ActionScript 3.0 :: Lots Of Dynamic Sprites Faster

Nov 20, 2010

I have made a for loop that makes lots of squares by making a fresh graphics object for each square:[code]Is there a better way to do it as this seems to cause massive slowdown as the game gets larger.Like if I use something from the library, I can just reuse it without making it every time (like = new telephone() ).Its like it reuses the image in each instance of the object.But is it possible to reuse in this way with shapes?

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ActionScript 2.0 :: Lots Of Dynamic Text On The Fly?

Aug 21, 2003

How would one go about this ?say you have a number of input text fields. and ppl feed their orders in.

big mac = 5
mc chicken = 2
lg coke = 0
fillet of fish = 0
cookies = 0
sunday = 2

then once they are done it shows thier order..... without all the menu items.

big mac = 5
mc chicken = 2
sunday = 2

To do this I was going to attempt to have an if statement for each item.if there was an item ordered a dynamic text box would be created at _x _y...... then add 10 to _x. (to move the next one down the stage)

if there was no item ordered a dynamic text box would not created.then the next item would be created further down the page as _x was increased with the last menu item created.

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ActionScript 3.0 :: Does Better Faster CPU Necessarily Equal Faster SWF Compile Times

Jan 25, 2010

My question is, does a better, faster CPU necessarily equal faster SWF compile times? Or does it rely on something else (OS, memory, etc). I only use AS3 and some of my projects take a while to compile. If certain hardware can guarantee me a faster compile time, it'd be worth including those things in my shopping list.

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ActionScript 2.0 :: Preloader Rotation - Faster And Faster When The Percent Loaded Goes Up

Sep 26, 2005

I can make a normal preloader, with a bar and percent shown and so on... But I want to make a little thing in the middle of the preloader that rotates faster and faster when the percent loaded goes up. This is what I thought would work:

[Code].....

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Xml :: Dynamic Sprites/Movie Clips?

Feb 8, 2010

Im having a hard time putting in my head on how would i go at making flash read a xml file (this part I have it going smooth) and then fromt hat elements put on the stage a sprite or a movieclip that is interactive.

To make it clear I want to load and display an image that when you press it it just creates another square beneath it with some text. I believe I have to interate the xml and then use each of the elements with a class and gettin that object onto the stage.

Im using flash builder and as3 and im looking just for pointing in the rigth direction,

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ActionScript 3.0 :: Timer Run Faster And Faster

Jun 1, 2010

[code]in my original code..function "test" will change the x axis of the images by Timer..I wanna the x axis of the images can be changed after every two seconds..but when I run it..it's obvies faster and faster every time when the Timer dispatch the TimeEvent the delay always shorter than the last time.

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ActionScript 3.0 :: Dynamic Sprites With Perspective Lose Mouse Event Functionality?

Oct 20, 2009

I really don't need happening after spending a week figuring out why some code didn't work, only to rewrite it and have it suddenly start working. I guess it's the classic case of running into more, more serious problems right after making an extremely good breakthrough!.Anyways, my problem is that my dynamically drawn sprites with the PerspectiveProjection property set on each, all of which are contained in a movieclip (which is at stage-level), no longer have MouseEvent functionality - at this point, I think anything past regular Events no longer work, but my stack of important issues eats up all time I have to test.

Before I started having issues, I was using just a scale effect to simulate the 3D-ness of the movie. After figuring out why past attempts at using Z axis on these sprites failed, I decided to add the perspective part to the transforming of each of these sprites. Ever since then, Mouse functionality just simply does not work. No errors are thrown, no runtime errors are displayed, yet the trace function does NOT work within the functions (meaning it isn't the content of the function not working) - simply does not want to do anything!Other animations and such work perfectly fine - i.e. tweening the X, and Y values, etc

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ActionScript 3.0 :: Senocular Transform Tool With Dynamic Sprites And Loaded Images?

Jul 20, 2010

I'm using the Senocular Transform Tool to allow the user to scale an image that is loaded in. The demos work fine with sprites that are already on the stage.My setup is PureMVC and the images are loaded in, then I turn the loader content into a Bitmap and put that into a Sprite.I mimmicked the source files and added the TransformTool onto the stage level then I make the target the Sprite with the image inside.This all works and when I click on the image the TransformTool pops up and is the right size and shape. Unfortunately as soon as I try to scale or move it using the tool the image skews and scale in huge increments and goes off into the wrong directions.

I tried adding the Bitmap to the Sprite with the registration in the middle. I tried using a transform matrix to move the registration point to the center.

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AS3 :: Flash - Using Lots Of Sound In A Project?

Apr 14, 2011

I have around 400 sounds in my flash file.Is there anyway to go about using them with having to instantiate them all.I will be storing them in an array.

var sound1:Sound = snd1;
var soundN:Sound = sndn;
var mySounds:Array =[sound1,soundN....];

I already have linkages in the library as sound1,soundN,etc

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ActionScript 1/2 :: Changing Lots Of Movieclips At The Same Time?

Aug 11, 2009

Is there a way to make many movieclips change the same way, off the same line of code.. rather than having to write them all out seperatly?
 
eg.
 
