ActionScript 2.0 :: Images Depending On Time?

Feb 7, 2004

what i want to do is create a site that knows what the time is in your area via your pc clock hopefully and depending on the time puts a different background image up e.g. night time = night picture daytime = sunny daytime pic

View 8 Replies


Similar Posts:


Automatically Show Different Images Depending On Time?

Sep 23, 2009

I currently have a slideshow for my restaurant that plays all day, is it possible to have 3 slideshows that will play depenind on the time, lets say slideshow 1 plays fom 12pm-3pm, slideshow 2 plays from 3-4 and then slideshow 3 plays from 4 til 11pm?

View 6 Replies

ActionScript 2.0 :: Change Sky Depending On Time?

Aug 24, 2006

changing a colour of something depending on the time on the system of the user?

View 14 Replies

ActionScript 2.0 :: Control MovieClips Depending On Time

Oct 25, 2005

I download a tutorial to make a digital clock now what I want to do is make my movieclips go to a different frame depending of the hour. I want to make that effect of day/night.

View 6 Replies

IDE :: Playing Different Flash Movies Depending On Time?

Sep 27, 2009

i have a flash movie that has a clock , slideshow and text scroller that plays all day in my resaurant. I want to change it so that it plays a movie with special offers in the mornings, then plays a movie saying we're reopening at 4.15 in the afternoon and then play another movie wit clock/slideshow inteh evening. How can i set my flash code to play these 3 different movies at the specified times automatically.

View 14 Replies

ActionScript 2.0 :: Changing Background Depending Time Of Day On Site

Apr 13, 2009

I'm building a site that will change the background depending time of day. I do want to show the time in the top of my page. What are good codes for showing a time and date in Flash and what would I use to change background depending on if the time is past 7PM or before.

Example.
If the time is before 7PM I want it to show a background with a clear blue sky. If not then the background will be a starry night. I'm using CS3.

View 2 Replies

ActionScript 3.0 :: Scale Movieclip Depending On Time Elapsed?

Nov 4, 2009

I having a hard time on a small task that I thought was easy to accomplish, but it is taking me longer than expected and not the results I am wanting.I am developing a shooting game. I have a hero that can shoot only so often (once every half second for example). I am trying to scale a MovieClip depending on how much time is left to be able to fire again.

So when the hero shoots the gun, the MovieClip will have a scale of 0. When 250 milliseconds has elapsed, the MovieClip's scale should be at .5, assuming the gun can only shoot every half second.

Can anyone provide code on how to accomplish this? This is what I have to keep track of when the hero can shoot next,

[Code]...

View 1 Replies

ActionScript 3.0 :: Using Date Class To Change Alpha Of Object Depending On Time

Jul 7, 2009

I'm trying (and struggling) to get my head around AS3 and am building a flash webpage. I have 2 layers in the timeline, each containing a movie clip matching the page size with instance names backgroundDay and backgroundNight. What I'm wanting is for the background to change for the day and night, so that from 18:00 to 06:00 the alpha of backgroundDay becomes 0 to show backgroundNight behind.

View 5 Replies

Actionscript 3 :: Make Progress Bar Change Value With Specific Speed Depending On Time Cumulated?

Mar 4, 2012

I have a progress bar as a healthbar in a game. The healthbar regenerates 10 pr millisecond for now because i like the smoothness. But if the delay increases it would take a lot longer to regenerate.

Aren't there any formular to calculate some kind of factor for this? so the lifebar would regenerate within a constant time no matter what. If the delay is 2 seconds it would just make the regen more choppy and if delay is 1 millisecond it would just update more.

View 1 Replies

ActionScript 2.0 :: Prepare A FLash Movie In Which All The Images Are Dynamic And The Images Should Change After A Time Say Every 30 Secs The Image Changes?

Jul 17, 2004

This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.

View 1 Replies

Load Multiple Images Into A Scene And Then Cycle Through The Images One At A Time?

Nov 20, 2009

I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader

[code]....

Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:

[code]....

So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.

View 4 Replies

ActionScript 2.0 :: Attaching Multiple Images - Load Images One At A Time?

Jun 21, 2007

I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:

Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;

[code].....

View 2 Replies

ActionScript 2.0 :: Mouse Scroller - Images Won't Move Depending On The Mouse Movements

Jan 12, 2011

I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:

[Code]...

View 9 Replies

ActionScript 3.0 :: Make 1 Of 4 Images Appear At Any One Time?

Sep 13, 2010

I need the same exact image to show up at different locations in my program.  Right now I have created a movieclip with the image and I've pasted it to my stage 4 different times and given each instance a different instance name.  Would I make a more efficient program if I changed the location in the timeline of the movie clip and just told the program to gotoAndStop on a different frame for each image I need?
 
What I'm trying to do is have a user select from 4 different options and if they choose option 1, for instance, the LED image for option 1 will light up and the other 3 LED lights will then be unLit.  So right now if they select option 1 I set the .visible property to false for the other 3 images. 

View 3 Replies

Actionscript 3.0 :: Images Loading One At A Time Instead Of All Together?

Feb 26, 2009

I am building a flash site and currently I'm not using an timeline or any images in the library. I'm using the image loader class to load in all images for each page. The trouble is that images load one by one. I want them to wait until they are all loaded before appearing together on the stage.First: Is this best practice? What do professionals do when it comes to loading images / pages.Second: Even if I add a preloader they still load individually. Here's some example code which loads the contents to my map.swf

public function Map()
{
img = "PageBack.png";

[code]....

View 7 Replies

ActionScript 2.0 :: Load Images In Array One At A Time?

Aug 3, 2010

I just want each image in my array to fade in one at a time, Here is my [code]...

