ActionScript 3.0 :: Dynamic Sprites With Perspective Lose Mouse Event Functionality?

Oct 20, 2009

I really don't need happening after spending a week figuring out why some code didn't work, only to rewrite it and have it suddenly start working. I guess it's the classic case of running into more, more serious problems right after making an extremely good breakthrough!.Anyways, my problem is that my dynamically drawn sprites with the PerspectiveProjection property set on each, all of which are contained in a movieclip (which is at stage-level), no longer have MouseEvent functionality - at this point, I think anything past regular Events no longer work, but my stack of important issues eats up all time I have to test.

Before I started having issues, I was using just a scale effect to simulate the 3D-ness of the movie. After figuring out why past attempts at using Z axis on these sprites failed, I decided to add the perspective part to the transforming of each of these sprites. Ever since then, Mouse functionality just simply does not work. No errors are thrown, no runtime errors are displayed, yet the trace function does NOT work within the functions (meaning it isn't the content of the function not working) - simply does not want to do anything!Other animations and such work perfectly fine - i.e. tweening the X, and Y values, etc

View 1 Replies


Similar Posts:


Actionscript 3 :: Android - Attach Mouse Event Listeners To The Stage Or To Individual Sprites?

Aug 16, 2011

In AS3 on Android is it bad from a performance perspective to attach mouse event listeners to individual sprites rather than to the stage? I am writing an app for an Android phone using AS3 in Flash Builder. The app has multiple screens that respond to user touch. The screens are arranged in a hierarchy and show list data so that when you click on an item in a list you are presented with a new screen with a new sub list on it.

I have been using an event listener to detect mouse / touch input and based on something I read that indicated that performance is much better if you keep the number of objects you are listening to to a minimum I have attached the mouse listeners from each screen to the stage object.

This all works fine but I am finding that as I move between screens (and they get popped or pushed onto the dislay stack) I have to keep track of alot of adding and removing listeners to the stage object. If I don't then windows higher up the hierarchy than the current screen keep receiving mouse events.

If I used listeners attached to sprites in each window then when the window was removed from the display even though it is kept in memory (ready to be popped back when a child window is closed) it won't receive any mouse events....

Performance doesn't seem to be impacted using listeners directly on sprites when using my HTC phone to test with, however I obviously don't know what it will be like on other phones. Does anyone have any experience either way or a view on the best approach?

View 1 Replies

ActionScript 2.0 :: Make A Function That Will Not Lose The Values Of The Variable Before Calling It And Will Not Lose Them After It Is Finished

Dec 2, 2004

how to make a function that will not lose the values of the variable before calling it and will not lose them after it is finished. example.

[Code]...

View 4 Replies

ActionScript 2.0 :: Detect Flash Lose Focus (mouse Rollout Swf)?

Jul 29, 2005

I want my flash movie to go to a specific frame when the user moves the cursor away from the actual swf file (rollout) in the html page.
I tried different things, for instance having a big transparent movieclip in the background and use hitTest:

//this code is in the root level
this.createEmptyMovieClip('penCheck', 100000);
this.penCheck.ref = this;
this.penCheck.onEnterFrame = function() {

[code].....

This doesn't work until the user clicks outside the flash (flash loses focus).

PS: No Javascript allowed. Just AS.

View 1 Replies

ActionScript 3.0 :: Control 3d Perspective With Mouse?

Feb 6, 2010

how to control the perspective of a image/movieclip with the position of the mouse. I've been looking everywhere but so far no succes.

The effect i'm looking for is exactly like the one on this site:[URL]

View 5 Replies

ActionScript 2.0 :: Dynamic Loaded Smooth Bitmaps Lose Transparency

May 26, 2009

I am loading some bitmaps(transparent pngs) that I want to scale and remain smooth. We all know the problems with flash player 8+ anti-aliasing the images and not allowing the images to be forced to be smoothed. I want the png to retain its transparency. I use flash8 actionscript 2.

Here is the PHP Code:
var mclis:Object = new Object();
//An object that listens for a callback notification from the MovieClip Loader event handlers.
mclis.onLoadInit = function(target_mc:MovieClip) {
thisHeightInit = target_mc._height;
thisWidthInit = target_mc._width;
[Code] .....

View 2 Replies

ActionScript 3.0 :: Applying Perspective To Dynamic / Static Text?

Apr 2, 2010

I am wondering how to apply perspective to a dynamic/static text field in CS3? I have tried a few ways, but I can't get farther than skewing. This is the pane on which I would like to place the text. Could someone tell me if there is a way to get the same perspective?

View 3 Replies

ActionScript 2.0 :: Create A Dynamic Perspective Shadow System In Flash 9?

