Actionscript 3 :: Organize Imports Of Entire Project Using FlashDevelop?

Mar 14, 2012

is there any way to Organize Imports of entire project using FlashDevelop? It's an ActionScript project.

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Flash :: Eclipse - Organize Imports For An Entire Project In Builder

Nov 16, 2011

I'm working with a large Actionscript project, and every file needs to have it's imports organized. I noticed that you can achieve this easily in the Java version of eclipse, but that doesn't seem to work in Flash Builder. Is there a simple way to organise imports for the entire project?

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Actionscript 3 :: "Organize Imports" Keeps Removing Imports In Flash Builder?

Oct 6, 2011

I often use the shortcut for Organize imports (CMD - SHIFT - O) in Flash Builder. Some times Flash Builder just removes all my imports (not the SDK) and I have to add them manually. Anyone else who have had this problem?

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ActionScript 3.0 :: How To Organize Project

Aug 18, 2009

I'm doing a project for school and based on what was designed I'm pretty sure it will need to be done in AS3. I've got experience with AS3, for small projects I have little trouble. This project on the other hand has 3 modules which will contain 3 lessons each, and each lesson has 5 practice problems. I don't know where to start.What I've started with is a menu screen with 5 practice problem pictures on it. When I click on a practice problem picture it brings you to the appropriate problem. Upon completion of the problem it pops up an arrow that brings the student back to the menu but with previously completed problems greyed out.

I can't seem to get variables from children to work with the main actionscript that's on the first frame of the project.I've been reading Essential ActionScript 3.0 by Moock but I'm having trouble trying to apply what he's describing to the project I'm working on.I'd like to be able to figure out things like...these are my packages, these are my classes, and these are so and so. I think I can work from there

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ActionScript 3.0 :: Imports And Includes - Use The Imports Once In The Main Time Line?

Jul 25, 2009

My current project imports the following on the root time line

[Code]...

I then have a series of movieclips in my library that get loaded in as required at run time using addChild. In each of these movieclips I am having to use the same import commands or I get an error. Is there a way of me changing my code in some way so I only need to use the imports once in the main time line?

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Actionscript 3 :: Add An FXG Image To An AS3 FlashDevelop Project?

Jul 24, 2011

I've got an ActionScript 3 project in FlashDevelop. How can I embed an FXG file and use it? I've tried to import the file directly (import graphics.Filename) and instantiating it, but doesn't draw anything.

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Actionscript 3 :: When Zip Up Demo FlashDevelop Project ... Why Does It Break

May 13, 2010

I built an AS3 image gallery using FlashDevelop. Before I zip up the application, I can run the image gallery in my browser by simply opening the index.html for the project. Everything works perfectly. I then zip up the project as proj-0.1.2.zip using winrar. I then unzip this newly created zip and try to load the application using the project index.html like above. The gallery doesn't function properly. From seeing what happens, it appears as though the image metadata is not present(but I'm not sure, see below).

There are other applications as well that are broken. Videos don't load. If an application doesn't depend on any external assets then everything looks fine. Another thing..If I then build the FlashDevelop project and republish the swf..then it works in the index.html like I want. What is going on here? I want people to be able to fire up my demo apps out of the box by just running the index.html. If that doesn't always work and they have to figure out that they need to rebuild the SWF then that's pretty bad.

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Flex :: Migrating A FlashIDE Project To Flashdevelop?

Dec 14, 2010

I'm migrating a FlashIDE Actionscript 3.0 project to Flashdevelop Actionscript 3.0 (Pure AS). I've noticed that assets importing and project structure are different. What are the other things to lookout for when doing a migration?

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Flex :: Open Adobe Project Using FlashDevelop?

Jan 10, 2012

I am trying to open a flex project( created using Adobe Flex) using FlashDevelop.

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Flex :: Flashdevelop - Opening Project Without .actionScriptProperties?

Jan 11, 2012

I need to import a flex project into FlashDevelop. However I am unable to find the .actionScriptProperties file. How would I be able to import the project?

It would be great if someone could help me out with it.

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ActionScript 3.0 :: Translating A FlashDevelop Project Into Flex For Use With The Profiler?

Nov 17, 2009

I'm having trouble; the Facebook API that I'm using throws a whole bunch of errors where it has [Bindable] and such. I'm a bit stuck.

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Actionscript 3 :: Configure An RTMP Channel With FluorineFx In A FlashDevelop Project?

Aug 29, 2011

I am trying to get a RTMP messaging application working in FlashDevelop and FluorineFx. I am used to connecting with a NetConnection in FlexBuilder 3 with some hackery but I am drawing a blank getting this to work with FlashDevelop. I have a FluorineFx website with a configuration file WEB-INFflexservices-config

[Code]....

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FlashDevelop IDE Compiles Smaller Swf Than Flash Builder For Identical Actionscript Project

Feb 15, 2012

Can anyone offer a clue as to why flashdevelop would compile to a smaller swf than Flash Builder?The FD swf is 150k, FB swf is 220k.I'm exporting as a release build in FB.

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ActionScript 3.0 :: How To Package Entire Project

Aug 27, 2010

how to package entire project. I mean to say that i have large project and i want to manage all files. I have main fla file, some xml files. some .as files. right now all this in one folder. i mean to say how to say path to the main file.

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IDE :: Scale Down Entire Flash Project?

Feb 12, 2009

I have done a search for this but I can't seem to find anything specific to what I am trying to do. I have a Flash CS3 slide presentation which was created at 1024x768 for projection purposes. Now, I have been asked to create a version of the presentation for the web which would need to be much smaller, say 480x360 for example. Changing the document properties is easy enough, but how would I go about scaling all the content down?

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Flash8 :: 'clouds' Motion Tween Is Slowing Down Entire Project

Jul 5, 2010

I'm making a very simple Flash game which is just somewhat of a training project for myself. All it involves is clicking a button which takes away a random bit of health from an opponent, and I'm quite proud of myself for figuring out how to subtract the random number hit away from his total health and show the resulting number above his head. (lol i fail)But my problem has nothing to do with actionscript, it's my cloud layer which I've motion tweened across 150 frames inside the "cloud" movieclip. All the clouds do is slowly move across the stage (I created the cloud movieclip to where it doesn't jump back to it's original form when the 150 frames are done, so it looks like one continuous cloud scene). Whenever I test the project, it goes at about 5 fps, which is very slow (supposed to be at 30 fps).I know it's the clouds that caused the laggyness because I temporarily removed them and it goes just like normal.

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Actionscript 3 :: {FlashDevelop} Building IOS With AIR And FlashDevelop

Aug 3, 2011

I'm having trouble using the following tutorial and flashdevelop template to build a flash project for iOS. [URL] Whenever I compile my project (using FlashDevelop 3.3.4) I get an error from adl.exe saying "Error loading initial content". Using the iOS applicationpackager.bat, I get an error saying: application.xml: error 305: Intial window content SWF version 11 exceeds namespace version [URL]I'm using air 2.7 and Flex 4.5.1 on Windows XP.

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Actionscript 3 :: Distinguish Between Two Imports With The Same Name?

Mar 22, 2011

I have two ArrayUtil classes I need to access from the same class - they each come from external libraries and have different code, so I can't just combine them.

How do I disambiguate them in the code?

I tried doing com.adobe.utils.ArrayUtil inline, and leaving the existing import, but that resulted in an undefined property com error.

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Actionscript 3 :: Minimize Number Of Imports In It?

Jun 23, 2010

Is it possible to limit number of 'imports' in AS3 code by defining them in parent class or in any other way?

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ActionScript 3.0 :: Imports Only Happen One Time?

Jan 25, 2011

Say you have a document class, and a customMenu class. If they import some of the same classes, would it be less overhead if everything was in the document class? Thus imports only happen one time?

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Professional :: Move Project To See The Not-project Area Around The Project?

Jun 21, 2010

I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).

At the moment situation... (cant see that area around the project)
http://img19.imageshack.us/img19/1186/68553623.png

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ActionScript 3.0 :: Find A Remove Unused Imports

Jul 14, 2010

I've been working on a project for some time now in flash develop and it's come time to clean it up. While I was working on it I re sorted code into different classes without removing the imports in the existing classes. Now I know I probably have a ton of unused imports in classes I was wondering if their was an easy way to find these and remove them. At the moment the only way I can think is comment them out one by one until the app chucks a spaz?

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Actionscript 3 :: Imports And Package Structure In Flex?

Apr 15, 2010

I've got a problem how to organise files and packages in AS3/Flex project. A short intro to the problem:

The files structure in the project is (and should stay) like this:

libs/Class1/src/<files>
libs/Class2/src/<files>
libs/Class3/src/<files>

The amxmlc compiler source-path variable points to:

libs/

I need it because I have to subclass Class1 in Class3. That pushes me to put all the classes into packages that look as weird as this:

package ClassX.src { /* ... */ }

So in practice it looks like that:

package Class3.src
{
import Class1.src.Class1; // I prefer direct imports
public class Class3 extends Class1 { /* ... */ }
}

Is there a way to keep the files/folders structure and get rid of src in the package name. Changing the files structure or direct pointing compiler into base-class directory in not an option.

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ActionScript 3.0 :: Imports Video In External Class?

Aug 31, 2009

I pulled the flvplayback component into my library and got the video playback working loading an external FLV in.

Now I want that code in an external class, the problems I am getting with the video and video events

1046: Type was not found or was not a compile-time constant: VideoEvent. 1046: Type was not found or was not a compile-time constant: Video.

How do I import the video component into my external class

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ActionScript 3.0 :: Imports, Have Influence On Size/performance?

Oct 24, 2011

Normally when I have lets say two sorts of Events, the MouseEvent and the TouchEvent, what I then do is import flash.events.*; Would it save space/performance/whatever to specificly import the needed events?

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ActionScript 3.0 :: Listing Each Class In Imports Separately Instead Of Using A Wildcard?

Feb 9, 2012

I just wondered, what is the benefit of listing each class in imports separately instead of using a wildcard?[code]Is there any benefit at all?

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ActionScript 3.0 :: QuickFix And Automatic Imports In Flex Builder Plugin For Eclipse?

Apr 24, 2009

I'm trying out the Flex Builder 3 Plugin for Eclipse, and it doesn't seem to have quick fix or automatic imports. I use those two features a lot with Java and FDT. I've been googling, but all I've found is some plugin that someone wrote for Flex Builder 2, and no other mentions. Is Flex Builder supposed to have these features?

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Actionscript 3 :: How To Organize Classes

Mar 13, 2012

It's a bit basic question. But, I fail to understand how to solve it. I have an application which has several enteties. E.g. pike <-- fish --> shark. Where fish is a base class.I am doing some kind of lake, so all my instances of fish class can move only within some oarders. Even more, they all are randomly created on one of the edges of the lake and swim to another depending on the edge they are located at. Here is how it looks for a base class:

public class Fish extends FlxSprite
{
[Embed(source="./resources/Elipse.png")]

[code]......

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ActionScript 3.0 :: How To Organize Lot Of Maps

Nov 25, 2011

I was wondering how MMO's such as AQworlds URL... handle maps on the stage.In my game there would be one static map per screen. The background does not move, only the player. The player can move on to the next screen by walking over arrows on the map.How would I go about storing the maps? Is it good practice to just keep each map screen as a separate object in Flash and just delete the map and make create a new map from the library when the player moves around? Should I load the maps externally? Or should I have one map object and keep each stage on a separate frame and just toggle between frames?I am not looking for code but concepts and ideas. This is my first try at making a multiplayer game and I am not sure of the "Best practices" of maps.

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ActionScript 2.0 :: How To Organize 1000 MCs

Aug 14, 2008

I'm going to fix the controls later, but for right now you would just hold the button and click on the MC. how to organize a 1000 MC's.

Here is the AS:

Code:
thing.onPress = function() {
funcName(circle,"circle","circle1",-8,11.6);
};

[code]....

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