ActionScript 3.0 :: Triggering A Function After Another Function?
Jan 27, 2010
I have a function that i want to trigger AFTER the current function has completed.
My current code is:
Code:
public function addNewSquare():void {
addChild(square);
square.x = 250;
[Code]....
I want 'swicthToRelease' to fire after the function completes. Is there any way to do this or is using a TIMER the only way?
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[Code]...
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Code:
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[code].....
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[URL]
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In my class i've got something like this:
[Code]...
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[code].....
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is it possible to write a function to move an object and then call that function on a clip event for instance
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}
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[Code]...
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Look at this example:
Code:
package {
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[code]....
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[Code]...
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[Code]...
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ActionScript Code:
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this array that function return.
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[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
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[Code]...
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package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
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Example:
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[Code]....
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I'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
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[Code]....
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I am working with AS3 to build a very simple mp3 player on my site. So far the play and pause button work fine, but when I try to move the slider then click the pause button, it doesn't pause, and then clicking the play button again causes it to play a new file.I'm assuming that for some reason when I call the playMp3 function from my MouseEvent, it's within an object or something and not at the root, so it's like loading a new sound file, but I don't know how to fix that.URL...
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this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
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var speed:int = 4;
addEventListener(Event.ENTER_FRAME,MoveRight);
function MoveRight(event:Event):void{
[code]......
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