I found a actionscript for falling snow. Problem is, I have some art that I want in front of the falling snow and can't figure out how or where to put the mask layer. Also, the more the test scene runs, the more snow gradually starts falling until I have a blizzard and can't see anything.
My 2D game has a simple snow effect, but I would like to improve the framerate performance during this effect.I animate 500 sprites with a particle system, using a white 2x2 .gif image.I animate to whole pixel values only.I turn off smoothing and image compression.I don't rotate or scale.No calculations, just modifying the sprite's x values every frame.I've heard some people discuss bitmap caching.
I'm a bit new to AS2 and have followed the tutorial for the Snow Animation [URL].. I'm wanting the snow to stop after a few seconds and fade out. Anyone know how to do this off hand? I'm a little stumped.
I have used AS3 to create falling snow in an animation. However, once i get to a certain frame I would like the snow to be completely removed from the stage. I have tried 'removeChild' as well as slicing the array, but nothing seems to work. The code I have used to create the falling snow is as follows:
Code: // first make an array to put all our snowflakes in var snowFlakes : Array = new Array();
I'm trying to create a particular effect using the Kirupa tutorial for Flash Snow 3.0.The size of the stage I'm working with is 800x600, but I need the animation to only happen in the center of the stage, in an area approximately 400x400. I've tried masking to no effect I'm sure it's something that I just need to enter in the script,
I,m using flash mx, and I,m trying to use the tutorial of this page "Falling Snow" in the Special Effects section. I want to know if its posible to set a mask for an specifict area of the image, because I dont want to show the snow in all the movie, only in an area.
I created bubbles using the snow 3.0 tutorial from here at kirupa. I slightly altered the code so it would be for bubbles on a canvas of 800x500.The problem with the tutorial is that it is for snow moving downward on the y axis. for bubbles in the water, I need them going upward.which part of the code I need to alter so the bubbles will move up and not down? Also, I need the life of the bubble to last the length of the canvas.
I've been experimenting with this and I haven't been able to come up with an adequate solution. Hoping one of you Mathletes can point me in the right direction. I'm building a Snow Globe in ActionScript 3 and I need to come up with a set of equations to control two level of snowflakes - one level random, and the other interactive where a user can click on them.For the random snow, I need to have it create certain number of random x/y positions at the bottom of the globe, which is a circle with a radius of around 300. Then when the shake action occurs, They should randomly float toward the top, then fall back to a random position at the bottom of the circle again.
For the interactive snow, I need it to randomly layout, but I don't want flakes to overlap so that its easier to interact with them.
at the end of the scene I want the snow to stop falling. I can't work out how to end this script. I want to reuse the snow later, but I have a scene set inside next.How do I start/finish this script?
I'm trying to add a mask animation on a movieclip that i have in the library. The problem is that my code add the image to the movieclip that i have created to contain the image but his mask doesn't animate.
So i have:
- the mask layer
-- a layer for the image
- a layer for the movielip background
in this order. With greensock i add a scale animation to the mask layer on the mouseover event but it doesn't animate.
Code: import com.greensock.*; import com.greensock.easing.*; var columns:Number; var my_x:Number;
I'm putting a mask on an image that is being animated around the stage which works fine, but when i change the mask using as3 the mask stops following the image and stays in one place.. while the image moves around the stage... is there a way to force the mask to stick on the image?
So I have a text which is saying for instance "hello". And when i press a button there is an animation which starts to erase the "hello" text and a pencil is writing a second text. So somewhere in the middle there is a blank text holder( i mean the place where the text is suppose to be)! The question is - is there a way with code when the animation have reached a certain frame to change the text because i can't do it with animation!
I created a dropdown menu by using a mask over animation. When you rollover the correct button a mask lowers down showing the dropdown buttons. then you can roll over each one showing a small tint animation. I wrote a script on that layer telling it to gotoAndPlay(21) when you click any one of the buttons. however whenever I click on one of the dropdown menu Items nothing happens. Is this because of the stop action I have at that frame?? and if so How do I get around that.
For some reason when the mask fully reveals the art, the waves stutter (frame 26) and restart their animation from frame 1. I've included a link to download the CS4 flash file. [URL]
is it's possible to create a similar effect to this menu:[Url] on a xml loaded text, in Flash. Would I need to create a mask and place it above the text then tween it's x position using tweener? would that work?
I'm wanting to render this character as a flash animation (which i will create with swift 3d), could I make the walls of this corridor mask him so that only his head would only be seen as he walked through it, as below?I would later render the animation of walls as normal like so ..lkThrough.html (so that i would have a vector character walking through a bitmap corridor, you may ask why i want to do that, and that's because later on the character will be mainly animating on a still background and i'm trying to conserve download time for the Flash file).
I really need to make this work [URL]. My problem is that when I add an animation to the mask, the buttons that I have inside a movieclip, they stop working as a button.
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code: //this package turns an mc into a flaming button that calls a javascript function package { import flash.display.MovieClip;
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
i am experiencing a strange and unpleasant situation.I am using CS3 and upgraded to Snow Leopard 10.6.2 last night, along downloading the latest Flash Player for browsers.
Problem is that now all of my text block arent displaying the same line height that before i updated?????
I compared the same exact SWF made under Tiger and those made under Snow Leopard and the two arent identical, lines are misaligned regarding line height!
Got the particle snowfall going fine, but the wind factor - which changes the ._x according to the slider's value - pretty much ruins the initial random() effect of the snowfall. [When taken to a high or low wind factor, then back to 0%, the particles get stringy-looking and too regular.]Tried tweaking the wind variable with a bit of randomness [// in the code] - which solved the above problem, but now the harsher snowfall is a bit too 'wiggly'. How can I maintain the randomness of a soft snowfall without screwing up the wind effect?
[URL]I would like to know how I can get the snow to move up instead of down. I've tried to put a "-" i = "-"1+Math.random()*4; there but it doesn't loop and the snow balls doesn't stop just keeps going.
I have enjoyed the Snow 3.0 code located here on this site:[URL].. It works beautifully. However, I am wondering how I can get the snow to end at a certain frame number. I currently have it starting in frame 25. How could I get it stop in frame 150? I have tried several things and it just keeps snowing throughout the whole movie..