Flash :: ActionScript - Make A Fisheye Effect On A Textfield For A Project
Jun 3, 2011
I'm looking to make a fisheye effect on a textfield for a project. I've already found some code on the internet but it doesn't quite render how i'd like for it to (the text is pixelated and deformed, I want a nice round fisheye).
I am trying to apply a fisheye effect to a movie clip that has a tween along its "x" axis. Currently, everything is working.. ALMOST.
The fisheye effect is applied to the movieclip and the tween is applied to an object inside that movie clip, both the fisheye and tween work here. The problem is that when the object being tweened passes too far outside the "displacer" that is making the fisheye effect, it is dragging the displacer with it and causing an unwanted look[code]...
Actually I want to create a fisheye effect for my portfolio site, I tried to do that but other links get overlap on previous link .While I rollover a button all other button should move away from the target button(active button).
Code: Select allimport caurina.transitions.*; var k:Array = new Array(); for (var i=0; i<5; i++) {
I want an area in my movie to act as a fisheye/lens effect which is on at all times and to distort the movieClip that will be moving behind it. Currently i am trying to modify the following code so that you dont have to CLICK the mouse to see the effect take place... it should just be on from the time the movie is opened. I tried the onLoad command but must not have had the code in the correct spot.
I'm trying to update some TextField's style, eg. color, fontSize, fontFamily. I'm creating field by:
var textField:TextField = new TextField(); var style:StyleSheet = new StyleSheet(); style.parseCSS("p{color: #000000; fontFamily: System; fontSize: 20px;}"); textField.styleSheet = style;
I'm trying to make a preloader for a little flash project that involves re-assembling a load of rectangles to make up a pattern.Idea is that instead of the usual load bar i wanted to make use of this pattern that is relevant to the project and have it rebuild it self with these rectangles flying in from the side. So far I have got the tweening sorted using the tween class and staggered the 42 (yes took a little while, probably an easier way so let me know on that also) rectangles using 'setTimeout' so it releases each 100milliseconds after the one one before it. This probably the wrong way to do it but i wanted to check how it looked and this was the one way i knew how to do it.
I want to make it so that these rectangles fly in a complete the pattern once the loading has finished, but on a fast connection I don't want it to rush the animation but for a slow connection I obviously want it to adjust the release time and maybe even the travel speed to compensate.
I had an idea of maybe working out the percentage loaded divided by 42 and then run an if statement to see if that percentage for that segment had been reached before 100millseconds had passed, if 100 had passed then release the rectangle, if not then hold the rectangle until 100 m/s had passed. Not sure if that is the best way to do but that's why I'm looking for some suggestions from more experienced developers.
This is my first time using this forum. I have a question for anyone out there. I am trying to create a dust effect for my project. I have looked everywhere to get an answer on how to even approach it, but no help. The dust effect I want to create is when a piece of board hits the floor, dust flies or goes up and disappears.
where I can find a tutorial or information about how to make a fake 3d effect by using several layers that move at different speeds when you move the mouse. See [URL] projectx and click on 'Evolution of snowboarding'. Simulating 3d by moving three or more layers at different speeds related to mouse pointer offset from the center of the stage.
Im starting to learn about how RTMFP works in Flash, and I want to know what do I need to make this happen. I got this game, flash game, and I'd like to use RTMFP so other players can play versus/coop with each other.
Think of a RTS (Starcraft), I build units, some other guy do the same, and units fights with each other.
If I understand correctly, Cirrus is enough to make this happen, but I also heard some guys saying that FMS (Flash Media Server) is required for this, wich is, if Im correct, quite expensive at least for my low budget.
So, let say, I got N players, and they can connect with each other like in a regular RTS online game, is Cirrus enough for this?, or do I need to pay for FMS? I'd also want to record some data after the match is over, so I can give some points/gold/etc to each player
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
i want to make Flash Slidshow for my web ...but i dont know how. i wanted to make a flash effect which make front image into small pices and move from left to right ...like air taking them away and after 10 seconds in background we can see the other image....
I hired flash developer to make me fisheye menu with a lot of rows and columns, be he just can't make it, he says that it stuck and that it is slow when he tries to make a lots of rows and columns, is there any component in flash that could work with to make that.
Im creating a viewing menu using the kind if fish eye method used from this site: [URL] (sorry for posting the link like that but sending the site is a lot easier than attatching all the files and I wasn't allowed to send a link till I had 50 posts, while I'm only on 5 now haha) I need to be able to stop the animation in mid flow so the selected image stays large while I move the mouse around, without a different image inlarging instead, and then have it moving again when I want. I am a complete noob to AS3 so I dont know if there is a simple way of doing this or if it's complicated.
Is it possible to make page transition effect using flash MX. The entire home page is made using flash. When the user clicks on the links the page transition (that is like when we turn the pages in a book ) comes and next page comes.
Is it possible to make page transition effect using flash MX. The entire home page is made using flash. When the user clicks on the links the page transition (that is like when we turn the pages in a book ) comes and next page comes.
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
I'm using AS3 and Flash Cs5 and trying to make an opening door effect for a flash website.I used this code which seemed to work:
at[0].addEventListener(TweenEvent.MOTION_FINISH,goin); function goin(e:Event){ at.push(new Tween(door1,'z',Strong.easeIn,0,-300,3,true));[code].....
But now none of the actions on frame 6 will work now. Its like something in this codeis preventing actions from working in the goto frame. Ive tried stop(); and gotoandplay, and nothing seems to be working.
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
I have a movieclip within the "over" section of my button, which contains both an roll over and a roll out animation. My problem is that I cant seem to get flash to play the rollOut animation.
I placed the following code in the button itself
on (rollOut) { this.start_mc.gotoAndPlay("mouseOut");}
I tried setting up a function to find when the user rolls off the button but it didn't work either.
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
having a problem while drawing a complex combinations of TextFields into BitmapData in as3,The problem happens when i change the parent's (x,y) or (width, height) and the drawn object got a bad effect like left blur.[code]