AS3 :: Drawing TextField Into BitmapData Get A Bad Effect When Parent Get Moved?

Mar 17, 2011

having a problem while drawing a complex combinations of TextFields into BitmapData in as3,The problem happens when i change the parent's (x,y) or (width, height) and the drawn object got a bad effect like left blur.[code]

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Place Bitmapdata Drawing Over Content / Get Desired Effect

Apr 16, 2009

i am creating a very simple particle system. My only issue is trying to create a blurry trail effect on the particles in motion. I started by creating a large bitmap container, and applying a colormatrix filter and a blur filter . It seems to do the trick , but the issue now, is i have to make this container cover the stage, which has a two unwanted a effects:

-it's slower

-it covers all the content beneath. Perhaps my approach to creating trails is wrong?

i can post the whole class, but before i litter this post with long lines of code, is there a way to place a bitmapdata drawing over content and still get the desired effect. NOTE, if make transparency false in the bmdata, i loose the effect

View 2 Replies

ActionScript 3.0 :: Using BitmapData For Drawing Graphics?

Jun 23, 2010

I've seen the BitmapData object used for graphics a fair bit, especially in games. Many of these cases have done things in somewhat fundamentally different ways, and I was wondering what the best way generally is.

Method 1: Each animation frame is kept in a separate BitmapData object using an array.

Method 2: The animation is kept in a strip using a single BitmapData object and using the "sourceRect" parameter of copyPixels.

The draw and hitTest methods appear not to provide any "sourceRect" parameter. Most of the code I have seen using method 2 has worked around this by copying the bitmap frame into a temporary bitmap for these methods. This seems like quite a large processing overhead to me. Using method 1 this is generally not a problem, unless hitTest needs to be used with scaling and/or rotation, in which case a temporary transformed copy is still needed it seems as hitTest doesn't except a transformation.

I'm thinking method 1 is the better choice since it avoids having to make temporary copies for the most part, and I don't think it would waste much memory (just the duplicated width, height, etc values?). Is this generally true or is there a reason lots of people seem to do things the second way?

Also is there a better way to use hitTest for bitmaps that have been scaled, rotated, etc?

View 1 Replies

ActionScript 3.0 :: Drawing BitmapData To Bitmap?

May 8, 2009

what i need to do is basically a motion trail on a bitmap.

I want to continuously draw a bitmap onto itself while previous versions are faded into the background, similar to a smoke type effect.

View 1 Replies

ActionScript 3.0 :: Drawing Bitmapdata With Negative Top Left?

Apr 20, 2009

I wanted to use the well known method for turning your vector graphic into bitmaps.Ie, something like:

Code:
var bmd:BitmapData = new BitmapData(src.width, src.height)
bmd.draw(src);

[code].....

View 1 Replies

ActionScript 3.0 :: Drawing A Transparent BitmapData Error

Mar 16, 2010

I have a huge background bitmapdata with a corresponding grid. I'm trying to draw the two parts onto a different bitmapdata, but for some reason, the bitmap for the grid is overriding the bitmapdata of the background that is being drawn first. The grid seems to be making the entire third bitmapdata transparent for some reason.

My code for creating the background and corresponding grid:

Code:
viewWidth=stage.stageWidth;
viewHeight=stage.stageHeight;
bmdScreen=new BitmapData(viewWidth,viewHeight,true);

[Code].....

I want to draw a grid on top of the background I have. For some reason, the grid is making the background underneath it transparent.

View 1 Replies

ActionScript 3.0 :: Drawing Object In Rotated Container To BitmapData?

Feb 6, 2011

I have the following display hierarchy:- - container- - - objectI need to draw 'object' to a BitmapData instance which matches object.getBounds(stage) rectangle area. So the first part is easy:

ActionScript Code:
var rect:Rectangle = object.getBounds(stage);
var bmp:BitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);

[code]......

View 2 Replies

ActionScript 3.0 :: Create A Fade Effect For Dynamic TextField (content Of Textfield From XML File)?

