ActionScript 3.0 :: Triggering A Function After Another Function?

Jan 27, 2010

I have a function that i want to trigger AFTER the current function has completed.

My current code is:

Code:
public function addNewSquare():void {
addChild(square);
square.x = 250;

[Code]....

I want 'swicthToRelease' to fire after the function completes. Is there any way to do this or is using a TIMER the only way?

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