Aug 22, 2006

I'm attempting to create a dynamic perspective shadow system in Flash 9 (AS 3) that would have the following constructor:

ActionScript Code:
public function PShadow(mcClipToShadow:MovieClip, nAngle:Number = 45, nDistance:Number = 20, nAlpha:Number = 90, nBlur:Number = 10, nXOffset:Number = 0, nYOffset:Number = 0)
{
//do stuff
}

The function would duplicate the mcClipToShadow MovieClip to use as the base shadow, apply a 100% black tint, set the alpha to nAlpha, and apply a blur filter with Blur X = Blur Y = nBlur. Then a transformation Matrix would be applied that would skew the shadow sprite so that it was cast in the nAngle direction with length nDistance.

The only part that I'm having trouble with is solving the math for the Matrix. I've played a lot with the swf's in your tutorial to better understand how the matrix manipulates things, but I'm still having troubles doing the math properly. My goal is to simply plugin the variables from the constructor into the Matrix constructor and the proper shadow will result.

View 1 Replies

ActionScript 3.0 :: Flickering Sprites On Mouse Over?

Sep 9, 2011

I wanted to pass on an experience that I had in the hopes that nobody else will have a late night like I had last night. I'm working on a flex app and in part of it I have a loader that loads a SWF vector image and adds it as a child to a sprite. No event listeners were added to either the sprite or the loader, but other children at the same level as the sprite and nowhere near the location of the sprite had event listeners. No big deal, right?

I started to notice that if I loaded the image from my local drive, it was fine but as soon as I loaded it from a remote source, it would flicker as soon as my mouse hovered over it.Again, no event listeners were applied to either of these two items.I figured out that even though there were no event listeners, the loader was stealing the MOUSE_OVER which was causing a seemingly unrelated event listener to fire, thus moving sprites and causing the flickering.The solution that I found was to forcibly add a mouseChildren = false to the parent sprite and POOF! No more flickering.

View 2 Replies

ActionScript 3.0 :: Stop Mouse Events In Lower Sprites?

Aug 7, 2009

When I put a sprite over top of another sprite, the lower sprite still gets the mouse events.

I'm sure there must just be a method that I don't know about. How do I tell AS to only raise events for the top sprites?

View 1 Replies

Actionscript 3 :: Listen To Click Event On Overlapped Sprites?

Feb 7, 2011

I have two sprites in my movieclip, one under the other, and i want both to listen to mouse clicks event. I found that only the top level sprite receives the event when i click on it. I need to dispatch the events on both, so I can't use mouseenabled=false.

View 2 Replies

ActionScript 3.0 :: Add Roll Over Functionality To Via An Event Listener?

Jun 29, 2011

I'm creating a custom charting component that renders 100 +/- rectangles in a UIComponent, each of which represents 1%. So, basically a piechart with boxes instead of pie slices.On top of each rectangle, I'm rendering a transparent Sprite that I need to add roll over functionality to via an event listener.The final event handler will fire a custom tooltip.

I'm trying to add these event listeners recursively as I iterate through the dataprovider (ArrayCollection) for my chart. The event registers, however, the value I'm trying to pass the event handler is the first value in the iteration and doesn't seem to register subsequent values. Does anyone have experience adding event listeners recursively like this? Can anyone recommend a better way of accomplishing this task?

Code:

private function buildCubes():void {

var i:Number = 0;
var x:Number = 0;[code]......

View 1 Replies

Flex :: Add An EventListener To A MoiveClips/Sprites's ScaleX Change Event?

Jun 5, 2010

How can i trigger an event for the scaleX property change of the movieClip or Sprite in Flash AS 3.

View 1 Replies

Professional :: Sound Class - Use Event Listener - How To Get Functionality?

Jul 5, 2011

i have got all my public vars for sound class but im having trouble on how i would execute them because i normal would use event listener but its OOP lol so how do you get that functionality ?code in star.as file:
 
package {
import flash.display.MovieClip;
public class star extends MovieClip    {[code]......

View 2 Replies

Xml :: Dynamic Sprites/Movie Clips?

Feb 8, 2010

Im having a hard time putting in my head on how would i go at making flash read a xml file (this part I have it going smooth) and then fromt hat elements put on the stage a sprite or a movieclip that is interactive.

To make it clear I want to load and display an image that when you press it it just creates another square beneath it with some text. I believe I have to interate the xml and then use each of the elements with a class and gettin that object onto the stage.

Im using flash builder and as3 and im looking just for pointing in the rigth direction,

View 1 Replies

Actionscript 3 :: No Hand Cursor Or Mouse Events On Sprites In Flash Player 10?

Jan 11, 2012

My movie targets flash player 10, and I compile it with FlexSDK v 4.51. It compiles and plays with no errors. But if I view the swf in Flash Player 10, some sprites that are set to buttonmode do not show a hand cursor or dispatch MouseEvents. In fact, if I play it in the Flash Player 10 debug player, I get an error:

"VerifyError: Error #1053: Illegal override of z in mx.core.BitmapAsset."