Oct 5, 2011

I parse an xml file that his content is:

Code:
<?xml version="1.0" encoding="utf-8"?>
<operators>
<operator><name>OPerator1 </name></operator>

[Code].....

I display the name of operator in a TextField after parsing the xml file my problem is to loop through this different TextField with a fade effect.

View 0 Replies

ActionScript 3.0 :: Security Sandbox Violation While Drawing Video From CDN On BitmapData?

Mar 31, 2011

I'm getting this one: Error #2123: Security sandbox violation: BitmapData.draw

while I try to draw the image of a video from a rtmp server onto a BitmapData object. The workarounds I've found all apply to a SWF file being loaded from another domain. This involves having logic in that file.However, I see no possibility to place logic into the video and hardly have access to the (WOWZA) video server of which there are multiple and to me unknown ones at forehand due to the CDN's load balancing nature.

View 3 Replies

ActionScript 3.0 :: Flash Most Efficient BitmapData Grid Drawing With Alpha

Oct 14, 2010

I'm looking for the most efficient possible way of drawing an 8 x 4 grid (960x600 total size). Each square of the grid has a variable alpha and the grid is redrawn every enter frame. The problem is my application is doing a lot already and I'm looking for the most efficient way to execute this loop 32 times (possible more in fact) per frame without overloading processor.

Code:
private function init():void {
var dimensions : Array = [ 0, 0, 960, 600 ];
var gridRaw : Array = [ 8, 4 ];
var stageRect : Rectangle = new Rectangle( Number( dimensions[0] ), Number( dimensions[1] ), Number( dimensions[2] ), Number( dimensions[3] ) );
[Code] .....

I'm under the impression there could be better ways of drawing the shapes straight to BitmapData without using Sprites, or maybe I'm doing something wrong about memory usage as I can see memory going up and down in a cycle.

View 5 Replies

Actionscript 3 : :Improving Slow Performance Of Drawing Application Using BitmapData.draw()?

May 27, 2011

I am using a custom Flex skin to create an active blur/frosted glass effect on the background of floating Panels, TitleWindows, and other containers (similar to http:url....). There is a background image in the Application skin, and potentially any number of other components above and below the active blur component. Here's some relevant code within the skin:

public static const BLUR_FILTER :BlurFilter = new BlurFilter(16, 16, BitmapFilterQuality.HIGH);
private var _bitmapFill :BitmapFill = new BitmapFill;
private var _matrix :Matrix = new Matrix;[code]....

Unfortunately, the performance of this when the component is being resized, and especially when moved, is poor. There is noticeable drag delay and overall slowdown, and this is with only one popped-up TitleWindow in the test application. There is especially poor performance when components inside the TitleWindow are changed (button hover states, etc.)I've attempted to optimized a little bit by avoiding reinstantiation of the blur filter, bitmap fill, and matrix, but this has had little or no effect. I removed the blur at one point, just drawing the Application to a bitmap, and the performance is still poor, so it's clear that it's mostly the BitmapData.draw() call.

I've read about using scrollRect and cacheAsBitmap, but I'm not sure where to apply these properties (or other optimizations I'm not aware of) within the Application or its components.

View 2 Replies

ActionScript 2.0 :: Manipulate Bitmapdata To Get A Similar Effect

May 26, 2010

Can anyone help me manipulate bitmapdata to get a similar effect to the one shown here:URL...I have converted the contents of a movieclip into bitmapdata but haveno idea how you manipulate sections like that above. .

View 0 Replies

ActionScript 2.0 :: Effect Using The Drawing Api

Apr 18, 2004

[URL] This kind of `pulled down/up` effect, as soon as it loads the gray background kinda pulls/folds down this one also curves! also appears on some of the content boxes in the site, like a small strip at the bottom of the images when you click on partnership, adaptation and security.

