ActionScript 2.0 :: Movieclips Get Smaller At The Same Time As Fading?
Aug 1, 2003
The following actionscript is some that I got from lostinbeta from an alpha fade question I had, that works fine but I now would like to have the movieclips get smaller at the same time as fading. So I put in some code that went like this
[AS]
//set the transform
mc._xscale = (i*10);
mc._yscale = (i*10);
I have a lot of questions about how to optimally load my newly created flash site (very large file size). I have created an entire site in Flash (one swf). It will take quite some time to load on smaller bandwidths, so I am wondering: Is there a way to have the main movie clip load, with the others loading in the background, instead of the user having to wait for the entire site to load.
Also, if I add a preloader to the entire swf, how can I get the flash movie to start before it reaches 100%? If not, is there a way to add preloaders to individual movie clips within the site. If not, how can I quickly break my fla apart and make my movie clips into separate swfs. After this, how do I add preloaders to those? Any general tips to greatly reduce fla or swf file sizes?
how do I consolidate adobe flash arrange window area so that I can make my time line small to be able to see the whole movie with keyframes how I want to see them. there are some times I have to scrool alway the way right, how do i avoide from doing this?
Something similar to how adobes audition stretches waves is this possible to do in your timeline?
I've got two SWF files where one control what happens in the other using LocalConnect and would like to use opacity changes to make a nice transition between two movieclips in the receiving file. I want the two movieclips to fade nicely so I can't animate it because that would make a brake just as i hit the button.
This is the code in the SWF that sends the information.
Code: btn01.onRelease = function() { var sending_lc:LocalConnection = new LocalConnection(); sending_lc.send("lc_name", "methodToExecute", {targetName:"mc01", action:"play01"}); };
I found this really neat photo gallery on flashkit but there is no support or readme included. how to size this thing.. the AS code does have comments but I am not a coder.I'd like to make the image window smaller and the overall movie smaller. 325x325 or so
I'm trying to fade in and out some movie clips using the Tween class, but am having problems. I have the following code which fades in my movie clips:
Code: import fl.transitions.Tween; import fl.transitions.easing.*; // Fade in and out var myTween1:Tween = new Tween(wds_mt, "alpha", Regular.easeIn, 0, 0.5, 100, false); var myTween2:Tween = new Tween(wds_sf, "alpha", Regular.easeIn, 0, 0.5, 150, false); var myTween3:Tween = new Tween(wds_hush, "alpha", Regular.easeIn, 0, 0.5, 120, false); var myTween4:Tween = new Tween(wds_10, "alpha", Regular.easeIn, 0, 0.5, 300, false); var myTween5:Tween = new Tween(wds_uf, "alpha", Regular.easeIn, 0, 0.5, 210, false);
However, I need to fade them out and then loop the fade in-out animation forever.
I've just started on my first AS3 project and have already run into a problem. Can someone please tell me why the following code is not working correctly. What's NOT happening is that the mc that is passed to the scalethis function is NOT alpha'ing to 0 and I can't for the life of me understand why.
I have 36 instances of one movieclip (called panel1, panel2...panel36) that I want to fade and unfade depending on whether the mouse has rolled over that one instance, I tried this code, which works when there is only one instance, but not when multiple.
Code: _root.onEnterFrame = function () { for (i = 0; i < 36; i++) {
Below I have actionscript that plays movieclips in my library at random. How can I add to this to blend(fade) the movieclips into each other so that when the movieclip is done, it doesnt fade to white it simply fades/blends into the next movieclip/slide?
Code: var MCs = new Array("mc1", "mc2", "mc3", "mc4", "mc5"); var selectedMC = MCs[Math.floor(Math.random() * MCs.length)];
I'm trying to trigger some events (fading of nearby movieclips) based on cue points of a currently playing FLV. I'm using the FLVPlayback component (not Netstream) and have added cue points from inside flash (so they're "Actionscript" type). I actually found a nice article here: [URL] but it's AS2. To put it simply, let's say I have the following:
1) FLVPlayback component which has a parameter called "movie.flv" for the clip that it's supposed to play. 2) The instance of the component is called "movie_inst". 3) There are 2 cue points added through the component's parameters rollout, one called "point1", another called "point2".
What's the simplest code to tell flash "when you get to point1 I want you to do ___"?
