Actionscript 3 :: "Organize Imports" Keeps Removing Imports In Flash Builder?
Oct 6, 2011
I often use the shortcut for Organize imports (CMD - SHIFT - O) in Flash Builder. Some times Flash Builder just removes all my imports (not the SDK) and I have to add them manually. Anyone else who have had this problem?
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Nov 16, 2011
I'm working with a large Actionscript project, and every file needs to have it's imports organized. I noticed that you can achieve this easily in the Java version of eclipse, but that doesn't seem to work in Flash Builder. Is there a simple way to organise imports for the entire project?
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Jul 25, 2009
My current project imports the following on the root time line
[Code]...
I then have a series of movieclips in my library that get loaded in as required at run time using addChild. In each of these movieclips I am having to use the same import commands or I get an error. Is there a way of me changing my code in some way so I only need to use the imports once in the main time line?
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Mar 14, 2012
is there any way to Organize Imports of entire project using FlashDevelop? It's an ActionScript project.
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Apr 24, 2009
I'm trying out the Flex Builder 3 Plugin for Eclipse, and it doesn't seem to have quick fix or automatic imports. I use those two features a lot with Java and FDT. I've been googling, but all I've found is some plugin that someone wrote for Flex Builder 2, and no other mentions. Is Flex Builder supposed to have these features?
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Dec 14, 2010
I am looking to create a flash gallery which imports images from a mysql datbase and links associated to the image which will also be in the databae . The idea is to show the user in a carousel style the last picture added to the database at the front and if that or any other picture within the carousel is clicked another swf will load.Using php will do I just don't know where to start.
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Mar 22, 2011
I have two ArrayUtil classes I need to access from the same class - they each come from external libraries and have different code, so I can't just combine them.
How do I disambiguate them in the code?
I tried doing com.adobe.utils.ArrayUtil inline, and leaving the existing import, but that resulted in an undefined property com error.
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Jun 23, 2010
Is it possible to limit number of 'imports' in AS3 code by defining them in parent class or in any other way?
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Jan 25, 2011
Say you have a document class, and a customMenu class. If they import some of the same classes, would it be less overhead if everything was in the document class? Thus imports only happen one time?
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Jul 14, 2010
I've been working on a project for some time now in flash develop and it's come time to clean it up. While I was working on it I re sorted code into different classes without removing the imports in the existing classes. Now I know I probably have a ton of unused imports in classes I was wondering if their was an easy way to find these and remove them. At the moment the only way I can think is comment them out one by one until the app chucks a spaz?
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Apr 15, 2010
I've got a problem how to organise files and packages in AS3/Flex project. A short intro to the problem:
The files structure in the project is (and should stay) like this:
libs/Class1/src/<files>
libs/Class2/src/<files>
libs/Class3/src/<files>
The amxmlc compiler source-path variable points to:
libs/
I need it because I have to subclass Class1 in Class3. That pushes me to put all the classes into packages that look as weird as this:
package ClassX.src { /* ... */ }
So in practice it looks like that:
package Class3.src
{
import Class1.src.Class1; // I prefer direct imports
public class Class3 extends Class1 { /* ... */ }
}
Is there a way to keep the files/folders structure and get rid of src in the package name. Changing the files structure or direct pointing compiler into base-class directory in not an option.
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Aug 31, 2009
I pulled the flvplayback component into my library and got the video playback working loading an external FLV in.
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1046: Type was not found or was not a compile-time constant: VideoEvent. 1046: Type was not found or was not a compile-time constant: Video.
How do I import the video component into my external class
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Oct 24, 2011
Normally when I have lets say two sorts of Events, the MouseEvent and the TouchEvent, what I then do is import flash.events.*; Would it save space/performance/whatever to specificly import the needed events?
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Feb 9, 2012
I just wondered, what is the benefit of listing each class in imports separately instead of using a wildcard?[code]Is there any benefit at all?
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Sep 29, 2011
Let's say Class A has the flash.events.Event imported. Now let's say Class B extends Class A. Why in the hell do i need to import flash.events.Event in Class B? It makes no sens at all to me.
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Jan 15, 2012
I'm working on a rhythm-based game set to a specific song in ActionScript, in which a trigger spawns on the right side of the screen and moves left. The player must hit the trigger when it touches the left side of the screen, and I'm trying to figure out the most code-efficient way to spawn triggers in sync with the timing of the song. The only thing that came immediately to mind was an update function tied to the main loop that checks if the song is at a certain second each frame, but that seems unnecessary.
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Dec 27, 2011
Is it possible to remove the App store's icon "shine" using Adobe Flex Builder?
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Dec 20, 2010
Let's say I have multiple projects organized as
commonlib
superorg
org1
[code].....
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Apr 21, 2010
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
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Jun 27, 2011
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
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Nov 28, 2011
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
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Mar 13, 2012
It's a bit basic question. But, I fail to understand how to solve it. I have an application which has several enteties. E.g. pike <-- fish --> shark. Where fish is a base class.I am doing some kind of lake, so all my instances of fish class can move only within some oarders. Even more, they all are randomly created on one of the edges of the lake and swim to another depending on the edge they are located at. Here is how it looks for a base class:
public class Fish extends FlxSprite
{
[Embed(source="./resources/Elipse.png")]
[code]......
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Nov 25, 2011
I was wondering how MMO's such as AQworlds URL... handle maps on the stage.In my game there would be one static map per screen. The background does not move, only the player. The player can move on to the next screen by walking over arrows on the map.How would I go about storing the maps? Is it good practice to just keep each map screen as a separate object in Flash and just delete the map and make create a new map from the library when the player moves around? Should I load the maps externally? Or should I have one map object and keep each stage on a separate frame and just toggle between frames?I am not looking for code but concepts and ideas. This is my first try at making a multiplayer game and I am not sure of the "Best practices" of maps.
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Aug 14, 2008
I'm going to fix the controls later, but for right now you would just hold the button and click on the MC. how to organize a 1000 MC's.
Here is the AS:
Code:
thing.onPress = function() {
funcName(circle,"circle","circle1",-8,11.6);
};
[code]....
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Aug 18, 2009
I'm doing a project for school and based on what was designed I'm pretty sure it will need to be done in AS3. I've got experience with AS3, for small projects I have little trouble. This project on the other hand has 3 modules which will contain 3 lessons each, and each lesson has 5 practice problems. I don't know where to start.What I've started with is a menu screen with 5 practice problem pictures on it. When I click on a practice problem picture it brings you to the appropriate problem. Upon completion of the problem it pops up an arrow that brings the student back to the menu but with previously completed problems greyed out.
I can't seem to get variables from children to work with the main actionscript that's on the first frame of the project.I've been reading Essential ActionScript 3.0 by Moock but I'm having trouble trying to apply what he's describing to the project I'm working on.I'd like to be able to figure out things like...these are my packages, these are my classes, and these are so and so. I think I can work from there
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Jan 7, 2004
I have a menu bar that when a user mouses over it, a second menu slide out beneath it. Problem is when I move my mouse off the first menu bar, the second menu bar disappears. Im not sure how to organize my hit areas so that the second bar stays even if I mouse off the first menu bar.
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Jan 26, 2012
I'm hoping to find out what the correct syntax is to better organize Case statements in Flash AS3. So below for example instead of having 3 case statements, couldn't I organize it somehow into just 1?[code]
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I broke the code down into classes.
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Jul 23, 2011
I'm working on a small game project with some friends and I need some advice on loading files. The program initially loads an XML file which describes all of the external files needed by the various classes; images, sound clips, movie clips etc.
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Nov 29, 2006
ive been tryin to organize some pictures using a 2d array
for (i=1; i<ServiceTextTotal; i++) {
aServiceClips[i, 0] = xmlServiceNode.childNodes[0].childNodes[i].childNodes.length-1;
[Code].....
and some other way like in C++ where you just got teh ray[x][y]?
if someone could clarify the ways of defining multi-dimensional arrays for me that would be super sweet.
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