ActionScript 2.0 :: Restrict Snow To Mask?
Dec 2, 2008I am trying to have the falling snow in this script [URL] appear behind a mask layer.
View 2 RepliesI am trying to have the falling snow in this script [URL] appear behind a mask layer.
View 2 RepliesI'd like to put a mask over a snow animation like the one found here: [URL]
However, if I place a simple shape mask above the "snow" layer, it doesn't mask the snow below.
how I might be able to mask the "snow" layer?
I found a actionscript for falling snow. Problem is, I have some art that I want in front of the falling snow and can't figure out how or where to put the mask layer. Also, the more the test scene runs, the more snow gradually starts falling until I have a blizzard and can't see anything.
View 3 Replieshow do i restrict an input text box to only accept valid dates in the format
dd/mm/yyyy
Where obviously september cannot have more than 30 days and takes into account leap years for february.
I,m using flash mx, and I,m trying to use the tutorial of this page "Falling Snow" in the Special Effects section. I want to know if its posible to set a mask for an specifict area of the image, because I dont want to show the snow in all the movie, only in an area.
View 1 RepliesI have need to restrict user input. TextInput should restrict all special characters and punctuation. Any other characters are allowed. In java there is a regex patter:
replaceAll("\p{Punct}", "_")
Is there something similar in actionscript?
I created bubbles using the snow 3.0 tutorial from here at kirupa. I slightly altered the code so it would be for bubbles on a canvas of 800x500.The problem with the tutorial is that it is for snow moving downward on the y axis. for bubbles in the water, I need them going upward.which part of the code I need to alter so the bubbles will move up and not down? Also, I need the life of the bubble to last the length of the canvas.
Code:
init = function () {
width = 800;
// pixels[code]........
I've been experimenting with this and I haven't been able to come up with an adequate solution. Hoping one of you Mathletes can point me in the right direction. I'm building a Snow Globe in ActionScript 3 and I need to come up with a set of equations to control two level of snowflakes - one level random, and the other interactive where a user can click on them.For the random snow, I need to have it create certain number of random x/y positions at the bottom of the globe, which is a circle with a radius of around 300. Then when the shake action occurs, They should randomly float toward the top, then fall back to a random position at the bottom of the circle again.
For the interactive snow, I need it to randomly layout, but I don't want flakes to overlap so that its easier to interact with them.
at the end of the scene I want the snow to stop falling. I can't work out how to end this script. I want to reuse the snow later, but I have a scene set inside next.How do I start/finish this script?
View 4 RepliesI have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
[Code]...
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;
[Code].....
I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that
View 2 Repliesto be loaded by just one .html ??I have one book which was converted page to swf. Each swf will be inside one .html, pag1.html contains pag1.swf, I'd like to avoid the direct url reference to pag1.swf.Any way of detecting the URL of html the swf file is embedded in?
View 3 RepliesI'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
View 1 Replieshow can I restrict an input box to only accept the numbers 1,2,3,4 or 5 but nothing else.
View 2 RepliesHow do I restrict a mc to a certain area of the stage? I am going to have some buildings on the top of my stage and I don't want my character to be able to walk past the street level.So basically I don't want him to be able to go off the stage or up some to be determined height.
View 6 Replies[URL]
If you drag the map, it moves even beyond the edge of the map so the map eventually gets dragged off the screen. Is there any possible way to stop the map moving any furthur than its boundry?
The source is here - [URL]
I know how to use .restrict() to restrict or allow characters in a textfield, but how to I restrict just a double quote? "I tried with the two backslashes but that does not work.My only option seems to be to ALLOW a whole lot of character sets but leave out the double quotes. Is that truly the ONLY way?
View 2 RepliesHey, can I restrict a certain string within a textfield?
if(textfield.text == *"****"*)
{
}
type of thing?....
is it possible to make a Flex-application to only run from my domain? So a user can't copy the .swf and start it locally.
View 3 RepliesI need to restrict the user and allow only first character as + or - or 0-9 and other character as 0-9..how can i do this in regular expression validator the below expression works but i need in restrict field.
<mx:TextInput id="txtTop" restrict="[0-9+-][0-9]*$" />
[Code]...
this is my code ..
import RegExp;
var userEmail:String;
var userName:String;
var userPhone:String;
how to restrict my userPhone:String; to take only numbers?
i tried the restrict property. the compiler gives me error.
i want to restrict the input to numbers only, but do have a problem for an empty entry:
now accessing like this:
var newValue:Number = event.itemRenderer.data[event.dataField]
newValue is now for an empty entry not null, but 0...
I use a TextInput component of Flex 4.5 to enter some text in English. I use the restrict attribute to ... restrict the keyboard input to characters a-zA-Z only. The problem is that if i copy/paste a word in another language, i can then paste it into the TextInput component. Is there a way to avoid that? If no, how can i validate the input against a specified language?I found out that the unicode set of Chinese+ language symbols is u4E00 to u9FFF. So i write the following:
var chRE:RegExp = new RegExp("[u4E00-u9FFF]", "g");
if (inputTI.text.match(chRE)) {
trace("chinese");[code].........
How can I use restrict option of the TextField class with other languages?[code]...
How can I use it to enable to add just basic punctuation characters for example for hebrew or for so cyrilic languages taht use UTF-8 encoding?
I have a graphic of a computer with a mouse that is a movieclip and I am wondering if it is possible to be able to move the movie click about by clicking and dragging on it but I want to restrict the mouse to a certain space so it doesn't float off the table.
View 1 Repliesive made an object which can be moved by the user with the arrow keys but you can make it go off screen
View 5 RepliesI have made a setInterval(countdown,100); for time and in countdown it is like
function countdown() {
time = time-0.1;
}
When I trace it after some seconds it shows seconds like "50.9999999999" I am just reducing it to 0.1 then why it is showing upto that much decimals?
How can I reduce it to 0.1 decimal so that it calculates "50.9" instead of "50.9999999999" ?