ActionScript 2.0 :: Function To Effect Parent Of Triggering MC?
Mar 20, 2007
I have 1 MC with another MC inside it. That MC is triggering a function that is called for when a third Mc is in hitTest wich affects the first MC. How to get make the function to effect the parent of the triggering MC?
View 1 Replies
Similar Posts:
Dec 21, 2011
I am trying to write a custom class for image loading.
public function imageLoader(url:String, mc:MovieClip):void {
loader = new Loader();
loader.load(new URLRequest(url));
[Code]....
I ll get the events in these listeners in the loadImage class. But i want to trigger a function in the calling class or root or stage, when these loader events are fired.
View 2 Replies
Jan 25, 2012
I am trying to create a project where I have a homemade button with a label component inside converted to a MovieClip. I have added an event listener, which triggers successfully when I move into the MovieClip, but retriggers when I move into the label within the MovieClip. Is there anyway to tell it to stop retriggering and act as a single MovieClip, or would it be simpler to break down and just try to customize the Button component?
Here is a sample of what I'm trying to do:
Code:
import flash.events.Event;
btBox.addEventListener(MouseEvent.CLICK, funcClick)
btBox.addEventListener(MouseEvent.MOUSE_OVER, funcClick)
btBox.addEventListener(MouseEvent.MOUSE_OUT, funcClick)
[Code]......
Notice how it thinks I mouseOut of btBox when the mouse went over the label, and went back to the btBox after I left the Label.
View 4 Replies
Jan 27, 2010
I have a function that i want to trigger AFTER the current function has completed.
My current code is:
Code:
public function addNewSquare():void {
addChild(square);
square.x = 250;
[Code]....
I want 'swicthToRelease' to fire after the function completes. Is there any way to do this or is using a TIMER the only way?
View 2 Replies
May 4, 2010
I have an embedded movie playing in a timeline. At the last frame I want it to play a function-
View 5 Replies
Mar 16, 2011
I am trying to build a simple application. The first phase is selecting to upload a file from the user desktop or from the site's gallery.
The question is if the user chose to upload from the gallery, say, go to an PHP page gallery, choose a photo and then redirected to the Flash app. How would you trigger the Flash up to know there was an image chosen and it should load it?
Does PHP send a variable or create an XML based on a choice and pass it via Flash variable, or does it need JavaScript to tell Flash that if the Flash var is not empty run this function?
View 1 Replies
Oct 11, 2009
I have a swf that I'm compiling for flash player 9. There's a few text fields on it that are selectable. When the page first loads, I want the first field to already be highlighted and ready for input.I've added this in the main function, and it works when I run the debugger or load it on my windows machine:[code]However, when I run the same swf on my linux machine the first field doesn't "highlight" until I click somewhere on the screen. Must be a linux thing.What's an alternate method to trigger an event when the stage has finished loading that I can try?
View 5 Replies
Jul 30, 2005
is it possible to trigger a function via externally loaded text?
So, let's say I have some kind of a news reader, and I wan't a couple of buttons in there: "next" & "previous". Is there some kind of tag I could use, to make some of the extrenally loaded text, to trigger my "next" & "previous" functions - and if there is, then, what would that tag look like?
View 2 Replies
Jul 3, 2009
I am trying to figure out a way to be able to trigger an event which will display a message. The only thing is that the date function does not seem to be equipped with the ability to set events to it. I read the reference to it on the Flash support site and it seems as it is usually only used for date stuff.
I downloaded a digital clock, but it seems as that is based on diffrent principals as it was simply iterating throught the if stmts
[Code]...
View 7 Replies
Apr 12, 2011
in my project, im loading in a external swf, its a panorama beeing the menu, the buttons on that panorama trigger, everything ok..anyway, ive got another loader for the content that the clicked buttons trigger, works out as well (after long days trying and trying).the problem now is, that loader is sending the content constantly instead of just once when clicked. this makes the flashplayer load the requested url load constantly and flooding the memoryhat d be the code (the critical part [at least i think so] starts at //WINDOW Variables):
Code:
import flash.events.MouseEvent;
import flash.display.Loader;
[code].....
View 2 Replies
Feb 22, 2011
The Following code seems to only be working when i have editable="true" on the Advanced Data Grid. But I don't want it it be editable.
The docs don't say anything about it needing to be editable, and i dont see why it should need to be.
[URL]
a_data_list.addEventListener(AdvancedDataGridEvent.ITEM_FOCUS_IN, clickedRow);
public function clickedRow(event:AdvancedDataGridEvent):void
{
trace("datagrid line was clicked");
}
View 2 Replies
Oct 2, 2009
In my class i've got something like this:
[Code]...
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
View 3 Replies
Aug 9, 2011
Overview: I'm creating a menu where buttons have a sub-menu that pops-up when you hover over the main buttons. The menu will eventually be populated by scanning labels in the timeline, and that seems to be working fine so far. Everything works good enough except you can't move your mouse up and down a popped-up sub-menu without the mouse_out function triggering. The mouse_out listener seems to be applied to all individual sub-buttons when I'd like it to apply only to the parent MC container of each sub-menu.
Is there a problem with the way I'm assigning sub-buttons to container MC's ? I've explored using an array to store the MC's as well, but still had the same listener issue. Could someone look at my FLA? If you do a find for "PROBLEM", that is a good place to start.
View 1 Replies
Sep 16, 2010
When I'm building an composite animation, I'd like to specify the components as fractions of the parent, like so:
<s:Sequence id="example" duration="2000">
<s:Fade alphaFrom="0" alphaTo="1" duration="10%"/> <!-- not legal -->
<s:Scale scaleXTo="2" scaleYTo="2"/>
[Code]....
Is there a more declarative way to accomplish this? In the latter case, for instance, can I at least replace the variable slideTime with a direct reference to the parent's duration?
View 1 Replies
Mar 17, 2011
having a problem while drawing a complex combinations of TextFields into BitmapData in as3,The problem happens when i change the parent's (x,y) or (width, height) and the drawn object got a bad effect like left blur.[code]
View 3 Replies
Oct 20, 2009
I'm trying to do a cross-fade effect for my gallery. To do that, I'm using two movieclips, one that holds the image currently displayed, and another one that holds the image that should be displayed next. When the coming image is loaded, the cross-fade effect should happen, the container that holds the image that was on stage should be cleared out, then the image in the other container should be displaced to the former container.
Here's my code so far:
function loadFirstImage():void {
imageLoader = new Loader();
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, addFirstImage);
imageLoader.load(new URLRequest(myImages[0].url));
currentImage = new MovieClip();
[Code] .....
View 8 Replies
Apr 19, 2010
I have a panel with a button in it. Clicking on the button will direct the panel to state "State2" adding another two buttons into the panel. During the state change, I want the panel to resize first and then show the newly added two buttons, so I applied transitions onto the state change.
My question is:
If I put the two buttons within a HBox directly under the addChild tag, it works fine. However, if I create a new component with the same code (HBox with two buttons in it) and then add the new component to the panel (Comp in the code commented), it won't show the resize effect.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*">
[Code].....
View 1 Replies
Jul 29, 2010
Is it possible to access a function within a function in a parent swf from a loaded swf?
View 6 Replies
Feb 5, 2010
[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
View 2 Replies
Mar 23, 2009
I'm having trouble adjusting to the way functions pass in AS3. How come when I say "this" it doesn't know I'm refering to AudioTrack?
PHP Code:
var AudioTrack:Object = new Object();
AudioTrack.myVar = "Hello";
AudioTrack.onComplete = function(){
[Code]....
View 2 Replies
May 11, 2009
new to actionScript and trying to finish my final project, and i'm banging my head on a brick wall now, my question may be easy for some pros, basically i've loaded an external swf from a button at main.swf
[Code]...
this works fine. then i'm trying to disable the button function while the swf is loaded. I add another eventListener to the same button. function disableMenu( e:MouseEvent ):void { button1.mouseEnabled = false;}
that works too. ok now comes the problem. I have a close button on my child swf("content1.swf) to close itself and returen to main swf. but I want the button on main.swf to work again. so at the close button I add another eventListener hope to enable the menu. (note this is on the child swf!)
[Code]...
View 13 Replies
Aug 5, 2009
I have two movies... main.swf and content.swf, and I'm trying to call a function in my main.swf from my content.swf. Here is the code..
//function in main.swf
function appear (event:MouseEvent):void{
TweenLite.to(title1, 1, {autoAlpha:1, overwrite:false});
[Code].....
I got an error message as soon as i click on close_btn. It says appear() is not a property or method.
View 0 Replies
Aug 13, 2009
I've created a Preloader.as class. When the preloader finishes loading, I'd like it to call a function from it's parent (the document class).This is the error I get:
Code:
1119: Access of possibly undefined property startApp through a reference with static type flash.display:DisplayObjectContainer.
[code].....
View 9 Replies
Jan 29, 2010
i have a swf that loads a swf that loads one swf into that one. i need the final swf (child, child) to be able to call a function on the first swf (parent)
i have tried this:
if(MovieClip(parent.parent.parent)!=null){MovieCli p(parent.parent.parent).parentFunctionCall();}
[Code].....
View 0 Replies
Apr 13, 2010
So, my problem, I have a Parent swf file that loads a bunch of smaller swf files. When I click on a button in one of these loaded swf files, I want to be able to call a function from the parent swf. Once called, the function manipulates things MC's within the parent swf.
View 2 Replies
Oct 5, 2005
Well- actually, my problem is a bit more abstract than this thread's title suggests..ere's the setup:I have a parent function (called "Game") with a couple of subfunctions.There is one subfunction ("Game.prototype.spawnBonus") that, as the name suggests, spawns a Bonus Item by duplicating a movieclip.The duplicate movieclip is created on "_root"-level and has an onEnterFrame attached to it that checks whether a certain stage is met (all this works).Now the problem is, when the case is met, I need to access a subfunction of "Game" and pass it the MC's ID to fade out the Bonus Item. Like so:[AS]Game.prototype.fadeBonus =
function(number) {
// just some stuff to fade out the MC with the number
// passed through the value "number". This works well,
[code].....
View 3 Replies
Mar 7, 2009
I have a function (let's call it testFunction for right now ) on the actions layer in the main timeline There is a movie clip with 15 frames long in the library
i want to add a child of the movie clip on the stage, and call testFunction when it finishes playing
how can i do? i tried to call it in the child but nothing works
Or, is there any way to show child on the stage for only a period of time like 1 second and then remove it automaticly?
View 1 Replies
May 12, 2009
new to actionScript and trying to finish my final project, and i'm banging my head on a brick wall now, my question may be easy for some pros,[code]this child swf is loaded from xml. and the close button is created by using AS file. The "button1" is just on the stage of the main swf. Maybe these make some difference so i can't just point it back using (root)?Any idea how do I resolve this? Or am I not supposedd to do it this way at all?
View 2 Replies
Sep 19, 2009
In actions in my .fla file I create a new object of a class (addChild) which is in an separate .as file. Now, in my .as file I want to call a function in the .fla file. This should be the parent right? So, I try parent.correct(); which does not work. I get the error #1061 (call to a possibly undefined method). However, when I do this:
var par:* = parent;
par.correct();
Everything works. Why is this?
View 3 Replies
Jan 29, 2010
i have a swf that loads a swf that loads one swf into that one. i need the final swf (child, child) to be able to call a function on the first swf (parent)
i have tried this:
if(MovieClip(parent.parent.parent)!=null){MovieCli p(parent.parent.parent).parentFunctionCall();}
[Code]....
View 2 Replies