ActionScript 2.0 :: Lots Of OnEnterFrames Running Concurrently?

Jan 8, 2007

Only recently have I understood that onEnterFrame creates a continuously-running program that runs at the same framerate as the movie (until you call a "delete enterFrame). So, if I have a bunch of these running at the same time will I see a big speed drop? I'm a bit leery about using onEnterFrame because of this. Are there any alternatives to this method? I haven't been able to find any (short of putting onClipEvent handlers on movie clips).

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ActionScript 2.0 :: Multiple This.onEnterFrames At Once

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Is there some way to createdelete multiple this.onEnterFrames for the same element? Like if you wanted it to expand and fade out over time simultaneously but wanted it in 2 seperate functions, and to stop at 2 seperate points.

[Code]....

Both are applied to the same element so when one triggers the delete the other is also deleted. I tried making a dummy movieclip for each function to be the onEnterFrame trigger, but then I don't get to use This and I'm not sure how to pass which pic I'm on into the onEnterFrame if I do it that way.

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ActionScript 2.0 :: Two Functions Not Working Together OnEnterFrames

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I have two functions that work individually, but not together because they're both onEnterFrame functions for the same mc (which is not possible).

Here's the code from the mc "A" class file:
Code:
function onEnterFrame(){
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This works until the next function runs...
function removeA(){
if (this._x < 500){
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}} var strandID:Number
function connectT() {
[Code] .....

Explanation of code: mc "A" hits "strandT" and the two move together across the screen. Mc "A" needs to disappear when it hits x = 500.

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ActionScript 3.0 :: Calling 2 Functions Concurrently?

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ActionScript 3.0 :: Can't Load External Files Concurrently

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The following is from an application that uses the Welsh alphabet, loading in audio of each letter-sound and pushing them into an array (supposedly in alphabetical order) for later use. However, this fails to work correctly as they end up in the wrong order as the order in which they are pushed into the array is dictated by the order in which their load completes, not the order in which they were loaded.[code]...

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ActionScript 2.0 :: Call Functions Doesn't Neccessarily Delete OnEnterFrames

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I have been firing a few onEnterFrame functions depending on the users interaction. ie. animations/loading bars etc. Now I have been trying to streamline my code practice, so it's nice and efficient, and most importantly - I get to delete those onEnterFrame functions when they are complete. The way I call my functions doesn't neccessarily delete my onEnterFrames when they have completed their task. Sometimes it does, sometimes it don't.[code]Is there a more efficient way to get this dialogue to work? As if I start using this method to call a progress bar % and it is concerned with 'loading' something, then this onEnterFrame doesn't seem to work properly. For simple animations, it's ok.

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ActionScript 3.0 :: Stream And Play Back Concurrently While Staying In Sync (concurrent Playback - Buffering Percentage)?

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ActionScript 2.0 :: Lots Of Dynamic Text On The Fly?

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How would one go about this ?say you have a number of input text fields. and ppl feed their orders in.

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then once they are done it shows thier order..... without all the menu items.

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ActionScript 1/2 :: Changing Lots Of Movieclips At The Same Time?

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Is there a way to make many movieclips change the same way, off the same line of code.. rather than having to write them all out seperatly?
 
eg.
 
If this was the original code...
 
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[Code]....

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ActionScript 3.0 :: Working With Lots Of Movieclips At The Same Time?

May 14, 2010

I'm a game developer and I have been (trying) to optimize an engine I'm making for my game. So far I have done almost every code trick there is (almost, because I'm not even close to be a professional programmer so I don't know how to do this perfectly )The game is working very smoothly now, I'm impressed, but its still generating some issues with MovieClips. When I load a new map, it loads up a movieclip that contains all the ingame objects (Screen). Inside, I add all the enemies, player and map elements I need. After that, I sort the index of the objects inside it by their position on Y.

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ActionScript 3.0 :: Lots Of Dynamic Sprites Faster

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I have made a for loop that makes lots of squares by making a fresh graphics object for each square:[code]Is there a better way to do it as this seems to cause massive slowdown as the game gets larger.Like if I use something from the library, I can just reuse it without making it every time (like = new telephone() ).Its like it reuses the image in each instance of the object.But is it possible to reuse in this way with shapes?

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We have made a simple button class that extends MovieClip, the purpose of which is to allow animated switching between lots of states. So far so good. Then we extended the simple button again to allow for a text field and resizing hit area. Still all good. Finally we extend our label button into an application specific type that alters the button's background image in a certain way. Everything seems pretty simple, right?

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I'm having a hell of a time optimizing my loading sequence for a gallery site I'm working on. This is the way it works:

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[Code]...

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ActionScript 3.0 :: Making Lots Of Objects Appear Randomly - Keep Getting Errors?

Apr 18, 2010

I'm trying to get the program to generate a library object called "Enemy" on the screen when the conditions are met.

Here's the bit of the code which is causing me problems:

Code:
var army:Array;
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function AvoiderGame()
{

[Code].....

I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy"

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Professional :: One Parent.swf, Many Children, Lots Of Shared Assets?

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I'm doing an AS2 project with a parent.swf that loads many child_##.swf's. they each use identical buttons and other library assets.tried using Shared Library concept two different ways:

1 - created library.swf and used assets from it for child swf's ... no problem when child is played by itself, but when parent loads the child's, shared assets do not work,

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Making FishEye Menu With Lots Of Rows And Columns

Aug 24, 2009

I hired flash developer to make me fisheye menu with a lot of rows and columns, be he just can't make it, he says that it stuck and that it is slow when he tries to make a lots of rows and columns, is there any component in flash that could work with to make that.

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ActionScript: :: Array Limitations/ How To Handle Lots Of Data

Oct 19, 2010

I am running into trouble with a multidimensional array. This works well with up to about 2000 "sets"

var datasets:Array = new Array(
// one "set"
new Array(

[code]......

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ActionScript 2.0 :: Loading 5 Lots Of Randomly Chosen Xml Into An Array?

Aug 19, 2011

I want to create an array of loaded xml for the following:

ActionScript Code:
var xmlQuestions:XML = new XML();
System.useCodepage = true;

[Code].....

What I want to achieve is so I can load 5 different xmls and place them into an array. All 5 random xmls will be placed in an array then I wish to trace them

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Actionscript 3.0 :: Assigning A Function To Lots Of Button Instances?

Jun 7, 2011

How can I assign the same function to lots of different buttons with different instances names? ie the following function needs to be assigned to all my "correct" buttons. ie, correctansnwer1, correctanswer2, etc etc.

Code: Select allObject(this).mainquestions.CorrectAnswer1.addEventListener(MouseEvent.CLICK,correct);
function correct (event:MouseEvent):void
{

[code]...

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ActionScript 2.0 :: Use To Recreate A Text Field With Lots Of Letter Mcs?

Apr 25, 2008

I've recently created a Super Text Transition class - its pretty much perfect, except theres on thing that niggles me.

It works by splitting up dynamic textfields into many movie clips, one for each letter - but I cant work out how to position the newly created letter movie clips (each containing a dynamic textfield with only one letter in them) in the right way so it looks exactly like the original text would in the textfield.

Im assuming Im not taking into account certain variables - between textWidth/textHeight, _width and _height of the letter movie clips, leading, letterSpacing blablabla. know the variables to use to recreate a text field with lots of letter mcs?

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Actionscript 3 :: Lots Of Movie Clips Make Flash Lags?

Jul 20, 2011

i created a game that has 96 still movieclips and seven more movieclips that basically move horizontally. The lag starts to rise if i add more and more moving movieclips. The game loop just basically, increment the x coordinate of the movieclips, so i don't think i have problems in the game loop.Is it normal the flash will lag once it has exceeded certain number of movieclips??if it's normal, what do you suggest to increase the game's performance?anyway, this is the update method from the game loop:

public function update():void
{
//cek kondisi untuk melakukan spawn char

[code].....

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ActionScript 3.0 :: Creating Click Handelers For Lots Of Objects Dynamically?

Mar 5, 2011

I need to add things to the stage and later they get removed, my first flash had a problem because when I removed things from the screen their click handeler didn't get removed, and was slowing the program down.So I've been trying to figure out the best way of making a thing and assigning a click handeler to it that I can remove later.

I've written this as a test piece of code .This basicaly makes 20 circles and adds a click handeler to each that knows which circles been clicked but it dosn't work.The error I get is

TypeError: Error #1006: value is not a function.
at test_fla::MainTimeline/addClicks()
at test_fla::MainTimeline/frame1()[code]......

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ActionScript 2.0 :: Displaying Lots Of Clickable Thumbnails Of Product Samples In Flash?

Apr 11, 2007

i've been batteling with this for over a week now and i've just been unsucessful. I wonder if someone has got a better solution/theory to solve my problem I am trying to make an online product selection in flash. So the user goes from stage 1 to 6 choosing different options.

The first stage is where they choose the material. I have over 100 different materials to display! I want to put them in a database so i can update it later and also apply filters on the display page, because each thumbnail needs to store the Picture url for thumnail and main picture, the name of the material, the Price range code, the Colour description, pattern description and the material description.

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Actionscript 3 :: Make Lots Of The Same Object Appear Randomly On The Screen Subject To Conditions And Keep Getting Errors?

Apr 18, 2010

I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something.

I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems:

[Cdoe]...

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Actionscript 3 :: Loading Lots Of Images And Its Done Asynchronous Which Make Browser To Frees During Loading

Feb 19, 2012

I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:

[Code]...

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ActionScript 2.0 :: Changing Lots Of Movieclips Color And Border Color Separately?

Dec 23, 2008

I am in the making of a isometric level editor, and I have about 15 movie clips with more to come. I want to let people change the color of tiles to what they want from a list of colors, so how can I let them change the color of a tile dinamicly with actionscript so that it changes a tile's color while preserving changes of "shadows"? I mean I have let's say a cube and to make it look 3D I need to change each face to make a feeling of 3D and not a flat one.

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