ActionScript 3.0 :: Display Time In Flv Playback?
Jul 23, 2009How can I display the timecode when using the flvPlayback component and custom skin?
View 1 RepliesHow can I display the timecode when using the flvPlayback component and custom skin?
View 1 RepliesI imported an FLV video and selected a Skin via the Video import wizard. The Under... skin did not display. The Over... skin shows just a sliver of it at the bottom of the published video. There is also a black border about .38" high at the top and bottom of the video. The sliver of the playback control is over the lower border. I've tried resizing the video in the Publish Video dialog, using No Borders and nothing helps. Using Flash CS4 on Win XP. I used the AMEncoder to convert the MPG to FLV.
View 1 Repliesimport flash.net.URLLoader;
import fl.video.*;
import flash.utils.getTimer;
fk.autoPlay = false;
// Parametreleri yukluyoruz.
var myLoaderInfo=new Object();
[Code] .....
I have a video. First it loads. Then it starts from time that I want to. Also it stops from time i want to. But I want to load my video only from start time to stop time. How can I do this or which method can I use?
developing custom video player for my fla files.. i made few flash slides with combination of audio,text,animations, and video files.(for a e learning project).. the player which i made is a blend of few sample tutorials available on online... now my problem is how to display the total movie length of the movie in a dynamic text box using as2..
View 6 RepliesI implemented a flv player with actionscript 3.0. The player loads a list which contains the url of flv. Users allow to choose different flv to play. However, when playing 3rd flv, the player uses a lot of time to play.
View 1 RepliesI'm trying to sync video with content. I can use cuepoints in Flash CS5 for that, or I can use FLVplayercaptions to sync video with caption. Is there a way to know the current time of playback?
View 1 RepliesIs there any way to display the playback progress of an external loaded .swf file BUT it is not made with timeline animation? I mean I used TweenMax for the animation on the loaded .swf and due to this the totalFrames method doesn't seem to work... Is there any solution for this? (I would prefer not to transform the .swf as an .flv cause I need the interactivity)
Part of my code so far is:
Code:
function swfLoaded(event:Event):void
{
addEventListener(Event.ENTER_FRAME, trackPlayback);
}
[Code]....
I have to make time so the hours to be starting with 0 for the numbers less then 10 for example 9:30 to be 09:30 and in my code it works for the minutes but not for the hours. I have written the following code here:
function UpdateClock () {
myDate = new Date ()
hours = Number(myDate.getHours())
minutes = Number(myDate.getMinutes())
seconds = Number(myDate.getSeconds())
[Code] .....
I'm trying to playback some sample data through the new real-time audio capabilities of Flash Player 10. I started with the example given at the bottom of this page on livedocs, which seems to work fine and plays a crystal clear tone.I assume that the two writeFloat's in the example write to the left and right audio channels respectively and that the data being written is 32 bit (because of the float).
However. I seem to be having trouble converting my old 8 bit audio data to a format that is understood by this interface. When I playback my sample data I can vaguely hear the sound I'm expecting but it is massively distorted. My sample data consists of raw 8 bit samples that ranges from 0..255 where 127 is silence.
I've been trying different conversion formulas but I seem to be missing some vital information regarding this conversion.
UPDATE:The correct formula turns out to be:
f = (sample.data.readByte() - 127) / 255
I'm attempting to use Flash for displaying "scrolls" on our educational access channel. I have an announcement on each frame, which has a 7 sec delay, and a footer that displays the current time. What I would like to do, using the vars the Hours and the Minutes trigger a command that at a set time, like 8:20, it would jump to another swf file that might contain a video playback component. I can't seem to come up with the right combination to trigger it a set time. Here is what the frame 1 AS contains.
ActionScript Code:
stop();
var wT:uint = 1000; //wT = waitingTime
var ttL:uint = 1; //ttL = times to loop
function customTimer (timeToWait:int = 1):void {
[Code] .....
I just created a basic flash file to play a video on my web page and it's taking several minutes to load before it starts playback. I'm using progressive downlaod and the file is in *.mov format and is 84MB in size. At first that seemed large to me for web play back, but I thought it could handle it since I thought the way progressive download works is that it would start playing the first frame right away and progressively play other frames as they download. However, this seems to be downloading the whole file first (or a major part of it) before starting any playback at all.
Is there some kind of setting I'm missing or is my understanding of the download incorrect and the file size is too large? Some vitals: I'm using Flash Pro CS5 - To create my flash file, I used the standard import video wizard and selected the a file that is "on my computer" and "load external video with playback component" and then, I selected one of the standard skins.- To deploy the vidoe on my webiste I have three files:
1) swf file containing the FLV component
2) the swf file related to skin
3) the actual video (84MB, mov file) - Web page includes/embeds reference to swf file
I'm trying to play a 10 minute long video (h264/mp4) which is 39MB in size, after I call stream.play(fileURL) it doesn't start playback until its loaded around 12-16MB of the file (many many seconds later), I finally get onMetaData at this point too. Why doesn't it begin playback right away, or at least w/in a couple seconds? What can cause this bloated lead in time?
View 2 RepliesI am loading a flv video in AS2:
var conexion:NetConnection = new NetConnection();
conexion.connect(null);var stream:NetStream = new NetStream(conexion);
mi_video.attachVideo(stream);
stream.play("motto.flv");
this.onEnterFrame = function() {
[Code] .....
It works very good, In this line, I get de current time of the flv:
timer_txt.text = ((integer.length<2) ? "0"+integer : integer)+":"+((decimal.length<2) ? "0"+decimal : decimal)
And I need to display the total time too. By the way, I am not using the any flv component, I need to play the video in a custom player....
I need it to display the zeros when the time gets under 10.I can't seem to make it work.
package com.aqua
{
import flash.display.Sprite;
[code].....
I am having trouble getting my time to display correctly. Everything works great apart from 12pm display as 12am.this is my function that runs in a setinterval.
PHP Code:
[code]...
So I have recently been looking everywhere for the as3 equivalent of how to display the current time in non military format? I have searched the forums, nothing really comes up.
View 1 RepliesI have a dynamic text box set up called 'circle'. Each time the movie loads I want it to display different text.
Currently, I have
Actionscript Code:
_root.circle="hello","nice to see you", "hello, again";
on the timeline.
Unfortunately, when it loads it just sticks with the first 'hello', instead of choosing one of the other options. How can I tell flash to display a different text option each time?
How to create some action script that will display either an image or a SWF based on the time of day ie. Day and Night and the seasons ie. Winter, Summer, Spring, Fall.
I know it has something to do with creating a file that is .as and making sure you have the correct class Id. Looked at a few tutorials on creating calenders and image galleries but can not figure out how to combine the two to just show the image or SWF.
I have a problem with reseting time of displaying a picture when user click button to next/previous picture.
ActionScript Code:
stop();
time = setInterval(nextpicture, 7000);
[code].....
how to display seconds in my Date/Time display. right now I have Year, month, day, Hours and minutes displaying. But my Seconds are showing up undefined.
Here is my code...
function howlong(arg) {
if (length(arg)==1) {
arg = "0" + arg;
[Code]....
I need this to work so that on my stage i can have a dynamic text box displaying the current time of the flv and the total time ---- example 3:45 / 6:58 where the 3:45 would update as the flv was scrubbed or played, or whenever a jump point was pressed. I found an example of this on this page.I have been using the as3 code to import my video and use cue points and for the life of me I cant get this to work.
View 14 RepliesDoes anyone know a script that can display the time elapsed on a site like this http:[url].... i took a look at the countdown timer tutorial but it's not what i'm looking for ...
View 14 Replieshow to display a random number every time i need to display 3 digit random number display and i has also a random number display for 3 dec place too
View 2 RepliesBy default, when you visit a website that is made entirely in Flash and there is a Tme and Date movie clip feature... you know... it gets the current time and date of your computer so you're actually seeing your own time, right? What I've always wanted to do is when you visit a website that is made entirely in Falsh, and you have a Time and Date movie clip that tells the creators current time and the current date instead of just getting the values of your computer time and displaying your own. I'm in the Philippines so I want the visitors of my site to view what time and date is it in the Philippines.
View 14 RepliesI'm makking a simple flash player which loads movies as the songs.The song file is simply a preloader then in the next scene one frame which plays the song.I would like to know how I can have a display which shows the song time.
View 1 RepliesI am working on an application to display GMT time and CST time in a swf. I am able to make the clock display time in GMT. When I check for time in CST it seems to be 1/2 hour behind. I am bit confused and code is junk now (So not up in the forum).
View 2 RepliesI am developing an application to display different time zones. Class works fine only once, later it fails to update the movie with dials of clock. I not sure what could be the issue, I am using delegates as methods weren't called previously.
[Code]...
I have a movie clip and i would like to display its duration in minutes and seconds.urrently I am displaying the frames so it shows "frame 320 of 500" etc.I would like to figure out how many frames in the movie clip and convert it to time so in the end it will display: 1:23 / 3:00
Code:
frameNumber = "frame " + getProperty(movie, _currentframe) + " of " + getProperty(movie, _totalframes);
[code]......
How do I make the date and time if its less than 10 to display a zero in front so for example like four o six and and six seconds looks like this 04:06:06 instead of this 4:6:6. Also how do you do this with a date I want a date have only 2 digits for the year and if the month and day are less than 10 to display a zero in front of them...
View 4 RepliesI was wondering, how do I display text for like 2 seconds or something, then make it disappear?Another question is, how do I set a timer that prevents a function from running within a time limit (2 seconds again) after it ran? Like if a function is triggered by a Key_DOWN, what would a code be to prevent it from running again until that 2 seconds is up? This question is for a 'reload' in a shooter. Is there any other way to approach this?
View 14 Replies