View 5 Replies

ActionScript 2.0 :: Effect Using Drawing Api

Apr 18, 2004

url..This kind of `pulled down/up` effect, as soon as it loads the gray background kinda pulls/folds down this one also curves!I like this effect (though over used on the web realy, I think) any ideas/tips/tutorials on achiving this effect?Can you see what I mean ? also appears on some of the content boxes in the site, like a small strip at the bottom of the images when you click on partnership, adaptation and security.

View 5 Replies

ActionScript 3.0 :: Line Drawing Effect?

Apr 16, 2009

What I'd like is the ability to draw a line with the drawing tools in Flash, and have that line appear onscreen as if it were being drawn. I don't think there's a way to do that with the animation tools (I'd like to give it a go, but I have no idea, once I've drawn a line and converted it into a symbol, how I could access the anchor points and whatnot of said line to then do some funky stuff with curveTo, or whatever better solution is out there...

View 2 Replies

ActionScript 3.0 :: Textfield Painted Into Bitmapdata Bug ?

Jan 24, 2009

If I create a simple Textfield and place it on the stage, it looks good.If I take the same Textfield, and paint it into a BitmapData (first putting the Textfield into a Sprite so I can paint it), the resulting BitmapData is not the same, pixel for pixel, as the original textfield on the stage.refer to the attached image for a zoomed in view on the differences in the aliasing. What can I do to keep the two pixel-for-pixel identical?

Code:
private static function doTest( stg:Stage ):void
{
var tf:TextField = new TextField();[code]....

View 1 Replies

ActionScript 3.0 :: A Drip Effect For Drawing Surface

Sep 2, 2010

I would love to get some help or advice on how to create an effect in a drawing application. I want to build a drawing application, which is not that difficult. I've found several resources on these type of applications. What I want to do is "merge" 2 examples that I've found. This drawing application makes sense to me and I feel I can modify it to my liking. (sorry in advance I cant post links)

[Code]....

View 0 Replies

ActionScript 3.0 :: Super Quick Drawing Effect?

Apr 27, 2011

I want to end up with the following effect. Bitmap pencil quickly moves accross the canvas diagonally and reveals an image. The image itself is drawing so I kinda want to make the illusion that the pencil draws whatever is on it. I don't want the pencil to follow the actual line in the image just to ask like a mask and quickly reveal the picture. So I was wondering if there is any cleverer way to achieve this, instead of animating everything manually

View 1 Replies

Actionscript 3 :: Drawing - Recreate Such Effect Using Pixel Bender?

Jan 30, 2011

Effect is generally in mostly vertical with slight horizontal offsets looks like: often used by paintors in sky painting like here

View 1 Replies

ActionScript 2.0 :: Create Drawing Effect In Flash That Many Of Us Have Seen On Various Websites.

Jan 18, 2007

I want to create the drawing effect in Flash that many of us have seen on various websites.URL...I have an object already made in Fireworks. It's just a simple rounded rectangle with a 10 pixel stroke. I'm looking to draw the mask which in turn will give the impression to the user that the object is being drawn (because masks work in reverse).Right now, I have a version already done with a frame-by-frame slow erase of the mask. When played, it makes it look like the rectangle is being drawn. The problem is that it's just too shaky and jumpy. I need a more fluid animation which, like most things, can be done much better in ActionScript. I saw the Drawing API tutorial on Kirupa.com, but it doesn't show how to animate it and I definitely don't know enough AS to do it myself.

View 7 Replies

Actionscript 3 ::- Flash - Draw TextField To BitmapData With Rotation?

Sep 21, 2011

I want to draw text to a bitmapData and allow it to be rotated but rotating the text makes it disappear :(The code I am using resembles something like this :

var tf : TextField = new TextField();
tf.text = "testing";
var mat : Matrix = new Matrix();

[code]....

View 1 Replies

Flex :: Set An Effect's Duration As A Percentage Of Its Parent's?

Sep 16, 2010

When I'm building an composite animation, I'd like to specify the components as fractions of the parent, like so:

<s:Sequence id="example" duration="2000">
<s:Fade alphaFrom="0" alphaTo="1" duration="10%"/> <!-- not legal -->
<s:Scale scaleXTo="2" scaleYTo="2"/>

[Code]....

