ActionScript 2.0 :: Change The Focus Of An Object So It Would Rotate Around The Center Of The Screen?
Dec 22, 2003
What code would I use to change the focus of an object so it would rotate around the center of the screen like for a car game with a scrolling ground that moved based on key presses?
I'm not the swiftest when it comes to math, but usually I can figure out through trial & error how to modify AS. For the life of me I can not figure out where this AS gets it clockwise rotation, so that I can change it to counterclockwise.
Code: onClipEvent(load){ this.rotation_speed = 2; function origin(){
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results.I'm going to post a link that does exactly what I want: http:[url]......This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point??
I am making a small tool for making simple T-Shirts designs. Everything is perfect except that I don't manage to rotate an item the way I want. I am makeing everything from ActionScript. When I load an image on the design it is added to the stage. I have an object called "ImageView" that extends MovieClip. It has some properties and some methods (ex kill() that removes the object and all associated listeners). In this object I also add the image that is loaded from a location. When I click on the item another object "Transformer" is added on the stage. It surrounds the ImageView and adds some controls for rotating and scaling the image.
My problem is when I rotate the ImageView. It rotate according to (0,0) (obviously). What I want is to be able to rotate it according to the center of the ImageView. A solution is to set the picture inside the ImageView in such a way that (0,0) is the center of the picture. But I try to avoid this since it will cause some problems (that will requiere more coding) at "TextView" (a class that has text instead of an image).
using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?
What code would I use to change the focus of an object so it would rotate around the center of the screen like for a car game with a scrolling bground that moved based on key presses?
When you create shape on stage and right click and chose create object you can chose Registration point for the object you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I have a center window and a background in my flash file. I am trying to get the center window to stay in the center of the web browser screen and get the background to expand and fill the entire web browser screen below center window layer. Sort of like this site [URL] I've currently converted the background to a movie clip and have this code.
When you create shape on stage and right click and chose create object you can chose Registration point for the object
you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
When you create shape on stage and right click and chose create object you can chose Registration point for the object..you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
[ X ] Problem solved I just came up with something i have some trouble to handle I've tried a couple of solution but none seems to work perfectly
What I'm trying to do is simple, get my flash to go full screen, but whatever resolution the user has, my flash must centers itself with the biggest proportion possible, and two movie clips goes right and left of it, as if they were borders.
I've been able to do this with a simple png, but i was not able with a movieclip where his dimension changes through time. ( i have a tween, so the mc gets really big even though just my stage is displayed)
I am using the following script in AS3 in order to rotate an MC around its center:[code]Works great, only rather than a CLICK, I would like the mouse to cause the MC to rotate in response to the mouse's movement up and down the y-axis of the MC I want to rotate. How can I write a script so that the mouse location in relation to the y-axis of a specific MC will trigger something?
I am looking to add a print job to my flash presentation. I have the basic code and can get it to print, but I have to manually set the printer to print landscape and the image is in the top left corner. If it was just for me it wouldn't be a big deal, but a lot of our presentations go to lawyers and judges so we would like to streamline their results as much as possible. Is there a way to tell it to rotate 90 degrees and center itself on the page. Below is the code I am using. I tried to use some parameters to set it for landscape, but they don't seem to work. My doc size is 720x540.[code]
I want to rotate a movieclip depending upon the mouse movement. Rotation is working also but I want to rotate it from the center of the movieclip. The registration point of the movieclip is top - left
Code: var radiance:Number = 180/Math.PI; _root.onEnterFrame = function() {
I am curious abut two things... 1. Instead of a Bar at the bottom I wanna use a MC that will rotate in the center of the stage... With one half acting as a paddle, and the other side being a game over or life over side...
2. Also with the MC in the middle i want to use the arrays to make a pattern or whatnot *grid* around the middle move clip, so there is only one way to die and that is from the ball MC hittin ghte backside of the middle mc?
I want to rotate a movieclip depending upon the mouse movement. Rotation is working also but I want to rotate it from the center of the movieclip. The registration point of the movieclip is top - left
I am trying to rotate a centered container from it's center. The problem with this code is when I use the rotatePicture method, it doesn't rotate from the center, instead it rotates from the box's top-left corner. Here's the code...
I'm trying to rotate a point in my Canvas from a given point (center). In my MouseDown handler, I save the point where user click (oldPos), and in my MouseMove handler, I'm doing this:
private function onMouseMove(event:MouseEvent):void { // Where the user pointer right now
Im working on a racegame Actionscript 3. When the car is moving I want it to rotate the wheels. The problem is, is that I have 2 movie clips in 1 movieclip (front wheel and backwheel). Is there a way to code 2 center rotate points?
I have a round movieclip ( like a ring or clock ) and i want to press and drag it to rotate it around it's center ( AS3 ). I tried hundreds of ways but none of them works perfectly. I think i miss something in trigonometry and flash's rotation concept.
this["recipe"+i] = new recipelistname(); this["recipe"+i].buttonMode = true; this["recipe"+i].recipeid = i;
[Code]....
The problem is that the movieclip rotates around the center. The textfield inside the movieclip is starting at 0,0. But it still rotates around the center, how can I make it rotate at 0,0?
I need to make a MovieClip rotate around it's center point to the left or right depending on mouse drag. I got some basic semblance of what i want going, but it's pretty hackish. Normally i calculate the angle and such but i only really need to use the distance the mouse travels and apply it to the movieclip and for flavor add some nice easing when you let go.
public function Main() { var wereld:MainScreen = new MainScreen(); addChild( wereld );
So I have that panel or any other mxml component. I want somehow to rotate it around like a wheel of a car with which you drive it... loke a Racing wheel... sow like when mousebutton is down it captures pont of component... when you move mouse component rotates (not moves) according to new mouse position... How to rotate MXML component round its center like a wheel respectfully to mouse?
In my flash movie, every time when I click on a button, it takes focus off of the stage. And I have to reclick the stage in order to interact with it again. Is there away to fix this issue. I am making a game and it will be very annoying if the player has to keep reclicking the stage in order to take control of the game every time they click on a button.
for example i have object one a Textinput haveing id="
id_txtBox
", and a panel having a lot of children(TextInputs, Trees, Buttons etc.) if user is editing text in one of panel's child and then clik on "id_txtBox". can we get to know