Flash - AS3 : Center An Animation Loaded In One Other?
Aug 13, 2010I have a question to center an animation within its container.This is the container or loader:
public function Main():void
{
trace("Constructor...");[code]......
I have a question to center an animation within its container.This is the container or loader:
public function Main():void
{
trace("Constructor...");[code]......
I'm trying to create a particular effect using the Kirupa tutorial for Flash Snow 3.0.The size of the stage I'm working with is 800x600, but I need the animation to only happen in the center of the stage, in an area approximately 400x400. I've tried masking to no effect I'm sure it's something that I just need to enter in the script,
View 1 Replieswhen i add my animation to library movie clip goes far from center, why is this happening and how can i fix it?
View 5 RepliesI just realized I was working on 4:3 when I need to make a 16:9 movie. So I resized the stage, but now everything is on the left side.
I tried turning on "edit multiple frames" and marked the entire stage, layers and frames and moved everything to the centre. Almost everything moved, excepted for material that is on motion tween key frames.
center the loaded .swf(external swf) using as3 and it will still stay centered when the browser is resized?
View 6 RepliesThis is the code I'm using which loads in external swf's in 2 loaders, replacing each other. I just to center the main clip(tl) in the main swf, and can't figure it out![code]...
View 13 RepliesIn canvas, I have the code:
onClipEvent (enterFrame) {
// Make canvas dynamically resize to whatever is loaded in imageClip clip and width and height matches (and only when ttally loaded )
[code].....
I just want to center my dynamically loaded movieclip, into it's container box. Not center on the stage, but make it center with the container_mc it loads in.
You know when you load a external swf, it loads from the top left corner. How can the loaded image or movie load centered instead of aligned top-left?
I am actually using the XML thumbnail gallery here at kirupa. [URL]
I've got these images that are being loaded into an MC called imageClip, and another MC called Canvas underneath it.In canvas, I have the code:
onClipEvent (enterFrame) {
// Make canvas dynamically resize to whatever is loaded in imageClip clip and width and height matches (and only when t�tally loaded )
[code].....
I have several images that are loaded dynamic.Now I want them to center in the container.How is that done? I can get the width and height but I can't adjust the x values on the loaderinfo object. Heres part of the code:
... part of function ...
for (var i:uint=0; i<numPictures; i++) {
var pictLdr:Loader = new Loader();[code].......
i was wondering if there was a way to center a loaded movie to the object it was loaded in to..using this
loadee.loadMovie("load1.swf");
to load the movie into clip loadee , the clip is located the the center of the main movie, now i want the clip that was loaded into the placeholder clip to be in the center of the movie, instead of the upper left corner of the movie being were the placeholder clip was
// VoS
I have spent hours trying to figure out how i could rotate a loaded movie through the centre axis rather than the set point set by flash in the left corner.
View 1 RepliesHow do I center dynamically loaded picture?[code]...
View 3 Repliesi was wondering if there was a way to center a loaded movie to the object it was loaded in to..
using this
loadee.loadMovie("load1.swf");
to load the movie into clip loadee , the clip is located the the center of the main movie, now i want the clip that was loaded into the placeholder clip to be in the center of the movie, instead of the upper left corner of the movie being were the placeholder clip was
The code is in the first frame of the timeline. I want to center an externally loaded image, but I just can't make it work:
[Code].....
I've read a few of the other threads on this subject but still had no luck. I'm loading jpgs via an xml file and the pics are all diffrent sizes. I'm trying to figure out how to center the image once loaded, but am running into brick wall after brick wall.[code]...
View 1 RepliesI will be using the XML Kirupa gallery so everyone can followYou know how external Movies or Images load aligned to TOP-LEFT?How can we change this to align center-top?What changes to the XML kirupa gallery should be made?
View 6 RepliesI have created a slideshow, in which image is loaded dynamically from a xml. the issue is the images gets aligned to left ,top position by default. i want it to center align.
View 7 RepliesI have created a slideshow, in which image is loaded dynamically from a xml. the issue is the images gets aligned to left ,top position by default. i want it to center align.
View 7 RepliesHow do I center (on stage) a loaded image inside a createEmptyMovieClip ? I've read so many threads...can't seem to make it work. here's my script:
button1.onPress = function(){
_root.createEmptyMovieClip("imagecontainer", _root.imagecontainer.getNextHighestDepth());
_root.imagecontainer.loadMovie("image18.jpg");
}
I've tried to center everything on stage, I even tried to center it by the registration point.
I have a center window and a background in my flash file. I am trying to get the center window to stay in the center of the web browser screen and get the background to expand and fill the entire web browser screen below center window layer. Sort of like this site [URL] I've currently converted the background to a movie clip and have this code.
[Code]....
My flash movie is 1440x900 but the area where all the important stuff happens in within 1024x768, i am trying to keep the middle in the center regardless of browers size or aspect ratio.
I can center the page but it doesn't work as i need it to. If the browers is small (1024x768) the swf is justified against the left edge, but not keeping the middle in the middle of the brower.
[URL] is an example of exactly what i am trying to achieve.
My flash web page works good but when it starts for a first time (you go to link for the first time and web is not in your cache) animation stops after it is loaded. I have same problem after Ctrl+Enter export from Flash, sometimes I have to re-export few times.
[Code]...
Here is my preloader code:
stop();
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
var total:Number = this.stage.loaderInfo.bytesTotal;
var loaded:Number = this.stage.loaderInfo.bytesLoaded;
[Code] .....
Why the animation [logoANIM] isnt going to the specified "loadedFrame" frame #... Additionally the
trace(loaded frame);
isnt outputting the loadedFrame #
I'm developing an AS 3.0 wrapper to add some extra stuff that has to load some old and plain frame to frame SwishMax 3 animations and then be able to stop them,
[Code]...
The animation load works as expected but the movie.stop() doesn't. What is wrong?
i need a preloader to preload and external jpg. which i have pretty much working. however i need the following animation in the movie to wait until the jpg is loaed to play and i need the animation to play on top of the loaded .jpg
View 3 RepliesURL...The preloader on this site seems to run through a complete animation before moving forward in the movie.I am curious if there is something to how preloaders like this work. Does each animation happen after a certain precent is loaded (in this example, when the squares turn green) or are they just animations that have nothing to do with the actual preloading?
View 1 RepliesI have created a flash cs4 file > I did some animation using 3d rotation tool > then im trying to load this file from another swf > and surprisingly I cant see any animation? I am loading the file using the given below code:
var Xpos:Number=0;
var Ypos:Number=0;
var swf:MovieClip;
var loader:Loader=new Loader();
var defaultSWF:URLRequest=new URLRequest("test-2.swf");
loader.load(defaultSWF);
loader.x=Xpos;
loader.y=Ypos;
addChild(loader);
In the above example "test2.swf" contains some animation using 3d rotation tool. Why its not showing any animation on load?
I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.
Here is the main movie I'm talking about:
>>Main Movie<<
The vulture animation when you click the email button is the external swf file. I would like to make it where they can't keep reloading the animation (which works with the if statement, but I also need it so you can press the email button again after the animation is done to cause the vulture animation and email link to work again.
Here's the code in the email button:
Code:
on (release) {
if (vultureClicked == 0) {
loadMovie("vulture_mc.swf", "_root.vulture_container_mc");
[Code]....
I'm using netStream to stream dynamically loaded flv's into a video gallery. I've created a "buffering" animation called "bufferCounter" that loops while the stream is buffering. However, it keeps reappearing at odd times in front of the movie.
I'm assuming it's doing this because the buffer is no longer at 100%, but I can't seem to work around it.
Here is my code for reference:
Code:
// Create a NetConnection object
var netConn:NetConnection = new NetConnection();
// Create a local streaming connection
[Code].....