ActionScript 2.0 :: Update A Property Of All Instances From A Class?
Sep 5, 2006
Would that be as simple as updating a class's static property value? Or would you have to regenerate all the instances to receive and utilize the new value (assuming some instances had already been created)?
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Sep 28, 2004
I'm trying to output a table like structure where i attachMovie() 5 MC's in a row then change the _y and set the _x back to zero for a new row, and print another five. and so on, and so on.
The problem is that after setting the _x to zero the next clip i attach on the 2nd row goes on from it's old _x and _y position. I do the following in a loop[code]...
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Sep 28, 2004
'm trying to output a table like structure where i attachMovie() 5 MC's in a row then change the _y and set the _x back to zero for a new row, and print another five. and so on, and so on.The problem is that after setting the _x to zero the next clip i attach on the 2nd row goes on from it's old _x and _y position. I do the following in a loop:
Code:
...
if (num%cols==0 && num != 0) {
[code]......
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Jun 11, 2010
I have a dynamic TextField in one of my movie clilps called artistBox.bottomFrameForScrollPanel.artistsFound_t xt and when I trace out the artistsFound_txt.text, it shows the current value that I set which is "1 artists found". I ran the following code below to trace out the contents[CODE]...
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Jan 23, 2010
well, I have a combobox which I have bind his selectedItem property to a value object object, like this
<fx:Binding source="styles_cb.selectedItem.toString()" destination="_uniform.style"/>
<fx:Declarations>
<fx:XML id="config_xml" xmlns="" source="config.xml" />
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<mx:ComboBox x="66.15" y="63.85" editable="false" id="styles_cb" dataProvider="{config_xml.styles.style}" />
the value object is a custom class with some setters and getters, and I want to set a property based of the value of the selectedItem of the combo, so inside the value object I have something like this
[Bindable]
public function set style(value:String):void
{
_style = value;
trace(value);
}
my problem is that each time I change the combobox selection which in fact change the style property of the value object it does it 3 times, if I trace the value of the setter it actually do the trace 3 times, why?? how can I avoid this? I'm doing something wrong? or there is a better way to do it,
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May 22, 2008
well, I have a combobox which I have bind his selectedItem property to a value object object, like this
<fx:Binding source="styles_cb.selectedItem.toString()" destination="_uniform.style"/>
<fx:Declarations>
<fx:XML id="config_xml" xmlns="" source="config.xml" />
[code].....
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Jul 8, 2007
I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)
Code:
private function listen():Void {
u.register(this);
onUpdate = function(){
step(); // a function I have which makes the projectile move (not shown)
}
}
where "u" is another class, the Updater class with this code...
Code:
class Updater {
// const. --- make this a broadcaster
public function Updater(){
[code]....
PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?
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Jul 16, 2009
I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.
Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).
Attempt 2: Same as attempt 1, but instead of linking all the assets to the same class I make the base class the same class, and let the derived class be dynamically created by Flash on compile time.So the linking works, but the problem is, in my base class I have a method which does something (say an tween) on a child of the library asset. So if the assets on the stage/library are called asset1, asset2, asset3 (same name for asset name, class name, id name), each of them has a sub-movieclip called ... say 'foo'. now if I manually wrote a class for each asset, I could do 'this.foo' to play with the sub-movieclip. However since this functionality is in the parent class, I'm unable to do it.
P.S. If you're form a programming/OOP background, its basically a abstract class problem. My Base class knows how to doSomething(), but it needs aSomething, which is defined in the Derived classes. However I found out that AS3 classes don't support virtual(C++ )/abstract (Java) in the true sense of the word (unless I missed some obvious documentation).
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Dec 23, 2006
Let's say i have a bunch of balls/cells. I'm having trouble figuring out how to make it so that every other ball bounces off of every other ball.
so in short, it's really one instance being able to check all other instances of the same ball class?
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Jan 9, 2011
Lately i discovered MATE (for Flex development) and was wondering: how do i bind a property in a view (actually a navigatorcontent component) to another property in a class so that they stay in synchronization (meaning that whenever the property in the class changes the property in the view also changes).
So if we have a view called Target.mxml and a property targertProp how do we bind it to the class called SourceClass with property SourceProp?
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Jul 25, 2011
I've been hitting dead ends while programming lately all over, and I finally came to the realization all the code I have that is broken is because I don't know how to interact with instances of one class from within another. Here's the gist of what I am trying to do:
if(this.hitTestObject(targetClip)){
trace("hit!");
}
The problem is, if I address a single instance that is on the canvas, I get "access to undefined property targetClip", even though the document class can interact with it fine. If I target the class file of targetClip, I get "Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject". It isn't just a problem with hitTest either, I'm having this problem with other actions, so there is some basic syntax I'm failing to comprehend.
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Nov 23, 2010
I have created a custom component - MyImage - that has two children including a Bitmap as well as a Sprite.My display object hierarchy is as follows -
mx:Canvas
view:MyImage
mx:Bitmap
[code].....
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Jan 29, 2012
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
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Nov 24, 2011
I have the following inheritance structure:
var environment:AvEnvironment = new AvEnvironment(...);
addChild(environment);
environment.addChild(new Terrain());
environment.addChild(new Player());
I am trying to access a public property from AvEniroments class through the Player class, however I'm getting an undefined property error (#119). I've tried the following:
this.x = AvEnvironment.xs // public property in this class
this.x = parent.xs
I've also tried something like this:
var ev:AvEnvironment = AvEnvironment(parent);
this.x = ev.xs
but I get a TypeError. Error #1009: Cannot access a property or method of a null object reference.
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Mar 14, 2012
i am using xmllistcollection for displaying data in list. whenever i run my application data is display in list control, but this warning has displayed in console. How can i remove this warning warning: unable to bind to property 'xmlnode' on class 'XML' (class is not an IEventDispatcher)
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Jun 10, 2010
I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have:
public function set resolution(x:Number):void {
_gap = (modBy10(x) / 10);
_scale = (modBy10(x) / (this.resolution * _scale));
[code]....
I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed.For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution to 20ft per 80px.. Is there an easier way than re-drawing every Line inside Polygon?
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Aug 4, 2010
I would like to do what is shown in the linked tutorial but for Actionscript 3. [code]
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Feb 9, 2010
say that i have a base class called Base, that is Bindable and has a String property like this:
[Bindable]
public class Base
{
public var msg:String;
[Code]......
where msg is some textInput field. I am getting a message from the compiler that....
Data binding will not be able to detect assignments to "msg"
is there a limitation with data binding to a base class?
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Jan 9, 2009
I have a class that looks like this:
[Code]....
now when i try to get the id form the Piece class like this it doesn't work, i've been looking at this for the better part of the past hour! what am i doing wrong?
ActionScript Code:
var player1:Player = new Player("eddie");
player1.setPieces();
trace(player1.pieces[0].id);///why is this not working! getting undefined!
// i tried datacasting i get null
trace(Piece(player1.pieces[0].id));
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Jul 2, 2009
I was wondering how do you access the stage property from a different class that's not the principal class tied to the fla? Essentially, I have main.as which calls another class menu.as, and I can't seem to be able to use the stage.stageWidth property from menu.as. What's the proper way to be able to use the stage property from any class? Do I have to import it separately each time?
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Nov 28, 2010
i had a flash class file for my movie clip in the stage .i had written all necessary codes in the class file. when i test the movie the class file works fine. But when i updated the class file with new code it doesn't seems to be updated in fact the movie clip runs with the last saved class file.But when i change the class name and file name(to a new name) of the class file the movie clip is updating. So what goes wrong here?? Do i need to change the class name and the file name for each update????
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Jan 9, 2011
can I use the Class datatype to make a class a property, then create new objects from that class? Like so:
class Foo{
private var ExampleClass:Class;
public function Foo(exampleClass:Class){
[Code]....
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Sep 3, 2009
I have a document class that looks like this:
Code:
package
{
import Map;
[Code]....
Is it possible to access a property of the Map class (though map defined in the Document class) from within the hero class?
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Feb 28, 2010
The Main.as file will have all of the game logic, such as the mysteryNumber.
The other actionScript files represent rooms that the user may click and depending on the 'mysteryNumber', it will execute the 1 of 6 scenarios.
So for example, if a user clicks the Library page, the LibPage.as will call the 'mysteryNumber' and execute some code to display on the library page.
It will be the same for the other 4 rooms.
The problem I have is that the LibPage.as won't call the 'theNumber' property from Main.as
Here's the Main.as
Code:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
[Code]....
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Feb 17, 2009
Is it possible to create 2 instances of 1 class (for example: "Header"). Add these 2 instances to the stage on different positions. This Header class contains some buttons and what I want, is: when I rollOver one of these buttons, both buttons in the 2 Header instances are "rollingOver".
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Oct 4, 2010
I have a piece of code, that moves an array depending on it's type. If the array is of TypeA objects, it will change TypeA. If it is TypeB it will change TypeB. The issue with the current code is the repeative blocks.
[Code]...
Which stops working whenever I need to access any property (user) selectedInstance.testSomething();
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Sep 17, 2011
I need to get all the instances in my stage according to an especific class name. I'm doing this:
var class_ref:Class = getDefinitionByName('fran.MyOwnClass') as Class;
var element;
for (var i:uint = 0; i < this.parent.numChildren; i++)
{
[Code].....
But I want a better way (more efficiently, without checking all the MCs).
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Nov 25, 2006
i'm trying to create some code which would create instances of arbitrary classes.for example... i'm making a game which will be hosted on a site, and characters i create over time will eventually be selectable for use in game. but instead of uploading an entirely new game whenever i decide to add a new character, i'd prefer to just update an xml file listing the characters, as well as an swf file for each character class.so during actual runtime, i'd have to create instances of these characters.... but i wouldn't necesarily know which character class constructor i'd be creating.... it would depend on who the user selects.if it were up to me, i'd be able to decide what class instance i'd like to make from a string variable (taken from xml).like this maybe...
var classname:String = "CharacterOne()";
var character:Object = new classname;
....instead of having to write: var character:CharacterOne = new CharacterOne();
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Oct 8, 2009
I recently learned how to use gravity so I made a bouncing balls program but I have an issue with the interaction between the frame timeline code and the class.The problem is that when I create instances with a timer, I declare the variable inside the timer function. And I want to add a blackhole sort of thing when I click down on the stage but I cannot access the object from the blackhole function since it's declared inside the timer.
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Aug 30, 2009
I have a class the extends a movie clip with some dynamic content in it.I need 15 instances of this class so i created a for loop for that.Im using the same variable name but im just initializing it again and again.
var thumb:MovieClip = new ThumbClass();
addChild(thumb)
my probem is that i need to find a way to control them after i created them.
[code]....
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