcard?

Feb 9, 2012

I just wondered, what is the benefit of listing each class in imports separately instead of using a wildcard?[code]Is there any benefit at all?

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Flash :: Eclipse - Organize Imports For An Entire Project In Builder

Nov 16, 2011

I'm working with a large Actionscript project, and every file needs to have it's imports organized. I noticed that you can achieve this easily in the Java version of eclipse, but that doesn't seem to work in Flash Builder. Is there a simple way to organise imports for the entire project?

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ActionScript 3.0 :: QuickFix And Automatic Imports In Flex Builder Plugin For Eclipse?

Apr 24, 2009

I'm trying out the Flex Builder 3 Plugin for Eclipse, and it doesn't seem to have quick fix or automatic imports. I use those two features a lot with Java and FDT. I've been googling, but all I've found is some plugin that someone wrote for Flex Builder 2, and no other mentions. Is Flex Builder supposed to have these features?

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ActionScript 3.0 :: Create A Flash Gallery Which Imports Images From Mysql Datbase And Links

Dec 14, 2010

I am looking to create a flash gallery which imports images from a mysql datbase and links associated to the image which will also be in the databae . The idea is to show the user in a carousel style the last picture added to the database at the front and if that or any other picture within the carousel is clicked another swf will load.Using php will do I just don't know where to start.

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ActionScript 3.0 :: Have One Function Happen After Another?

Feb 7, 2009

i have function 1 and function 2 out there what I want to happen is first to run function 1, check if it's completed and then run function 2

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ActionScript 2.0 :: Something To Happen After Several Mc Are Pressed

Aug 17, 2009

I am trying to make a movie clip fade in after several movie clips are pressed. It does not matter what order they are clicked in-Just as all of them are pressed. Does anyone know what this is called so i can find a solution?

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Make Something Happen On Frame Number?

Oct 12, 2010

I want to change the text of a dynamic text box based on the frame number. Something like this:

Code:
if (_currentframe > 222 && _currentframe < 2222) {
txtMessage.text = "Pump turned on";
}else{[code]......

But this doesn't work.

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ActionScript 1/2 :: Make Something Happen After 4 MCs Play?

Dec 9, 2011

I need to have 4 buttons that play 4 different MCs. I want a 5th MC to play after all 4 MCs have been played.

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Actionscript 3.0 :: Make Something Happen On 4th Click?

Feb 9, 2009

I currently have a large picture on screen which I intend to show 1/3 at a time. Each time you click a button the picture tweens up 1/3. Basically what I want to happen is, on the 4th click, once the picture has been seen in its entirety I want it to vanish. The only piece of code I need is, how to make a new event happen on the 4th click.

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ActionScript 2.0 :: Getting Multiple Things To Happen In One Function?

Mar 23, 2005

I'm trying to make this script work in which two things should happen onRlease of a movie clip. In the script below, the "transition" plays but frame 18 doesn't..even though the path is right. I even tried frame label even that doesn't work. The script is on the clip itself.

_root.navbtns_mc.webnav.onRelease = function() {
_root.transMC.gotoAndPlay("transition");
_root.navbtns_mc.webnav.gotoAndStop(18);
}

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Pausing AS3 Script - Only The 2 Things To Happen 10 Seconds Apart

Jun 28, 2009

I have some AS3 code that does two things. Only I want the 2 things to happen 10 seconds apart. The lines of code look like:

var myTween:Tween = new Tween(yellow, "x", Bounce.easeOut, startValue, finishValue, duration, true);
var myTweenBlue:Tween = new Tween(blue, "x", Bounce.easeOut, startValue, finishValue, duration, true);

Right now, they happen at the same time, but I would like them to happen a few seconds apart. I have seen where I can pause the timeline, but in this case, the timeline is already stopped. these actions are triggered by clicking on a button. So Im not sure how to make it so the two actions happen a few seconds apart.

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ActionScript 1/2 :: Not Have The OnRollOver Happen When The Cursor Is Over The Toolbar?

Jun 3, 2009

I have a picture that is 500x500. My stage is 500x500. I have a tool bar that is on the bottom of the screen. It is in front of the picture. My onRollOver command is set so that on roll over the picture changes. Even if I am hovering over the toolbar the image still changes. I can not for the life of me figure out how to not have the onRollOver happen when the cursor is over the toolbar. Picture = pic_mc and toolbar = tb_mc I can not figure this out and I know how simple this is, but I am just at a lose. SIDENOTE: The tool bar is not a rectangle it is an irregular shape so I can't just say X,y area I figured I could use the toolbar shape to be the "block" from the image activating the onRollOver.

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ActionScript 3.0 :: Triggering A Tween To Happen During A For Loop?

Aug 12, 2010

If I put an if else statement in a for loop it will stop the loop till the if else statement has completed. I'm trying to run something else during my for loop. How do I do that??Here's my for loop:

ActionScript Code:
for (var i:int = 0; i < testArray.length; i++) {
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[code]........

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ActionScript 2.0 :: Make Something Happen When Mouse Is Inactive

Apr 20, 2007

I have greated an animation which, I want to appear only when the mouse has been inactive for a certain period of time.

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ActionScript 2.0 :: Get Something To Happen According To The Mouse's Proximity To An Object?

Jul 24, 2003

how to get something to happen according to the mouse's proximity to an object? like say i have a square & i want that square to get bigger the closer the mouse gets to it... how would one do that?

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IDE :: Preloader - Picture Needs To Load First For The Next Action To Happen

May 24, 2009

i am creating a flash website, i have a preloader at the start of the site. My problem is that when i view it as it would be seen on a browser the preloader doesn't appear straight away. i have an image with the preloader (site logo) and is 182kb file size and am guessing that this picture needs to load first for the next action to happen. if htis is so, other then reducing the file size is there anyway to make the preloader appear straight away.

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ActionScript 2.0 :: Does Each Animation Happen After A Certain Precent Is Loaded

Mar 13, 2005

URL...The preloader on this site seems to run through a complete animation before moving forward in the movie.I am curious if there is something to how preloaders like this work. Does each animation happen after a certain precent is loaded (in this example, when the squares turn green) or are they just animations that have nothing to do with the actual preloading?

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