ActionScript 2.0 :: Get Different Images To Display Base On The Time In Flash?
Feb 11, 2002How can I get different images to display base on the time in Flash?
View 12 RepliesHow can I get different images to display base on the time in Flash?
View 12 RepliesI was just wondering whether it was possible to perform a function after a period of time.like +2 to hp every 6 seconds.
View 2 RepliesFlash will be receiving a Base-64 encoded image (from a web service) and need to convert & display that image on the stage.
For conceptual purposes, I'm omitting the web-service aspect for now and just reading in a Base-64 string, generated from an online service.
Now that I have the data into Flash, how do I properly convert it to an image and display it.
make a clock base on given time(server time) as title,
View 2 Repliesi have mentioned that my animation needs to work for 5 sec. On 1024 to 1600 monitor it woks fine. But on smaller monitor it's too fast. How do i slowdown based on screen width. i.e animation needs to calculated based on screen width, say i mention for 1024 width it needs to work for 7 sec. Even if the screen decreases it should work for 7 sec. Again on larger monitor since width is more again and time is less (7 sec) the animation is again fast so here again the time has to be increased.
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This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
View 1 RepliesWhat I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).
View 3 Repliesdeveloping custom video player for my fla files.. i made few flash slides with combination of audio,text,animations, and video files.(for a e learning project).. the player which i made is a blend of few sample tutorials available on online... now my problem is how to display the total movie length of the movie in a dynamic text box using as2..
View 6 RepliesI tired importing a simple .gif image into the library and on stage, but the image is not displaying. When I right click on the image and select display in library it shows.
I am on the trial version of Adobe Flash CS4.
Can i display two timeline panels at the same time in flash?
View 2 RepliesI have to make time so the hours to be starting with 0 for the numbers less then 10 for example 9:30 to be 09:30 and in my code it works for the minutes but not for the hours. I have written the following code here:
function UpdateClock () {
myDate = new Date ()
hours = Number(myDate.getHours())
minutes = Number(myDate.getMinutes())
seconds = Number(myDate.getSeconds())
[Code] .....
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images
because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.
Is there a way using flash you can display images but each one selected randomly from say an array of different images?
View 4 RepliesI am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
I am building a Flash interface to display high quality photos on a CD that will be included in a book. However, the author has decided to use JPEG2000 images and they will not load using my image loader. JPG will work just fine, but Flash does not seem to recognize the JPEG2000 format. Is there a workaround for this, or do I tell him to resave as JPG?
View 1 Replieswhat would be a good solution to the following scenario: a page is supposed to have a few flash buttons in it. we want to check if the user's browser supports flash (a given version i suppose) and if not - display gifs or jpgs instead.
View 1 RepliesI bought a website template that has a scrolling photo gallery. As it came, the images are static in the fla file itself. I would like to edit the fla and load images dynamically. Ideally from MSSQL. I'm using VS2010, C# webforms, and SQL Server 2008 R2. Are there any code snippets or tutorials or general guidance on how to do this? I do have a CS3 disc with Flash on it I can use for editing.
View 1 RepliesI'm using image embedding in Flex 4 (the same goes with Flex 3). [code]...
When i run the application i see the icon but in Flash(Flex) Builder i can't see the images while working in Design mode. Is there any way to enable image visualization in Flash Builder design mode ? or a better way to include resources.
I'm looking to display three images, chosen at random on load, throughout the duration of a banner ad.Basically, these images are health tips displayed on post it's - as it plays, the post-it's fly off, revealing the next tip.I also need ensure that the images don't repeat I 'm mostly a timeline guy, but I've been learning AS and have no problem getting one image to display randomly - however the three separate ones with no repeat is throwing me off.
My thoughts are to are to either
a) Put all the images on separate frame within 3 MC's, and somehow display a random frame within that clip on load, ensuring no repeat
or
b) Load the images into 3 separate MC's through and XML doc, and pick one at random.
The images only appear one at a time - so I think each MC would only contain one of the 3 random images selected.So is it possible to load a random image into a MC,and then duplicate that MC without a chance of the image repeating?
I am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
Code:
var imageLoader:Loader;
imageLoader = new Loader(); // 1120: Access to undefined property imageLoader
OR
Code:
var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loader
Are both acceptable.
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The same problem is for the next two (commented out) timer lines.
I have a method that converts an int to a base60 string (using 0-9, a-z, and A-Z chars), but can't work out how to convert it back again. Here is my method for converting base10 to base60:
public static function toBase60(value:Number):String
{
var targetBase:uint = 60;
[Code]....
Works well. But how do I get the base60 string back into a base10 int?
Its been a while since i touched flash, which is funny considering i started my web/development career here.Anyway, in PHP there is a nice little function called base_convert (http:url....) which will take any number in any base (e.g. base 10, decimal) and convert it to any base (e.g. base 16, hex).So base_convert (15, 10, 16) will output F, which is convenient.I am wondering, as i cannot seem to find, if there is any similar function in actionscript. I am trying to convert from base 10 to 16 and then base 16 to 36.
View 3 RepliesI apologize in advance -- I am new to Flash. I am triyng to build a Flash object to display images from a catalog. I would like to build something like this. I really just need some advice/direction to get started.Once I know the basics/techniques to be used, I can go from there. Is this some thing that can be done solely in Flash or will I need to use some combination of Flash & Javascript. Right now, I am thinking I can use the loader class to achieve something like this.
View 1 Replieswhat methods and parameters of the urlloader class we have to use to display images in a flash player if possible..also movie should update everytime a new image is added to a database or filethe images can either be in a file system or in a sql database (if possible)does flash comes with an object of this type or we have to create it
View 1 RepliesI'm a designer working in tandem with a PHP programmer on a project where we will display a random image via flash from a selection of images stored on a database. Accompanying this image is a tagline and a path for a button and these variables are sent via a php script. The actionscript then picks up these vars via loadVars and displays them on screen - well, almost.
The tagline is displaying in the dynamic text box with no problems, but I'm struggling with how to display the image in the empty MC I've created (called 'pic') and also to attach the path to the button I've created (called 'projectURL_btn'). I'm fairly sure it's something fairly simple but I just can't crack it.
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I would like to implement an inspection time task using Actionscript. The idea is to dynamically change the time interval between masked and unmasked images based on user responses. The "inspection time" is defined as the interval at which the user achieves certain accuracy. There are various factors affecting the accuracy of that interval: monitor refresh rate, flash vm frame rate, Timer event accuracy, render time. Anything else? How do I determine the actual inverval the user sees? High accuracy is required, since typical performance is from 20 to 80 msec on that task. I assume the limiting factor is the monitor refresh rate. If it's 60Hz, I would only be able to increment by 16.7msec.
View 1 RepliesI am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
*code*var imageLoader:Loader;imageLoader = new Loader(); // 1120: Access to undefined property imageLoader*/code*
OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*
[Code]...
I am loading a flv video in AS2:
var conexion:NetConnection = new NetConnection();
conexion.connect(null);var stream:NetStream = new NetStream(conexion);
mi_video.attachVideo(stream);
stream.play("motto.flv");
this.onEnterFrame = function() {
[Code] .....
It works very good, In this line, I get de current time of the flv:
timer_txt.text = ((integer.length<2) ? "0"+integer : integer)+":"+((decimal.length<2) ? "0"+decimal : decimal)
And I need to display the total time too. By the way, I am not using the any flv component, I need to play the video in a custom player....
How can I display the timecode when using the flvPlayback component and custom skin?
View 1 Replies