ActionScript 3.0 :: Way To Organize File Loading
Jul 23, 2011
I'm working on a small game project with some friends and I need some advice on loading files. The program initially loads an XML file which describes all of the external files needed by the various classes; images, sound clips, movie clips etc.
View 8 Replies
Similar Posts:
Jul 30, 2009
I made some general useful functions for my project that I use in many different parts of the code.
I broke the code down into classes.
I can't seem to call the functions I want from each class.. right now I simply copy and paste the code of these functions into each class I need them in.
Is there any easy way to make a big file with all the general functions that are not class spesific to keep things easier?
View 2 Replies
May 28, 2009
how you properly organize dynamically loaded thumbnails from an xml file, into a grid.What I'd like is for the number of columns and rows to be set in the xml file also, and for the flash file to auotmatically fill out the rows / columns based on how many thumbs are in the xml file.
I've found examples of this type of thing in both as3 and as2, but I can't seem to get my as2 version working properly... how to create a thumbnail grid in as2...I don't really want the thumbs to link to a bigger version fo the image...
View 5 Replies
Mar 13, 2012
It's a bit basic question. But, I fail to understand how to solve it. I have an application which has several enteties. E.g. pike <-- fish --> shark. Where fish is a base class.I am doing some kind of lake, so all my instances of fish class can move only within some oarders. Even more, they all are randomly created on one of the edges of the lake and swim to another depending on the edge they are located at. Here is how it looks for a base class:
public class Fish extends FlxSprite
{
[Embed(source="./resources/Elipse.png")]
[code]......
View 1 Replies
Nov 25, 2011
I was wondering how MMO's such as AQworlds URL... handle maps on the stage.In my game there would be one static map per screen. The background does not move, only the player. The player can move on to the next screen by walking over arrows on the map.How would I go about storing the maps? Is it good practice to just keep each map screen as a separate object in Flash and just delete the map and make create a new map from the library when the player moves around? Should I load the maps externally? Or should I have one map object and keep each stage on a separate frame and just toggle between frames?I am not looking for code but concepts and ideas. This is my first try at making a multiplayer game and I am not sure of the "Best practices" of maps.
View 2 Replies
Aug 14, 2008
I'm going to fix the controls later, but for right now you would just hold the button and click on the MC. how to organize a 1000 MC's.
Here is the AS:
Code:
thing.onPress = function() {
funcName(circle,"circle","circle1",-8,11.6);
};
[code]....
View 2 Replies
Aug 18, 2009
I'm doing a project for school and based on what was designed I'm pretty sure it will need to be done in AS3. I've got experience with AS3, for small projects I have little trouble. This project on the other hand has 3 modules which will contain 3 lessons each, and each lesson has 5 practice problems. I don't know where to start.What I've started with is a menu screen with 5 practice problem pictures on it. When I click on a practice problem picture it brings you to the appropriate problem. Upon completion of the problem it pops up an arrow that brings the student back to the menu but with previously completed problems greyed out.
I can't seem to get variables from children to work with the main actionscript that's on the first frame of the project.I've been reading Essential ActionScript 3.0 by Moock but I'm having trouble trying to apply what he's describing to the project I'm working on.I'd like to be able to figure out things like...these are my packages, these are my classes, and these are so and so. I think I can work from there
View 1 Replies
Jan 7, 2004
I have a menu bar that when a user mouses over it, a second menu slide out beneath it. Problem is when I move my mouse off the first menu bar, the second menu bar disappears. Im not sure how to organize my hit areas so that the second bar stays even if I mouse off the first menu bar.
View 1 Replies
Jan 26, 2012
I'm hoping to find out what the correct syntax is to better organize Case statements in Flash AS3. So below for example instead of having 3 case statements, couldn't I organize it somehow into just 1?[code]
View 5 Replies
Nov 29, 2006
ive been tryin to organize some pictures using a 2d array
for (i=1; i<ServiceTextTotal; i++) {
aServiceClips[i, 0] = xmlServiceNode.childNodes[0].childNodes[i].childNodes.length-1;
[Code].....
and some other way like in C++ where you just got teh ray[x][y]?
if someone could clarify the ways of defining multi-dimensional arrays for me that would be super sweet.
View 1 Replies
Aug 2, 2009
I would like to know how to organize a multidimensional array.Below is the current state of the array. Three rows, and a different number of columns for each.
greentree,greenleaf
redfox
blackcat,blackdog,blackhog
I would like to know how to sort the array so that the rows are in descending order by the number of columns they have.
blackcat,blackdog,blackhog
greentree,greenleaf
redfox
I have searched and puzzled but to no avail as of yet.
View 2 Replies
Feb 12, 2010
I am working on a Color class.allow people to use whatever formats for both input and output they like.Even though the Color class only has one single value ever stored (a hexadecimal RGB value), I allow users to make a color based on any type of input, so my "static constructors" look like this, and take up a lot of room:
Code:
//This isn't really how they look, but a reenactment. ;)
public static function fromRGB(r:uint, g:uint, b:uint):Color
{ return new Color(Color.RGBtoHEX(r, g, b)); }
[code]....
... etc ... etc ... etc ... Is there any logical and organized way of handling so many "in/out" options? Or perhaps some other way I can set up the class? I have been trying to think this through without success, and I need someone else's eyes. Perhaps because it is 3:30AM...
View 4 Replies
Jul 24, 2011
Does anybody know how to organize .as files into folders?
Using Flash's publish settings, I can designate the .fla, .SWF, and document class to be in separate directories. That's great, but I'd like further organize my .as files into sub-directories within the folder for source code.
View 5 Replies
May 14, 2010
I'm using as container for my LinkButtons. I would like to know
1) How can I remove the space between the items in my Tile container.
2) How can I set dynamic width for my items (at the moment they all have the same width regardless the width of the included component)
3) How can I avoid to display scrollbars if the items are not included in the container
View 1 Replies
Jan 15, 2012
I'm working on a rhythm-based game set to a specific song in ActionScript, in which a trigger spawns on the right side of the screen and moves left. The player must hit the trigger when it touches the left side of the screen, and I'm trying to figure out the most code-efficient way to spawn triggers in sync with the timing of the song. The only thing that came immediately to mind was an update function tied to the main loop that checks if the song is at a certain second each frame, but that seems unnecessary.
View 1 Replies
May 31, 2005
how would you make these clips organize in columns and rows?
Code:
for (var b=0; b<gallery.childNodes.length; b++) {
item = _root.nav.attachMovie("itemClip", "itemClip" + b, b);
[code]....
View 1 Replies
Jan 16, 2007
Is there a way to organize data into a hierarchy within a listbox?I would like to have a parent-child list with the parent always being bold.I'm not asking someone to do it for me, I would just like to know if it can be done and maybe some direction.
View 1 Replies
Jun 28, 2010
I'm preparing to reorganize & refactory a Flash Builder application. The goals of the reorg are 1.) keep compile times for the part of the project I'm working on as fast as possible, 2.) keep the unrelated parts separate for code reuse. Goal #1 trumps goal #2 if there's a trade-off.
Currently, the app has assets in one project, core functionality AS3 in another project, and the MXML in a third project that links to the other two.
Would moving resources/code into swc libraries help compile time? What about compiling assets into an swf and embedding that into the main application?
View 2 Replies
Mar 14, 2012
is there any way to Organize Imports of entire project using FlashDevelop? It's an ActionScript project.
View 1 Replies
Nov 16, 2011
I'm working with a large Actionscript project, and every file needs to have it's imports organized. I noticed that you can achieve this easily in the Java version of eclipse, but that doesn't seem to work in Flash Builder. Is there a simple way to organise imports for the entire project?
View 1 Replies
Sep 3, 2011
My project is a visual way to represent a database of information about books. It will be represented as a collection of menus and submenus. From one menu, the user will be able to access another, from the other the third.Each item in a menu has some content, so the menus themselves are not a means to an end (to execute commands), but a goal in themselves. Viewing them, and browsing between them is the essence of the project.
The simplest way to organize a menu of items would be a dictionary object containing all its members.However, it is not really good for a complex set of menus and sub-menus which is a web of information linked between another.
View 1 Replies
Dec 20, 2010
Let's say I have multiple projects organized as
commonlib
superorg
org1
[code].....
View 2 Replies
Aug 23, 2009
I am trying to create a movie where several movieclips move towards the centre of the screen and organise themselves. I have the following code attached to the timeline, the clips move ok but dont interact. What am I doing wrong!?
[Code].....
View 0 Replies
Nov 15, 2010
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
View 1 Replies
Sep 4, 2009
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
View 5 Replies
Jan 6, 2011
Got a really big problem here. I keep on getting "NetConnection.Connect.Failed" when I load a .asc file on my main.asc file, i use the method load() in my code. I really don't understand why this happens, but when i comment out the code that loads the asc file, I can successfully connect to fms. I can't figure out what's happening here. Btw, i'm using fms4 in windows 7 32bit.
View 6 Replies
Jan 6, 2010
what I'm trying to do is make a preloader that will preload about 20 external SWF files before it lets you get to my main file. I want to do this because my main file needs the SWFs to be ready to go once its done loading. I have looked around and i found a few ways to do this with the "if (loadedBytes>=totalBytes)" and the code loops back till the files are done loading... this would be just what i need but i cant seem to get it to work. the file just seems to start loading my files but does not loop and just runs the time-line even once i state what frames i want it to loop.
View 6 Replies
Feb 6, 2010
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
View 7 Replies
Mar 10, 2011
Is there a way to extract a single file from a zip file in Adobe AIR?
I'm using NoChumps zip library to extract files from a zip. In this library the entire IDataStream is loaded into memory and after that you can extract file entries easily. In cases where the zip is 5 to 10MB there are no problems. But when the zip is 80MB, which many are, 80MB is loaded into memory. This causes the app to crash and run slow on mobile devices. According to the zip specification,
"A ZIP file is identified by the presence of a central directory located at the end of the file, this allows appending of new files. The directory stores a list of the names of the entries (files or directories) stored in the ZIP file, along with other metadata about the entry, and an offset into the ZIP file, pointing to the actual entry data."
Also, I do not have control of the size of zip files but most average is 60 to 100MB. Files inside are ~4MB.
View 2 Replies
Sep 5, 2009
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
View 2 Replies