I'm still new to flash and I'm working on image transition. I have 3 movie clips on the main stage, frame 1. The 3 clips are called 'mc1', 'mc2' and 'mc3'. I've managed to load images in to the 3 movie clips by calling a php script (Select.php) to pass the image paths back to my flash movie in an array. This is all the actionscript I have on frame 1:
Code: myVars = new LoadVars() // Load the vars from the external Php file myVars.load("Select.php") myVars.onLoad = function(success) { // Split the variables [Code] .....
This seems to work ok. Now I want to fade the images in rather than have them just pop up. I think I'll need to put in some kind of pause to wait until the images are loaded before I try any fading but I don't know how to do that. What I need to do to fade my images in once they have loaded rather than just have them pop up?
Im trying to fade 4 pictures in and out.I want a 30 second delay between each photo. From what it looks like in order to use timer function each photo would have to be in its own movie clip.
I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.
Here is the script of it:
var myLoader:Loader = new Loader(); var url:URLRequest = new URLRequest("scene2.swf"); myLoader.load(url); addChild(myLoader);
I have a movieclip with an image fading in and out (using an actionscript tween class set to yoyo). This movieclip is loaded into a dummy movieclip when a button is pressed. The first time you click the button the fading movieclip plays as it should, fading in and out continuously. However, the second or subsequent times the button is clicked the fading movieclip goes crazy, half fading in/out and half jumping from one alpha value to another.
I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
Currently I have a function that makes a movieclip copied from one specified in the GUI,moves it to a certain point on the stage, then ends. This is called several times to create various patterns etc on the stage.
I'm a game developer and I have been (trying) to optimize an engine I'm making for my game. So far I have done almost every code trick there is (almost, because I'm not even close to be a professional programmer so I don't know how to do this perfectly )The game is working very smoothly now, I'm impressed, but its still generating some issues with MovieClips. When I load a new map, it loads up a movieclip that contains all the ingame objects (Screen). Inside, I add all the enemies, player and map elements I need. After that, I sort the index of the objects inside it by their position on Y.
While this works fine (using vector), my problem is that each map has like 30-40 movieclips (like doors, walls, etc), plus the player (another movieclip), plus some objects (20-30 movieclips), plus some enemies (10-40) movieclips... and when I move the camera (following the player), all the flash window area needs to refresh, and generates lag. If I only have the doors, walls and player, it runs ok... but when I start adding the enemies and other objects... Is there any efficient way to work with movieclips? Notice 90% of map elements like doors and walls are a movieclip with only one frame.
I download a tutorial to make a digital clock now what I want to do is make my movieclips go to a different frame depending of the hour. I want to make that effect of day/night.
I am using the following code to simulate a volume control bar filling on vol+ and unfilling on vol-. The dragger is a mask that causes the fill to appear and disappear when the mouse is pressed and dragged on the volume controller. It works well, but I would like to add a "switch" that moves at the same time and in the same location as the fill, but on top of it... I created the movieClip for the switch and tried all kinds of variations to the following code with its instance in the code, but cant seem to get it working... below is the code which works with just the mask filling / unfilling.
I have a problem when few movieclips calls the same function, every movie clip when it is onMouseOver give to the function their properties witch function process.
If i OnMouseOver a few movieclips at the time the function cant calculate every movieclip alone... Maybe i have to put some array.. ??? i dont know..
On OnMouseOver the movieclips move i random direction and when i passes 15 seconds they return to their original place..
I have a movie clip who is only a square, i need to copy it on the flash stage a number of times (dinamic). How can i do this in execution time, i know AS2, so i prefer a solution in AS2.
I've a movieClip called "picChange" and inside that movieClip, there is another movieClip called "picFrame" and inside that movieClip there are three movieClips called "HolderL1", "HolderL2", "HolderL3". I use these 3 movieClips to attach movieClips(questions for game) from library. I put movieClip inside movieClip to add some animation while it loads. I used following code:
for(var i:int = 0; i<3; i++) { var pic_mc:String = "picLeft" + ranque[i]; var que_mc_class:Class = getDefinitionByName(pic_mc) as Class;
I've been trying to get this png file as small as possible. It's currently 96kb and I'm going to use it for banner ads. Most limits are 40kb. When I compress this down and reduce the quality to about 50 it only gets me down to 50kb. Still over. I've tried converting it to a vector and a few other things but no luck.how I can get this as small as possible while preserving the blank background?
I've been trying to get this png file as small as possible. It's currently 96kb and I'm going to use it for banner ads. Most limits are 40kb. When I compress this down and reduce the quality to about 50 it only gets me down to 50kb. Still over. I've tried converting it to a vector and a few other things but no luck. how I can get this as small as possible while preserving the blank background?[url]...