So to fix this, I can switch to using an older SDK, version 4.1. Now the error message is gone, but the mouseover problem persists - now for Flash Player version 10 and 11.

There are no flash 11 specific features used. It should be targetable using flash player 10.

I have determined that the mouse event and the override error are not related. The mouse event error seems to being caused by using filters. and I have found a workaround, by applying the filter to a child object, instead of the parent.

The error thrown above, is getting caused by an embedded bitmap. And it seems like a fix to that is to use flex SDK 4.1. Any reason not to just use the 4.1 SDK? Any way to make 4.5 sdk compatible with Flash player 10?

View 2 Replies

ActionScript 3.0 :: Lots Of Dynamic Sprites Faster

Nov 20, 2010

I have made a for loop that makes lots of squares by making a fresh graphics object for each square:[code]Is there a better way to do it as this seems to cause massive slowdown as the game gets larger.Like if I use something from the library, I can just reuse it without making it every time (like = new telephone() ).Its like it reuses the image in each instance of the object.But is it possible to reuse in this way with shapes?

View 3 Replies

IDE :: Dynamic Textfield Blocking Button Functionality?

Mar 27, 2009

I have a button on one layer and a dynamic textfield on a layer above it. The dynamic textfield gets populated from an XML file. When I test the movie, the dynamic textfield actually blocks the functionality of the button. It can't be clicked and the cursor doesn't change when rolling over the button.

View 13 Replies

ActionScript 2.0 :: Dynamic Video With Play / Pause Functionality?

Mar 19, 2008

I have loaded my video correctly, but I don't have any play/pause, volume controls, etc. What do I do from here?[code]

View 2 Replies

ActionScript 3.0 :: Senocular Transform Tool With Dynamic Sprites And Loaded Images?

Jul 20, 2010

I'm using the Senocular Transform Tool to allow the user to scale an image that is loaded in. The demos work fine with sprites that are already on the stage.My setup is PureMVC and the images are loaded in, then I turn the loader content into a Bitmap and put that into a Sprite.I mimmicked the source files and added the TransformTool onto the stage level then I make the target the Sprite with the image inside.This all works and when I click on the image the TransformTool pops up and is the right size and shape. Unfortunately as soon as I try to scale or move it using the tool the image skews and scale in huge increments and goes off into the wrong directions.

I tried adding the Bitmap to the Sprite with the registration in the middle. I tried using a transform matrix to move the registration point to the center.

View 3 Replies

ActionScript 3.0 :: Adding Button Functionality To Dynamic Movie Clip Instances

Jul 1, 2010

My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.

I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.

Here's the loop, where the instances are created:

[Code].....

I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?

View 3 Replies

ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

View 3 Replies

ActionScript 3.0 :: Use A Movie Clip To Block Mouse From Activating Stage MOUSE OVER Event?

Oct 26, 2010

Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?

View 4 Replies

Flash :: Mouse Event Handling (Make Symbol Transparent To Mouse)?

Feb 3, 2010

I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.

I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.

Is this possible to do with flash? Or will I have to re-route mouse events?

View 2 Replies

ActionScript 3.0 :: Proper Listener On Tween Event Inside Mouse Event

Feb 23, 2011

My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.

View 3 Replies

ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of These Two Movie Clips?

Jan 22, 2009

I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
largeMc.addChild(smallMc);[

If i try to catch Mouse.DOWN events on them the following way:


Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);

Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?

View 3 Replies

ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of Two Movie Clips?

Jan 22, 2009

i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
largeMc.addChild(smallMc);

If i try to catch Mouse.DOWN events on them the following way:

Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);

Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?

View 5 Replies

ActionScript 3.0 :: Perform An Event When The Mouse Moves AND When The Mouse Button Is Down

Sep 22, 2009

I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:

[Code]...

View 5 Replies

ActionScript 3.0 :: CLICK Event Won't Work But MOUSE ROLL & MOUSE OUT Does?

Jul 27, 2010

Frame 1

Code:
band_button.buttonMode = true;
band_button.useHandCursor = true;

[code].....

View 3 Replies

ActionScript 3.0 :: Mouse-over And Mouse-out Event Not Recognised / When Added As A Child?

Aug 11, 2010

Basically I am dynamically calling product buttons, which on rollover invoke a child of a dropdown, which in turn invokes children which are squares filled with colour.What I need is for these squares to be clickable which will then colour something else using the colourMatrixFilter (I'll probably start another post for this problem at a later date).For some reason though adding the Square as a child to it's rightful parent - the dropdown makes the listeners completely useless. Add to the stage and the listeners work. I can't work out why either and have done loads of searching.[code] also if someone could show me in the right direction of pulling the XMLdata for the squares (which will be a name attribute).

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved