ActionScript: :: Array Limitations/ How To Handle Lots Of Data

Oct 19, 2010

I am running into trouble with a multidimensional array. This works well with up to about 2000 "sets"

var datasets:Array = new Array(
// one "set"
new Array(

[code]......

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I want to create an array of loaded xml for the following:

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[Code].....

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My xml data [URL]. I need to load this xml data through httpservice and in the handle result function I need to access the individual data like complaints.complaint.title using for loop function. I had tried this I couldn't get the result as I need

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I'm creating a scrollbar gallery from a tutorial on this site. Though I've completed the tutorial, and customised the gallery to my own needs, however I'm trying to make a very small change to it - and no matter what I do, keep running into problems. I'm trying to replace the rectangular handle with my own customised handle - a (20 x 20) 'circular' png image that I've imported into Flash, made a graphic and stored in the library (though I understand it can be imported using actionscript, like the other images in the gallery).

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I have an xml file (externally saved) that is similar to the following:

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I have bought Learning AS 3.0 (O'Reilly) but I have been having difficulty getting one of the tutorials to run. The tutorial shows how to record data from a microphone to a byte array, playback the saved data and save as a WAV file. For some reason, I can't get this working. When the swf runs, the Flash Settings screen doesn't pop up to request permission to access the microphone but I can still trace properties such as gain.

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I have No problems inserting data from flash to PHP into MySQL,it's sendind them back properlly.All I'd like to see happen is for one row of data to be inserted into a dynamic text field. here's what i've got if i access this php file, it prints out a vertical list from
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My data grid is displaying stale data, rather than the real time data available in it's data provider (array collection). I've tried refeshing the data in the collection, but that has no effect. Below is my code, does anyone see what could be the problem?

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I have this code inside my flash to name my navigation menu. Now I want to put this outside flash and load it via XML. How do save my different arrays into a variable for later use in my code?

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Code:
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Code:
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[Code].....

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Is there a way to make many movieclips change the same way, off the same line of code.. rather than having to write them all out seperatly?
 
eg.
 
If this was the original code...
 
clip1_mc.onRollOver = function () {
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[Code]....

The above doesn't work... but i'm wondering if anyone knows of a method that will work... saving me from having to write so much code in future?

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ActionScript 3.0 :: Working With Lots Of Movieclips At The Same Time?

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I'm a game developer and I have been (trying) to optimize an engine I'm making for my game. So far I have done almost every code trick there is (almost, because I'm not even close to be a professional programmer so I don't know how to do this perfectly )The game is working very smoothly now, I'm impressed, but its still generating some issues with MovieClips. When I load a new map, it loads up a movieclip that contains all the ingame objects (Screen). Inside, I add all the enemies, player and map elements I need. After that, I sort the index of the objects inside it by their position on Y.

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ActionScript 3.0 :: Lots Of Dynamic Sprites Faster

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I have made a for loop that makes lots of squares by making a fresh graphics object for each square:[code]Is there a better way to do it as this seems to cause massive slowdown as the game gets larger.Like if I use something from the library, I can just reuse it without making it every time (like = new telephone() ).Its like it reuses the image in each instance of the object.But is it possible to reuse in this way with shapes?

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Only recently have I understood that onEnterFrame creates a continuously-running program that runs at the same framerate as the movie (until you call a "delete enterFrame). So, if I have a bunch of these running at the same time will I see a big speed drop? I'm a bit leery about using onEnterFrame because of this. Are there any alternatives to this method? I haven't been able to find any (short of putting onClipEvent handlers on movie clips).

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We have made a simple button class that extends MovieClip, the purpose of which is to allow animated switching between lots of states. So far so good. Then we extended the simple button again to allow for a text field and resizing hit area. Still all good. Finally we extend our label button into an application specific type that alters the button's background image in a certain way. Everything seems pretty simple, right?

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