ActionScript 3.0 :: Triggering Events With Date Function (addEventListener)?
Jul 3, 2009
I am trying to figure out a way to be able to trigger an event which will display a message. The only thing is that the date function does not seem to be equipped with the ability to set events to it. I read the reference to it on the Flash support site and it seems as it is usually only used for date stuff.
I downloaded a digital clock, but it seems as that is based on diffrent principals as it was simply iterating throught the if stmts
A made a class to make thumbs from loaded images. I add a listener to every thumb to trigger a event in the main swf. Already found 'dispatchEvent' But I can't seen to find a way to see what thumb called the event.
I need this info to apply some tween's to the thumb triggering the event
I'm attempting to make a point and click game for a University assignment and I wondered if anyone could advise the best/easiest way to trigger events in a particular order. For instance, before the user can continue from one side of the screen to the other he has to click to flick a switch, lower a platform and lower a bridge...
I need some scripts for the countdown with a current date like 01.30.2009 to count down to meet the deadline - 04.16.2009. how to do that except I can only build a very simple countdown.
Is there a way to listen movie clips itself for keyboard events instead of stage.addEventListener ??I work on a project a kind of game and ı need mymovie clips on stage rotate with keyboard events such as KEY_DOWN key.code LEFT or RIGHT.I tried to add event listener my MC but it didn't work.If I listen to stage every Movie Clip in my stage start rotation same as the others.What should I do? Here is my codes
I am trying to build a simple application. The first phase is selecting to upload a file from the user desktop or from the site's gallery.
The question is if the user chose to upload from the gallery, say, go to an PHP page gallery, choose a photo and then redirected to the Flash app. How would you trigger the Flash up to know there was an image chosen and it should load it?
Does PHP send a variable or create an XML based on a choice and pass it via Flash variable, or does it need JavaScript to tell Flash that if the Flash var is not empty run this function?
I have a swf that I'm compiling for flash player 9. There's a few text fields on it that are selectable. When the page first loads, I want the first field to already be highlighted and ready for input.I've added this in the main function, and it works when I run the debugger or load it on my windows machine:[code]However, when I run the same swf on my linux machine the first field doesn't "highlight" until I click somewhere on the screen. Must be a linux thing.What's an alternate method to trigger an event when the stage has finished loading that I can try?
is it possible to trigger a function via externally loaded text?
So, let's say I have some kind of a news reader, and I wan't a couple of buttons in there: "next" & "previous". Is there some kind of tag I could use, to make some of the extrenally loaded text, to trigger my "next" & "previous" functions - and if there is, then, what would that tag look like?
I have 1 MC with another MC inside it. That MC is triggering a function that is called for when a third Mc is in hitTest wich affects the first MC. How to get make the function to effect the parent of the triggering MC?
in my project, im loading in a external swf, its a panorama beeing the menu, the buttons on that panorama trigger, everything ok..anyway, ive got another loader for the content that the clicked buttons trigger, works out as well (after long days trying and trying).the problem now is, that loader is sending the content constantly instead of just once when clicked. this makes the flashplayer load the requested url load constantly and flooding the memoryhat d be the code (the critical part [at least i think so] starts at //WINDOW Variables):
The Following code seems to only be working when i have editable="true" on the Advanced Data Grid. But I don't want it it be editable.
The docs don't say anything about it needing to be editable, and i dont see why it should need to be.
[URL]
a_data_list.addEventListener(AdvancedDataGridEvent.ITEM_FOCUS_IN, clickedRow); public function clickedRow(event:AdvancedDataGridEvent):void { trace("datagrid line was clicked"); }
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
Overview: I'm creating a menu where buttons have a sub-menu that pops-up when you hover over the main buttons. The menu will eventually be populated by scanning labels in the timeline, and that seems to be working fine so far. Everything works good enough except you can't move your mouse up and down a popped-up sub-menu without the mouse_out function triggering. The mouse_out listener seems to be applied to all individual sub-buttons when I'd like it to apply only to the parent MC container of each sub-menu.
Is there a problem with the way I'm assigning sub-buttons to container MC's ? I've explored using an array to store the MC's as well, but still had the same listener issue. Could someone look at my FLA? If you do a find for "PROBLEM", that is a good place to start.
I have 2 methods in a class and 2 properties. The first method fetchXMLData() gets data from an XML file. In the addEventListener method on the urlLoader object, I pass it a listener which tries to set the returned data to the xmlData property. However, it never sets it, and I know the data comes back because I can alert out urlLoader.data using the mx.controls.Alert component.
I have a script that contains: an array of movieclips -> MaxBallArr another array of movieclips -> MaxBallLrg an array of textfields -> MaxToolTipArr a library movie clip -> max_box
I'm trying to gather them some how in an addEventListener which worked fine in that way:
How to pass a value to a function while its calling thru 'Montion_change' or 'Motion_Finish' or ....
here I try to pass a value to "tweenEvent function" while that function called... i m using a private variable inside 'mainfunction' (dont tell create that variable out the function ), i just assigning a string value to that variable. after this, i m starting a tween and when the tween started calling 'tweenFunction' using addEventListener,
Inside 'tweenFunction' function, i try to trace the 'Name' variable which is inside the mainfunction... not working
I'm working on tabs that display different carousel type galleries with previous and next buttons. So, I've got a function that is being called by these tabs and is passed an array based on which tab is selected. Inside of that function, I'm adding an eventListener to the previous and next buttons and using a callback function that works based on the number of items in the array that was passed through the function call. I was running into some strange happenings and using trace statements. Here's what I find: The first call to the function works and traces correctly. The second call traces 2 trace statements; the 3rd call traces 3 statements and so forth. So, I'm assuming that each call is adding another event listener to the buttons.
Here's a condensed version of the function in question: Code: Select allfunction loadgallery(picArray){ /* Image Loading code here */ var totalPics = picArray.length; var picNum = 0; next_button.addEventListener(MouseEvent.CLICK, nextPic); function nextPic (e:MouseEvent):void{ picNum++; /* Tween actions here */ trace("picNum: " + picNum); //this traces 1x first time, 2x second, 3x third, etc. }}
Do I need to remove the event listener from the next_button? If so, what's the best way to do that? Or does someone see something else that I"m overlooking? I tried removing the event listener at the beginning of the function, but failed.
Here I've got this bit of code that works alright, but I would prefer to have the parameters that are being sent through myTween.tweenMe(_text, 40, 300, 150, 100, 4000) originate instead with the call to tweenerIt. The problem seems to be that the tweenerIt function needs to receive the e:Event parameter, which is some sort of 'behind the scenes' type of thing that I don't fully understand. If I try putting ... _text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt(_text, 40, 300, 150, 100, 4000) and then something like.. private function tweenerIt(param1, param2, param3, etc..., e:Event):void, it doesn't work.
Code: _text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt); } private function tweenerIt(e:Event):void {
How to pass a value to a function while its calling thru 'Montion_change' or 'Motion_Finish' or ....here I try to pass a value to "tweenEvent function" while that function called... i m using a private variable inside 'mainfunction' (dont tell create that variable out the function ), i just assigning a string value to that variable. after this, i m starting a tween and when the tween started calling 'tweenFunction' using addEventListener,
Inside 'tweenFunction' function, i try to trace the 'Name' variable which is inside the mainfunction... not working.Here my code....
import fl.transitions.*; import fl.transitions.easing.*; function mainFunction() {[code].....
I have a script that contains:an array of movieclips -> MaxBallArranother array of movieclips -> MaxBallLrgan array of textfields -> MaxToolTipArra library movie clip -> max_boxI'm trying to gather them some how in an addEventListener which worked fine in that way:
I wrote the following function ActionScript Code: block_marketing.addEventListener(MouseEvent.MOUSE_OVER, moveout); block_marketing.addEventListener(MouseEvent.MOUSE_OUT, moveout); var blockmarketingxoriginal = block_marketing.x; function moveout(m:MovieClip, originalpos:Number, e:MouseEvent){ var xfuture = m.x + 40; [Code] ..... How to get the addEventListener command to output to the moveout function?