ActionScript 2.0 :: Control MovieClips Depending On Time

Oct 25, 2005

I download a tutorial to make a digital clock now what I want to do is make my movieclips go to a different frame depending of the hour. I want to make that effect of day/night.

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Suppose I have movie clips named mc1,mc2,mc3,mc4... In as2[code]...

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I'm building a site that will change the background depending time of day. I do want to show the time in the top of my page. What are good codes for showing a time and date in Flash and what would I use to change background depending on if the time is past 7PM or before.

Example.
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ActionScript 3.0 :: Scale Movieclip Depending On Time Elapsed?

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I having a hard time on a small task that I thought was easy to accomplish, but it is taking me longer than expected and not the results I am wanting.I am developing a shooting game. I have a hero that can shoot only so often (once every half second for example). I am trying to scale a MovieClip depending on how much time is left to be able to fire again.

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[Code]...

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ActionScript 3.0 :: Play A Certain Part Of MovieClips Timeline Depending On The Button Pressed

Nov 22, 2010

Right I only want to play a certain part of my MovieClips Timeline depending on the button pressed.

ActionScript Code:
stop();
CircleLineMC.KingsCross.addEventListener(MouseEvent.MOUSE_DOWN, KingsCrossBtn);
function KingsCrossBtn(event:MouseEvent):void {
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ActionScript 3.0 :: Can't Control Movieclips Within Movieclips

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I used to work in AS2 and something like this worked:

mc1.mc2.onRelease = function () {
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}

But converting it to AS3, it doesn't work anymore.

function goMC (e:MouseEvent):void {
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What am I doing wrong? I can't seem to control movieclips within movieclips.

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What I have is a movieclip and a button in scene 1 (which is the main timeline).There is an actionscript layer also on the main timeline. what I want to do is when I click the button, it would do a nextFrame(); in the movieclip timeline instead of the main timeline.

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i have one mc (movieclip).mc has inside a mc1 movieclip. my question is

[Code]...

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ActionScript 3.0 :: How To Control The MovieClips

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myStage_mc.play();
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Flash complains, access of undefined property.

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Professional :: How To Control Movieclips Independently

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var buttonFrame; in the first frame of the main timeline

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I want to play various sound objects a certain amount of times when the playhead reaches a certain frame and then stop playing (even if the playhead reaches the same frame again).

I hope someone will be kind enough to help me solve this problems I'm having controlling each sound.

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[Code]...

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[URL]

I have an exhibitor list that loads from xml...and I have a booth layout that loads from a separate xml...I have two arrays set up so that the rented booths are stored first, and the exhibitors are stored in a separate array side by side...
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[code].....

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I am creating a Flash movie that has some PowerPoint-like pages in it. I've created an nice clipEvent script that make bullet points slide in and bounce to a stop. I want a whole bunch of clips to do the same thing, and I'd like simply to define a script globally at the beginning of the movie and apply it to all those different clips, that way if the client asks for changes I only have to change the one script, not dozens of them.

onClipEvent (load) {
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I have a problem with attaching more than one movie clip to this control structure, I need to attach 8 different movieclips. Till now the code attaches only one mc the "window".
windows = 8;
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I am using the flex flv player component and i want to be able to skip 5 seconds forward and backwards , at the moment from what i understand from the documents it is not acurate because the movie can only skip to keyframes sometimes making the skip 6 or 7 seconds. the same goes to cue points which the flv might miss the actual point if there is no keyframe there/ my question is there any other way to use the player in a more accurate manner ? since i see on the web players that can do these skipps

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I have a popup that contains a TabNavigator control. The tabs are dynamically added to the TabNavigator when the popup loads. Is there a good way to tell when one of the tabs is loaded, from the tab itself?I have a tab that requires a service call to be made, and I don't want the service call to be made unless the user actually goes and clicks the tab to view it. I could notify the tab from the popup control itself when the TabNavigator index was changed, but that doesn't seem like a good way to go about doing it.

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ActionScript 2.0 :: Control Frames At Run Time?

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I want to know that how to control frames at run time, I mean how we know that currently I am at which frame (running stage). Can we fetch the value of Frame at runtime?

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ActionScript 3.0 :: How To Make Slider Control Nested MovieClips

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I'm using AS3, CS5.5, on Windows764bit. I created an animation with many different layers (and nested movieclips) on the stage, then wrote a short bit of As3 to add a slider control of the playback. The problem/mystery is that when I change the slider, the nested MCs act strangely/independently. How to control everything at once? Here is the current file: [URL]

Here is the code I added:
package {import flash.display.*;
import fl.controls.*;
import fl.events.*;import flash.text.*;
//for TLF crap public class SliderClip extends MovieClip {
var slider:Slider;
public function SliderClip() {
[Code] .....

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I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.

Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?

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Just wanted to aovid reinventing wheels, I want the date and time picker, I know there is already a date only picker inside flash builder.

BTW: i am using flash builder 4

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