I want to make a fluid layout for the website I'm working on right now. I know the basic concepts of how to center an object and keep it there, or how to stick a shape to the top or bottom... etc. But if there's a movieclip that I would like it to conserve its position proportionally as the visitor resizes the stage, how can I do that?
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results.I'm going to post a link that does exactly what I want: http:[url]......This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?
I have a situation where i have a horizontal scrolling container that has a video object inside it. the video object has to stay inside the scrolling content for another reason i don't want to get into here. Now the client wants me to keep the video in the center of the stage even when the clip its inside of is scrolling. Normally I would just take it out of the scrolling clip and place it above the scrolling content but i cant do that here. I tried this math but it didn't work exactly. on an enter frame when the video is open I have this code;
Actionscript Code: if( vid ) vid = ( stage.stageWidth/2 - vid.width/2) - scrollingContainer.x;
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point??
I am just getting back into using Flash after not using it for about 5 years. I'm having an issue with the simplest thing! I want to be able to type pixel values into the Properties panel to transform/resize an object from the OBJECT CENTER as reference point. If I use the transform tool, it uses the center of the object as the reference. However, if I do as above and type values into the Properties width/height, the object transforms with the top left corner as reference. If I need two or more objects sized exactly the same, or if I want to do a "zoom in" effect, using the transform tool is very ineffecient!
My object seems to be showing that the center is set as the reference point (white circle in center of object). Also, the objects I am working with are jpg's and psd's imported to the library, and made into movie clip symbols.
I have a TargetCirlce_mc which moves on "y" axis from top to bottom. And I have an arrow_mc which is on x:100 & y:200. How can I shoot an arrow exactly on the registration point of the TargetCircle_mc (automatically) while it is exactly opposite to the arrow_mc?
I have two MC's on the stage. One of them is standing still in one position, the second one is moving towards it. I want the moving mc stop right at the very centre of the first mc. I've tried using hitTestPoint, but I don't know how to set the proper parameters. If I put there just: mc1.hitTestPoint(mc2.width / 2, mc2.height / 2, true), the trace function I use doesn't seem to have even noticed the collision...
i was wondering if there was a way to center a loaded movie to the object it was loaded in to..using this
loadee.loadMovie("load1.swf");
to load the movie into clip loadee , the clip is located the the center of the main movie, now i want the clip that was loaded into the placeholder clip to be in the center of the movie, instead of the upper left corner of the movie being were the placeholder clip was
how to lock the mouse to the center of the drag object but instead of the center of the object moves towards the mouse its the mouse who's going to move towards the center of the object? This
PHP Code:
startDrag(this, true);
locks the mouse to the center but its kind of annoying to see the object jumping specially if the object is big.
I have had some help but still not understanding this.
How can I scale an object from center after it is dragged by the user?
Currently I have this: function onSliderChange(e:SliderEvent):void { scaleClip(slider.value); }
[Code]...
With this code the movieclip jumps back to the center of the stage each time I call the scaleClip() (move the slider). I would like the object to scale from it's own center regardless of where it is on the stage.
I am making a small tool for making simple T-Shirts designs. Everything is perfect except that I don't manage to rotate an item the way I want. I am makeing everything from ActionScript. When I load an image on the design it is added to the stage. I have an object called "ImageView" that extends MovieClip. It has some properties and some methods (ex kill() that removes the object and all associated listeners). In this object I also add the image that is loaded from a location. When I click on the item another object "Transformer" is added on the stage. It surrounds the ImageView and adds some controls for rotating and scaling the image.
My problem is when I rotate the ImageView. It rotate according to (0,0) (obviously). What I want is to be able to rotate it according to the center of the ImageView. A solution is to set the picture inside the ImageView in such a way that (0,0) is the center of the picture. But I try to avoid this since it will cause some problems (that will requiere more coding) at "TextView" (a class that has text instead of an image).
using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?
this is sort of a cross post (yes AND sorry), but I realized that it makes more sense to post it here than in FlashMX - so the moderators are welcome the first post. What I'm trying to do is gradually minimize an object, when dragged into a certain area. Let's say I have a box and when it is dragged away from the center it becomes gradually smaller.
i was wondering if there was a way to center a loaded movie to the object it was loaded in to..
using this loadee.loadMovie("load1.swf");
to load the movie into clip loadee , the clip is located the the center of the main movie, now i want the clip that was loaded into the placeholder clip to be in the center of the movie, instead of the upper left corner of the movie being were the placeholder clip was
I've created an mc which functions as my map and controls to go with that which allow the map to be moved around and key points navigated to and zoomed in on at varying zoom levels.I'm using scaleX and scaleY to scale the map mc and a list of x and y positions to correctly position the map for each key point.When I want to go to a certain area I perform this calculation (offsetX and offsetY are the center of the screen):
Then I tween the position and scale of the map to smoothly scale and move the map to the correct position:
var tween = new TweenLite(_background, EASING_SPEED, {x:newX, y:newY,scaleX:scale.getScale(),scaleY:scale,ease:EASING_TYPE,onComplete:moveToComplete,onCompleteParams:[room]});
I now need to implement a zoom in / out function and this is what I'm struggling with. The zoom should use the center of the screen as the reg point for the scale, so I've been trying something along the lines of the following to get the correct positioning:
var newX = offsetX - (offsetX - _background.x) * scale; var newY = offsetY - (offsetY - _background.y) * scale;
So in my mind this gets the distance from the current position of the map relative to the center point of the screen (offsetX, offsetY) then scales that distance by the new scale. However, this is clearly wrong because it's not working and the positioning of the map is wrong.I've also tried using a transform matrix to get the correct values but I know even less about them and not got the right results.
function scale(target:MovieClip, center:Point, scale:Number):Point { var m:Matrix = new Matrix(); m.translate(-center.x, -center.y);//move the center into (0,0)
I'm building a class at the moment for transforming and scaling content with align, constrain and scaling options.
This is just just fine if the transform center is LEFT or TOP_RIGHT, or what have you, and always within the object bounds, but I haven't yet tackled situations where objects are NOT nicely aligned, or the transform point is outside of the object bounds.
Having trouble with this one, let's say I have a 800x600 stage with a movieclip on stage. Now inside this mc I have a red dot thrown randomly somewhere inside. How can I make my mc move so that it centers that red dot to the center of the stage? I need the animation to be dynamic but I can't figure out the formula to do it
I'm not the swiftest when it comes to math, but usually I can figure out through trial & error how to modify AS. For the life of me I can not figure out where this AS gets it clockwise rotation, so that I can change it to counterclockwise.
Code: onClipEvent(load){ this.rotation_speed = 2; function origin(){
I made a pact that I'll use only AS3 from now on but.. The tweening class is confusing me. Take a look at this: [URL]. Finding code that will make the earth move down into center of canvas and simultaneously grow larger?
1. Is there a way to scale up an object from its center even if its registeration point is at the top left? can that be done using TweenMax?2. can I apply the same tween on two objects at the same time? basically what I want to do is load up an image to the stage, and then tween its scale from 0 to the original size along with another movie clip behind it that would form some sort of a border for the image. and I want to scale them up from the center.
What code would I use to change the focus of an object so it would rotate around the center of the screen like for a car game with a scrolling ground that moved based on key presses?
When you create shape on stage and right click and chose create object you can chose Registration point for the object you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
When you create shape on stage and right click and chose create object you can chose Registration point for the object
you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
When you create shape on stage and right click and chose create object you can chose Registration point for the object..you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I have a center window and a background in my flash file. I am trying to get the center window to stay in the center of the web browser screen and get the background to expand and fill the entire web browser screen below center window layer. Sort of like this site [URL] I've currently converted the background to a movie clip and have this code.
My flash movie is 1440x900 but the area where all the important stuff happens in within 1024x768, i am trying to keep the middle in the center regardless of browers size or aspect ratio.
I can center the page but it doesn't work as i need it to. If the browers is small (1024x768) the swf is justified against the left edge, but not keeping the middle in the middle of the brower.
[URL] is an example of exactly what i am trying to achieve.