If this was the original code...
 
clip1_mc.onRollOver = function () {
clip2_mc._visible = false;
clip3_mc._visible = false;

[Code]....

The above doesn't work... but i'm wondering if anyone knows of a method that will work... saving me from having to write so much code in future?

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ActionScript 3.0 :: Working With Lots Of Movieclips At The Same Time?

May 14, 2010

I'm a game developer and I have been (trying) to optimize an engine I'm making for my game. So far I have done almost every code trick there is (almost, because I'm not even close to be a professional programmer so I don't know how to do this perfectly )The game is working very smoothly now, I'm impressed, but its still generating some issues with MovieClips. When I load a new map, it loads up a movieclip that contains all the ingame objects (Screen). Inside, I add all the enemies, player and map elements I need. After that, I sort the index of the objects inside it by their position on Y.

While this works fine (using vector), my problem is that each map has like 30-40 movieclips (like doors, walls, etc), plus the player (another movieclip), plus some objects (20-30 movieclips), plus some enemies (10-40) movieclips... and when I move the camera (following the player), all the flash window area needs to refresh, and generates lag. If I only have the doors, walls and player, it runs ok... but when I start adding the enemies and other objects... Is there any efficient way to work with movieclips? Notice 90% of map elements like doors and walls are a movieclip with only one frame.

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ActionScript 2.0 :: Lots Of OnEnterFrames Running Concurrently?

Jan 8, 2007

Only recently have I understood that onEnterFrame creates a continuously-running program that runs at the same framerate as the movie (until you call a "delete enterFrame). So, if I have a bunch of these running at the same time will I see a big speed drop? I'm a bit leery about using onEnterFrame because of this. Are there any alternatives to this method? I haven't been able to find any (short of putting onClipEvent handlers on movie clips).

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ActionScript 3.0 :: Embedding Lots Of Resources Easily?

Apr 23, 2010

I am using FlashDevelop and Flex SDK, I use this to embed things on the swf:[code]Now, I would like to embed more than 100 files (or maybe more!), and doing this one bye one will take long and will be very exhausting Is there any easy way to that easily?

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ActionScript 3.0 :: Allow Animated Switching Between Lots Of States?

Jul 22, 2010

We have made a simple button class that extends MovieClip, the purpose of which is to allow animated switching between lots of states. So far so good. Then we extended the simple button again to allow for a text field and resizing hit area. Still all good. Finally we extend our label button into an application specific type that alters the button's background image in a certain way. Everything seems pretty simple, right?

Now for the problem: it doesn't perform any gotoAndPlay actions.It should be jumping to labeled frames, the traces of the target labels come out correct, but the playhead never moves. Looking at the application using De Monster, it seems that each instance of the button is missing all the properties and methods of a MovieClip.I realise that this is all a bit vague without showing any code,what might cause the debugger to report a lack of properties or why gotoAndPlay might be blocked

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ActionScript 3.0 :: [CS4] Fast Loading Of Lots Of Small JPGs?

Jan 8, 2010

I'm having a hell of a time optimizing my loading sequence for a gallery site I'm working on. This is the way it works:

1. I load and parse an XML containing the URLs to the thumbs and large versions of the photos. - This step is fast and works the way I want.

2. I load the thumbnails in sequence jumping back and forth between two functions - one initiating loading of a thumb, and the other the event handler for that particular thumb which iterates a value, and then calls the initiating function again. I suspect this is where the major slow down happens.

3. When the iterating value has reached the same number as the number of URLs to load, the class dispatches a complete event, and all is well - except so much time has passed that no one will ever have waited to see the content ...

[Code]...

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ActionScript 3.0 :: Making Lots Of Objects Appear Randomly - Keep Getting Errors?

Apr 18, 2010

I'm trying to get the program to generate a library object called "Enemy" on the screen when the conditions are met.

Here's the bit of the code which is causing me problems:

Code:
var army:Array;
var enemy:Enemy;
function AvoiderGame()
{

[Code].....

I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy"

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Professional :: One Parent.swf, Many Children, Lots Of Shared Assets?

Apr 16, 2011

I'm doing an AS2 project with a parent.swf that loads many child_##.swf's. they each use identical buttons and other library assets.tried using Shared Library concept two different ways:

1 - created library.swf and used assets from it for child swf's ... no problem when child is played by itself, but when parent loads the child's, shared assets do not work,

2- established parent.swf as the 'library', and followed the common steps of Shared Library setup, but shared assets did not work. of course, using class files works, but still I need a central place for the graphics ( I'm avoiding having my classes create graphics via draw methods ).

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Making FishEye Menu With Lots Of Rows And Columns

Aug 24, 2009

I hired flash developer to make me fisheye menu with a lot of rows and columns, be he just can't make it, he says that it stuck and that it is slow when he tries to make a lots of rows and columns, is there any component in flash that could work with to make that.

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ActionScript: :: Array Limitations/ How To Handle Lots Of Data

Oct 19, 2010

I am running into trouble with a multidimensional array. This works well with up to about 2000 "sets"

var datasets:Array = new Array(
// one "set"
new Array(

[code]......

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ActionScript 2.0 :: Loading 5 Lots Of Randomly Chosen Xml Into An Array?

Aug 19, 2011

I want to create an array of loaded xml for the following:

ActionScript Code:
var xmlQuestions:XML = new XML();
System.useCodepage = true;

[Code].....

What I want to achieve is so I can load 5 different xmls and place them into an array. All 5 random xmls will be placed in an array then I wish to trace them

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Actionscript 3.0 :: Assigning A Function To Lots Of Button Instances?

Jun 7, 2011

How can I assign the same function to lots of different buttons with different instances names? ie the following function needs to be assigned to all my "correct" buttons. ie, correctansnwer1, correctanswer2, etc etc.

Code: Select allObject(this).mainquestions.CorrectAnswer1.addEventListener(MouseEvent.CLICK,correct);
function correct (event:MouseEvent):void
{

[code]...

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ActionScript 2.0 :: Use To Recreate A Text Field With Lots Of Letter Mcs?

Apr 25, 2008

I've recently created a Super Text Transition class - its pretty much perfect, except theres on thing that niggles me.

It works by splitting up dynamic textfields into many movie clips, one for each letter - but I cant work out how to position the newly created letter movie clips (each containing a dynamic textfield with only one letter in them) in the right way so it looks exactly like the original text would in the textfield.

Im assuming Im not taking into account certain variables - between textWidth/textHeight, _width and _height of the letter movie clips, leading, letterSpacing blablabla. know the variables to use to recreate a text field with lots of letter mcs?

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Actionscript 3 :: Lots Of Movie Clips Make Flash Lags?

Jul 20, 2011

i created a game that has 96 still movieclips and seven more movieclips that basically move horizontally. The lag starts to rise if i add more and more moving movieclips. The game loop just basically, increment the x coordinate of the movieclips, so i don't think i have problems in the game loop.Is it normal the flash will lag once it has exceeded certain number of movieclips??if it's normal, what do you suggest to increase the game's performance?anyway, this is the update method from the game loop:

public function update():void
{
//cek kondisi untuk melakukan spawn char

[code].....

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ActionScript 3.0 :: Creating Click Handelers For Lots Of Objects Dynamically?

Mar 5, 2011

I need to add things to the stage and later they get removed, my first flash had a problem because when I removed things from the screen their click handeler didn't get removed, and was slowing the program down.So I've been trying to figure out the best way of making a thing and assigning a click handeler to it that I can remove later.

I've written this as a test piece of code .This basicaly makes 20 circles and adds a click handeler to each that knows which circles been clicked but it dosn't work.The error I get is

TypeError: Error #1006: value is not a function.
at test_fla::MainTimeline/addClicks()
at test_fla::MainTimeline/frame1()[code]......

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ActionScript 2.0 :: Displaying Lots Of Clickable Thumbnails Of Product Samples In Flash?

Apr 11, 2007

i've been batteling with this for over a week now and i've just been unsucessful. I wonder if someone has got a better solution/theory to solve my problem I am trying to make an online product selection in flash. So the user goes from stage 1 to 6 choosing different options.

The first stage is where they choose the material. I have over 100 different materials to display! I want to put them in a database so i can update it later and also apply filters on the display page, because each thumbnail needs to store the Picture url for thumnail and main picture, the name of the material, the Price range code, the Colour description, pattern description and the material description.

How can i achieve this?! I really have looked high and low for something that stores it on one page and filters can be applied. It just needs to fill a movie clip with as many thumbnails as it finds in the DB, whilst storing the information for each thumbnail. Eventually i would like to add a button below each thumbnail which says 'select this one' which then just sets a variable to the name of the thumnail button they clicked.

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Actionscript 3 :: Make Lots Of The Same Object Appear Randomly On The Screen Subject To Conditions And Keep Getting Errors?

Apr 18, 2010

I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something.

I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems:

[Cdoe]...

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ActionScript 3.0 :: Which Way Is Faster?

Sep 21, 2010

I am making a flash game and I am trying to make it as efficient as possible. I need to set a timer and then do something after the timer runs out.So, that being said I am wondering which method would be faster (or more efficient):Making a timer object and listening to the TimerEvent.TIMER_COMPLETE or in the ENTER_FRAME event of the game checking a Boolean (time) and then if it is true, incrementing a variable until that variable is equal to x, then performing the operations.

[Code]...

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ActionScript 3.0 :: Specifying Datatype Faster Than Not?

Apr 17, 2009

so as my title says. I'm wondering if specifying the datatype in actionscript 3 on variables actually makes code run faster

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Faster Flash Or Silverlight?

Dec 31, 2009

What is faster Flash or Silverlight? So I mean there is working Flash quake and Silverlight quake (not totally working yet)

So what is faster after all? Or Are they all same speed?

really need to know to get an idea on what it's better to start my cool programming project.

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Actionscript 3 :: Loading Lots Of Images And Its Done Asynchronous Which Make Browser To Frees During Loading

Feb 19, 2012

I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:

[Code]...

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