ActionScript 2.0 :: Center A Loaded Movie To The Object?
Mar 5, 2005
i was wondering if there was a way to center a loaded movie to the object it was loaded in to..
using this
loadee.loadMovie("load1.swf");
to load the movie into clip loadee , the clip is located the the center of the main movie, now i want the clip that was loaded into the placeholder clip to be in the center of the movie, instead of the upper left corner of the movie being were the placeholder clip was
i was wondering if there was a way to center a loaded movie to the object it was loaded in to..using this
loadee.loadMovie("load1.swf");
to load the movie into clip loadee , the clip is located the the center of the main movie, now i want the clip that was loaded into the placeholder clip to be in the center of the movie, instead of the upper left corner of the movie being were the placeholder clip was
I have spent hours trying to figure out how i could rotate a loaded movie through the centre axis rather than the set point set by flash in the left corner.
My flash movie is 1440x900 but the area where all the important stuff happens in within 1024x768, i am trying to keep the middle in the center regardless of browers size or aspect ratio.
I can center the page but it doesn't work as i need it to. If the browers is small (1024x768) the swf is justified against the left edge, but not keeping the middle in the middle of the brower.
[URL] is an example of exactly what i am trying to achieve.
I am doing a dynamically loading gallery by way of xml, now, i have the loading of the images going to where flash sizes them and puts them down as thumbs, all i want to do is when the user clicks on the thumb that already loaded image gets duplicated into the main area full size.... for the life of me i can't figure it out, it seems like it would be simple enough but i have been pulling my hair out for the longest..... by the way the publish settings are actionscript 2.0 with fp8.
This is the code I'm using which loads in external swf's in 2 loaders, replacing each other. I just to center the main clip(tl) in the main swf, and can't figure it out![code]...
onClipEvent (enterFrame) { // Make canvas dynamically resize to whatever is loaded in imageClip clip and width and height matches (and only when ttally loaded )
I just want to center my dynamically loaded movieclip, into it's container box. Not center on the stage, but make it center with the container_mc it loads in.
You know when you load a external swf, it loads from the top left corner. How can the loaded image or movie load centered instead of aligned top-left?
I am actually using the XML thumbnail gallery here at kirupa. [URL]
I've got these images that are being loaded into an MC called imageClip, and another MC called Canvas underneath it.In canvas, I have the code:
onClipEvent (enterFrame) { // Make canvas dynamically resize to whatever is loaded in imageClip clip and width and height matches (and only when t�tally loaded )
I have several images that are loaded dynamic.Now I want them to center in the container.How is that done? I can get the width and height but I can't adjust the x values on the loaderinfo object. Heres part of the code:
... part of function ... for (var i:uint=0; i<numPictures; i++) { var pictLdr:Loader = new Loader();[code].......
I've read a few of the other threads on this subject but still had no luck. I'm loading jpgs via an xml file and the pics are all diffrent sizes. I'm trying to figure out how to center the image once loaded, but am running into brick wall after brick wall.[code]...
I will be using the XML Kirupa gallery so everyone can followYou know how external Movies or Images load aligned to TOP-LEFT?How can we change this to align center-top?What changes to the XML kirupa gallery should be made?
I have created a slideshow, in which image is loaded dynamically from a xml. the issue is the images gets aligned to left ,top position by default. i want it to center align.
I have created a slideshow, in which image is loaded dynamically from a xml. the issue is the images gets aligned to left ,top position by default. i want it to center align.
I want to make a fluid layout for the website I'm working on right now. I know the basic concepts of how to center an object and keep it there, or how to stick a shape to the top or bottom... etc. But if there's a movieclip that I would like it to conserve its position proportionally as the visitor resizes the stage, how can I do that?
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results.I'm going to post a link that does exactly what I want: http:[url]......This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?
I have a situation where i have a horizontal scrolling container that has a video object inside it. the video object has to stay inside the scrolling content for another reason i don't want to get into here. Now the client wants me to keep the video in the center of the stage even when the clip its inside of is scrolling. Normally I would just take it out of the scrolling clip and place it above the scrolling content but i cant do that here. I tried this math but it didn't work exactly. on an enter frame when the video is open I have this code;
Actionscript Code: if( vid ) vid = ( stage.stageWidth/2 - vid.width/2) - scrollingContainer.x;
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point??
I am just getting back into using Flash after not using it for about 5 years. I'm having an issue with the simplest thing! I want to be able to type pixel values into the Properties panel to transform/resize an object from the OBJECT CENTER as reference point. If I use the transform tool, it uses the center of the object as the reference. However, if I do as above and type values into the Properties width/height, the object transforms with the top left corner as reference. If I need two or more objects sized exactly the same, or if I want to do a "zoom in" effect, using the transform tool is very ineffecient!
My object seems to be showing that the center is set as the reference point (white circle in center of object). Also, the objects I am working with are jpg's and psd's imported to the library, and made into movie clip symbols.
I have a TargetCirlce_mc which moves on "y" axis from top to bottom. And I have an arrow_mc which is on x:100 & y:200. How can I shoot an arrow exactly on the registration point of the TargetCircle_mc (automatically) while it is exactly opposite to the arrow_mc?
I have two MC's on the stage. One of them is standing still in one position, the second one is moving towards it. I want the moving mc stop right at the very centre of the first mc. I've tried using hitTestPoint, but I don't know how to set the proper parameters. If I put there just: mc1.hitTestPoint(mc2.width / 2, mc2.height / 2, true), the trace function I use doesn't seem to have even noticed the collision...
how to lock the mouse to the center of the drag object but instead of the center of the object moves towards the mouse its the mouse who's going to move towards the center of the object? This
PHP Code:
startDrag(this, true);
locks the mouse to the center but its kind of annoying to see the object jumping specially if the object is big.
I have had some help but still not understanding this.
How can I scale an object from center after it is dragged by the user?
Currently I have this: function onSliderChange(e:SliderEvent):void { scaleClip(slider.value); }
[Code]...
With this code the movieclip jumps back to the center of the stage each time I call the scaleClip() (move the slider). I would like the object to scale from it's own center regardless of where it is on the stage.