View 1 Replies

ActionScript 1/2 :: Loading All Images At Preloading Time

Sep 14, 2009

I am Developing a flash website.It has lots of images in various pages.Is this possible to load all the images at the preloading time itself as it wont take much time while showing those images. Can I have a empty movieclip on stage with visible false. and using a for loop can I load all the images into that?

View 1 Replies

ActionScript 3.0 :: Changing Images After Time Interval?

Sep 22, 2009

I want to show images that am calling from xml file into flash, I want to show them each after a certain time interval, I want to do this in AS3 How it can be done?

View 1 Replies

ActionScript 3.0 :: Load Multiple Images At The Same Time

Feb 20, 2011

I'm a more desperate search for answers and need to load multiple images at the same time. I'm trying to use the same loader but don't know if this is best practice (and it isn't working). Ami I close?

[CODE]...

View 2 Replies

Professional :: Create Multiple Jpg Images At One Time To Symbols?

Dec 20, 2011

Can I create multiple jpg images at one time to symbols in flash?

View 1 Replies

ActionScript 3.0 :: .as File To Fade In Images Not Working All The Time

Jun 2, 2009

I have 10 images that are set to a loop. I wrote a .as file to control how the fade it. The first one works great, but after that the fades seem to get less and less till the last one seems to just pop up on stage. Here is my code:

package
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.display.Bitmap;

[Code].....

View 3 Replies

ActionScript 3.0 :: Loading Multiple Images, Same Time, With 1 Loader?

Feb 20, 2011

My need is to load 4 images at one time, and I'd like to have the code in a function that could load them one after another. But all I am getting is the last one of the loop iteration - I know it due to needing an onComplete, but I can't figure out how to make it all work passing it back and forth).

Code:
function loadThumbnails()
{
for (var i:int = 1; i < 4; i++)
{

[Code].....

View 1 Replies

ActionScript 2.0 :: Get Different Images To Display Base On The Time In Flash?

Feb 11, 2002

How can I get different images to display base on the time in Flash?

View 12 Replies

ActionScript 3.0 :: Optimization On Load Time (Large Images And Sounds)

Jan 27, 2011

I have an all flash website that works by having each portion of it to load and unload in the center of a frame based off the navigation chosen.Load times on everything but one part of my site are ok.The dimensions of the part inside the frame are 968x674.I know that's relatively large for a flash file, but that can't be changed at this point.Within the page there are objects that come up when you find an item on the screen.Its a dialog box and it shows text, an image, and has a voice over that reads what the text says.After you're done looking at it, there is an x-button to dismiss the window.There are 15 of these and they are exported to the actionscript.I add them in the actionscript via addChild.
 
The other huge thing is there is a ton on the screen.It starts you off in an environment, and when you click 3 different sections, it zooms into that portion allowing you to look for the items you're trying to find.There is also a man that talks and animates in the beginning and at the end.We are planning on taking out the end part and putting a text box up. URL...The two parts of the site we are trying to optimize is the main menu when you first are at the site, and the "Explore" section.(Just click on the cloud on the front page.

View 2 Replies

ActionScript 3.0 :: Store Images From Gallery. Skip Download Next Time?

Jul 5, 2010

I've made an image gallery which loads images from an XML-specified folder. My function doGallery(urlPath); is using an URL-Path as an argument, which allows me to load new images and create a new gallery with these at runtime.The function will store loader objects in a gallery array, which is then cleared and overwritten once a new gallery with new images are made.So far so good. However it seems as if I have to re-download the same images as I have already once loaded, if I decide to go back to a previously visited gallery. I assume this is because I overwrite and clear the array which contains my previous loaders. Could anyone confirm this and possibly offer a solution? I hope I'm making myself clear enough for you to grasp my issue here.

View 0 Replies

Flash :: Determine The Actual Time Interval The User Sees Between Two Successive Images

Mar 7, 2011

I would like to implement an inspection time task using Actionscript. The idea is to dynamically change the time interval between masked and unmasked images based on user responses. The "inspection time" is defined as the interval at which the user achieves certain accuracy. There are various factors affecting the accuracy of that interval: monitor refresh rate, flash vm frame rate, Timer event accuracy, render time. Anything else? How do I determine the actual inverval the user sees? High accuracy is required, since typical performance is from 20 to 80 msec on that task. I assume the limiting factor is the monitor refresh rate. If it's 60Hz, I would only be able to increment by 16.7msec.

View 1 Replies

ActionScript 2.0 :: Variables & MovieClipLoader.loadClip() Function - Load Multiple Images On The Screen At The Same Time

Oct 28, 2006

I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image

[Code]....

View 6 Replies

ActionScript 3.0 :: Get The Movie To Display Random Images (from A Selection) For Random Amounts Of Time (subject To Minimum And Maximum Times)?

May 3, 2010

What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).

View 3 Replies

Load Swf's Depending On URL Parameters?

Jul 16, 2009

I need to load a SWF depending on a parameter in the URL ... how do I do in order to make flash recognize the RUL parameters? For example, I want that: [URL] load the index.php with an animation for utah, [URL] load the index.php with an animation for texas, and so on... how do i achieve this?

View 3 Replies

Animation Scroll Up And Down Depending On YMouse

Jun 9, 2009

I am currently using the code below on a scroll that can go up and down depending on the ymouse. The problem I am having is that when the movie loads through html it will not scroll until you mouse over it. It's like the movie is paused. If I remove the onEnterFrame it scrolls fine without issue but the rest is broken and it basically does nothing but scroll. I do not have it checked to pause at start. It does preview fine within a flash preview.

_root.onEnterFrame = function() {
if (_root._ymouse<50) {
scroll.prevFrame();
scroll.prevFrame();
scroll.prevFrame();
scroll.prevFrame();
[Code] .....

View 10 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved