I hired flash developer to make me fisheye menu with a lot of rows and columns, be he just can't make it, he says that it stuck and that it is slow when he tries to make a lots of rows and columns, is there any component in flash that could work with to make that.
Actually I want to create a fisheye effect for my portfolio site, I tried to do that but other links get overlap on previous link .While I rollover a button all other button should move away from the target button(active button).
Code: Select allimport caurina.transitions.*; var k:Array = new Array(); for (var i=0; i<5; i++) {
i was wondering if it's possible to invert columns and rows - I need the rows to become columns a columns to become rows.
[Code]...
Problem is becouse number of rows (1,2,3) is changed dynamically. I was trying to create new arrayCollection and use different variations of addItem but non of them works and I'm stuck. Maybe some of you know how to do this?
I have a 1 row, many column flex datagrid. I would like to turn the dataGrid on its side, so that the column headers become a single column running down and v.v. Is there a way to do that in the DataGrid? Or am I stuck manipulating the data presented to the grid?
I have an object like: x=y b=u o=p u=e w=p
And I'd like a control that is visually similar to that. Currently the datagrid displays the object as: x b o u w y u p e p Which is too horizontal for my case.
Any way using actionscript to tell the thumbnails loaded dynamically to load specifically by row or specifically by column or if there a way to have more control over how an xml gallery places each thumbnail in a grid?
I'm implementing an image gallery which presents assets as equally sized boxes that are forming a grid. I thought that I could easily achieve that by using the spark.layouts.TileLayout but unfortunately I have some additional requirements that I'm unable to implement with it.The general principal should to be to present as many boxes as possible within given space. The entire layout of the application is liquid and depends on the user's screen resolution.[code]I don't know the RequestedColumnCount or RequestedRowCount in advance as they depend on the available space, so the above code layouts all elements from left-to-right and then from top-to-bottom - which is as close as you can get from what I really want to achieve.This list of boxes should be cable of rendering fake paging. In reality it means that if the last visible row does not entirely fit the available space it should be moved to the next page.
To give you an example let's imagine that we have a list of 10 images. Each one is 10x10 px but my screen resolution only allows me to fit a grid 35x35 px. This means that one page is only capable of presenting 9 images in form of a 3x3 grid (as 5 px is not enough to present a full image). The 10th image should be then transferred to the second page.This is obviously not happening automatically with the code that I've pasted above as the TileLayout allows for displaying partially visible rows (in a form of a vertically scrolled list). I was wondering how I could achieve the behavior described above.If the above description does not sound logical please let me know so that I can adapt it (or include more details).
I have a thumbnail gallery that gets its images from an xml file, at the moment if there are more than 8 thumbs they go off the page to the right, I'd like to have it so they continue to load in rows and columns but I'm not sure how I'd do this? I limited the images in the xml to 8 and duplicated the mc and xml to get the look, but it needs to really be updatable from the one xml file. Heres the Actionscript-
I'm trying to position dynamically generated movie clips into rows and columns. Currently i've managed to position them side-by-side using the same ._y position. I would like to position them into a grid consisting of 25 columns and 16 rows, so mc 26 would sit beneath mc 1 etc...
I need to dynamically stack rows and colums of squares. That is easy enough. But i want to dynamically change the number of columns depending on the total number of squares. This way, i will always have a rectangular grid of squares. I can do this by using a series of if...then statments to check the total number of squares, but this is not a good solution as it will not scale infinately nor is it very adaptable to different layouts.
I susupect that there is a way to find a relationship between the number of squares and the number of columns needed to keep things in a rectangular shape... but it hurts my head to keep trying to figure it out with my limited math skills.
I am trying to figure out how to manage a Datagrid based on an XML object like this:
[Code]...
I will need to populate the Datagrid column names based on a different XML object and use the above XML to populate each of the column's rows. I currently am able to create the Datagrid and populate its column headers but I am unsure as to how to how to add the rows for each column. The above XML will be update with new row and column elements added and deleted. This, of course, will be bound to the Datagrid to show updates.
I've been trying to tweak the "image gallery + Bokel loader class" found on the laco web site. The image preloader is pretty nifty:
http:[url]....
I've added Previous/Next buttons which clients always seem to demand, and I've given the thumbnail buttons a static position (something I need to do). I'm having problems getting the buttons to stack in rows/columns though. I can't work with one long column or row of buttons - they need to be stacked in rows, say 6 buttons per row and 6 columns across so that there is a nice box arrangement to the buttons. But the way the functions are written its hard to make adjustments to the placement of clips.
I need to create a multidimensional array with a certain number of rows/columns from variables that store the number of rows/columns. For example say I have:
var r:int = 5; var c:int = 10;
I want a multidimensional array that has 5 rows and 10 columns, every space within the array filled with the value 0.
I have created a sliding menu. But that is static( the number of rows are fixed). i want to create a menu with the number of rows dynamic.I have attached the fla file here.
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL"; var numberOfGalleries:Number = 20; var thumbMarginX:Number = 163; var thumbMarginY:Number = 109;
Is there any way to disable a few columns for a particular row in flex datagrid?
I have a datagrid with about 10 or more columns, say for example a few column names are: Item Id, Item Name, Item Status and VerifiedState. Initially I want the column Verified State to be disabled.
Now When the value of the column, Item Status is Review Passed for a particular row, I want the column VerifiedState to be enabled and editable. Is that possible in Flex datagrid.
I am using a for loop which creates 4 panels inside a tabnavigator. the problem is the panels all display in a vertical row. I am wanting to have two panels in row one then another 2 panels under that in row two. Not 4 in a vertical line.
I have an ADG along with some other components in a VBox. The number of rows of items in the ADG is variable. I want the height of the ADG to be however tall it needs to be to show all the rows without scrolling. This is because I want the containing VBox to handle all the scrolling. The reason being, is because sometimes there is a horizontal scroll bar on the VBox, in this case you have to scroll all the way to the right to reveal the scroll bar for the ADG before you can scroll the ADG.
I'm currently modifying an xml menu found in the kirupa tutorials and Ive gotten stuck. I want the menu to filter into different columns depending on a xml node called type="". So far I have this but I cant seem to get my head around how to filter the menu.
Code:
GenerateMenu = function (container, name, x, y, depth, node_xml) { var currNode; var currItem; var currMenu = container.createEmptyMovieClip(name, depth);
[code]....
at the moment all I've tried to do is filter the menu with an if statement to only display the type node with "web" in them. As soon as I undestand how this is done I sohuld be albe to do the rest myself.
I'm creating an animated (in and out) drop down menu. I've managed to get the menu to open when the user mouses over, with the buttons all selectable. However I can't seem to find an efficient method of making the drop down menu close whenever the mouse is not over the menu. Actions:
I want to save remotely (on a database) the state (visible columns, columns width and order) of a Flex3 DataGrid.For width and visibility I can simply save them by accessing each column attribute.. But for the order? Do I have to create the dataGrid dynamically?
I am trying to apply a fisheye effect to a movie clip that has a tween along its "x" axis. Currently, everything is working.. ALMOST.
The fisheye effect is applied to the movieclip and the tween is applied to an object inside that movie clip, both the fisheye and tween work here. The problem is that when the object being tweened passes too far outside the "displacer" that is making the fisheye effect, it is dragging the displacer with it and causing an unwanted look[code]...
I want an area in my movie to act as a fisheye/lens effect which is on at all times and to distort the movieClip that will be moving behind it. Currently i am trying to modify the following code so that you dont have to CLICK the mouse to see the effect take place... it should just be on from the time the movie is opened. I tried the onLoad command but must not have had the code in the correct spot.
Im creating a viewing menu using the kind if fish eye method used from this site: [URL] (sorry for posting the link like that but sending the site is a lot easier than attatching all the files and I wasn't allowed to send a link till I had 50 posts, while I'm only on 5 now haha) I need to be able to stop the animation in mid flow so the selected image stays large while I move the mouse around, without a different image inlarging instead, and then have it moving again when I want. I am a complete noob to AS3 so I dont know if there is a simple way of doing this or if it's complicated.
I'm looking to make a fisheye effect on a textfield for a project. I've already found some code on the internet but it doesn't quite render how i'd like for it to (the text is pixelated and deformed, I want a nice round fisheye).