Is there a more declarative way to accomplish this? In the latter case, for instance, can I at least replace the variable slideTime with a direct reference to the parent's duration?

View 1 Replies

ActionScript 2.0 :: Function To Effect Parent Of Triggering MC?

Mar 20, 2007

I have 1 MC with another MC inside it. That MC is triggering a function that is called for when a third Mc is in hitTest wich affects the first MC. How to get make the function to effect the parent of the triggering MC?

View 1 Replies

ActionScript 3.0 :: Cross Fade Effect - Changing Parent Of Object

Oct 20, 2009

I'm trying to do a cross-fade effect for my gallery. To do that, I'm using two movieclips, one that holds the image currently displayed, and another one that holds the image that should be displayed next. When the coming image is loaded, the cross-fade effect should happen, the container that holds the image that was on stage should be cleared out, then the image in the other container should be displaced to the former container.

Here's my code so far:
function loadFirstImage():void {
imageLoader = new Loader();
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, addFirstImage);
imageLoader.load(new URLRequest(myImages[0].url));
currentImage = new MovieClip();
[Code] .....

View 8 Replies

Flex :: Play Resize Effect On Parent Before Adding Child To It

Apr 19, 2010

I have a panel with a button in it. Clicking on the button will direct the panel to state "State2" adding another two buttons into the panel. During the state change, I want the panel to resize first and then show the newly added two buttons, so I applied transitions onto the state change.

My question is:

If I put the two buttons within a HBox directly under the addChild tag, it works fine. However, if I create a new component with the same code (HBox with two buttons in it) and then add the new component to the panel (Comp in the code commented), it won't show the resize effect.

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*">

[Code].....

View 1 Replies

ActionScript 3.0 :: Center Textfield To Parent?

Dec 10, 2010

I am trying to center the Textfield in the center so the text is always in the middle of the parent no mater what the text length is. so i have.

var text:TextField = new TextField();
text.text = getName();
addChild(text);
text.x -= text.width/2

This doesn't work, Does anyone know how to do it?

View 4 Replies

ActionScript 3.0 :: Textfield Not Visible In Parent Sprite?

Jul 27, 2010

Given this:

PHP Code:

var container:Sprite = new Sprite();
var _myriad = new _Myriad();
var tff:TextFormat = new TextFormat(_myriad.fontName, 24);

[Code]....

...why is it that I can see my text when I do this:

PHP Code:

addChild(tf); 

but I can't see my text when I do this:

PHP Code:

container.addChild(tf); 

View 2 Replies

ActionScript 3.0 :: Pass The Loaded Value To A Textfield Within The Parent Object?

Sep 23, 2008

I have instantiated an instance of a class that performs a URLload action. When that is complete I want to pass the loaded value to a textfield within the parent object. How do I pass the value out of the instantiated object to the parent object's textfield ?

View 3 Replies

Actionscript 3 :: Get BitmapData From A DisplayObject Included Transparent Area, And Effect Area

Aug 5, 2011

I have this function:

public static function cloneDpObj(target:DisplayObject):Bitmap
{
var duplicate:Bitmap;

[code]....

to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.

It can get bitmap from the target object, but it seem don't get all the area of the image.

By give the width and height of target object, but the target object in design was applied by Glow Effect, so my question can we get the all view of bitmapdata from a displayobject?

View 4 Replies

AS3 :: Flash - Setting Dynamic TextField.text From A Parent MovieClip?

Mar 4, 2010

I have a MovieClip that has a Dynamic TextField: let's call the instance of the field txtName. I want to set the text field on the fly for txtName, so I add a little ActionScript (3!) that does it nice and easily: txtName.text = "Foo";reat. Now why isn't it working when I try the same thing from a parent MovieClip which contains the MovieClip that has the dynamic text? Example:Child MovieClip with TextField ActionScript 3 in Frame #1:

//------
function SetText(str:String):void {
txtName.text = str;

[code].....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved