ActionScript 3.0 :: Triggering Events With Date Function (addEventListener)?

Jul 3, 2009

I am trying to figure out a way to be able to trigger an event which will display a message. The only thing is that the date function does not seem to be equipped with the ability to set events to it. I read the reference to it on the Flash support site and it seems as it is usually only used for date stuff.
 
I downloaded a digital clock, but it seems as that is based on diffrent principals as it was simply iterating throught the if stmts

[Code]...

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A made a class to make thumbs from loaded images. I add a listener to every thumb to trigger a event in the main swf. Already found 'dispatchEvent' But I can't seen to find a way to see what thumb called the event.

I need this info to apply some tween's to the thumb triggering the event

Here you have the code from the class

Code:
package classlibrary{
import flash.events.Event;
import flash.events.MouseEvent;

[Code].....

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Mar 13, 2012

I'm attempting to make a point and click game for a University assignment and I wondered if anyone could advise the best/easiest way to trigger events in a particular order. For instance, before the user can continue from one side of the screen to the other he has to click to flick a switch, lower a platform and lower a bridge...

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Its possible addeventlisterne with two or more listerners? I have this code...

Box_01.addEventListener(MouseEvent.CLICK,clickVid) ;
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[Code]....

But the buttons go of "box_01" to "box_15" and the code was very long. Is there any way to put more than one listener for each event? Example:

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I need some scripts for the countdown with a current date like 01.30.2009 to count down to meet the deadline - 04.16.2009. how to do that except I can only build a very simple countdown.

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ActionScript 3.0 :: Listen Movie Clips Itself For Keyboard Events Instead Of Stage.addEventListener?

Dec 3, 2009

Is there a way to listen movie clips itself for keyboard events instead of stage.addEventListener ??I work on a project a kind of game and ı need mymovie clips on stage rotate with keyboard events such as KEY_DOWN key.code LEFT or RIGHT.I tried to add event listener my MC but it didn't work.If I listen to stage every Movie Clip in my stage start rotation same as the others.What should I do? Here is my codes

[Code].....

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Jan 26, 2010

I was wondering if anyone has came up with a way to float html elements, with some content, over .swf without triggering any flash events.

In my case the problem is I have flash map, and drop down menu on top of it.

I simplified this into the following example:

[URL]

If you mouseover any elements in gray box, you will see that stuff behind it, in a flash file, triggers hover effects.

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Jan 27, 2010

I have a function that i want to trigger AFTER the current function has completed.

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Code:
public function addNewSquare():void {
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[Code]....

I want 'swicthToRelease' to fire after the function completes. Is there any way to do this or is using a TIMER the only way?

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I am trying to build a simple application. The first phase is selecting to upload a file from the user desktop or from the site's gallery.

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I have designed an advent calendar with buttons that open the windows.

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ActionScript 3.0 :: Triggering Function When Stage Has Loaded

Oct 11, 2009

I have a swf that I'm compiling for flash player 9. There's a few text fields on it that are selectable. When the page first loads, I want the first field to already be highlighted and ready for input.I've added this in the main function, and it works when I run the debugger or load it on my windows machine:[code]However, when I run the same swf on my linux machine the first field doesn't "highlight" until I click somewhere on the screen. Must be a linux thing.What's an alternate method to trigger an event when the stage has finished loading that I can try?

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ActionScript 2.0 :: Triggering A Function With External Text?

Jul 30, 2005

is it possible to trigger a function via externally loaded text?

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ActionScript 2.0 :: Function To Effect Parent Of Triggering MC?

Mar 20, 2007

I have 1 MC with another MC inside it. That MC is triggering a function that is called for when a third Mc is in hitTest wich affects the first MC. How to get make the function to effect the parent of the triggering MC?

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ActionScript 3.0 :: Prevent Function From Triggering Constantly >> Memoryflood?

Apr 12, 2011

in my project, im loading in a external swf, its a panorama beeing the menu, the buttons on that panorama trigger, everything ok..anyway, ive got another loader for the content that the clicked buttons trigger, works out as well (after long days trying and trying).the problem now is, that loader is sending the content constantly instead of just once when clicked. this makes the flashplayer load the requested url load constantly and flooding the memoryhat d be the code (the critical part [at least i think so] starts at //WINDOW Variables):

Code:
import flash.events.MouseEvent;
import flash.display.Loader;

[code].....

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Flex :: Triggering Function Event On Selecting A Row In An Advanced Data Grid

Feb 22, 2011

The Following code seems to only be working when i have editable="true" on the Advanced Data Grid. But I don't want it it be editable.

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[URL]

a_data_list.addEventListener(AdvancedDataGridEvent.ITEM_FOCUS_IN, clickedRow);
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ActionScript 3.0 :: MouseEvent.CLICK Doesn't Work Properly - Function Is Not Triggering

Oct 2, 2009

In my class i've got something like this:

[Code]...

So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.

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ActionScript 3.0 :: Dynamic MC's + Listener - Can't Move Mouse Up And Down A Popped-up Sub-menu Without The Mouse_out Function Triggering

Aug 9, 2011

Overview: I'm creating a menu where buttons have a sub-menu that pops-up when you hover over the main buttons. The menu will eventually be populated by scanning labels in the timeline, and that seems to be working fine so far. Everything works good enough except you can't move your mouse up and down a popped-up sub-menu without the mouse_out function triggering. The mouse_out listener seems to be applied to all individual sub-buttons when I'd like it to apply only to the parent MC container of each sub-menu.

Is there a problem with the way I'm assigning sub-buttons to container MC's ? I've explored using an array to store the MC's as well, but still had the same listener issue. Could someone look at my FLA? If you do a find for "PROBLEM", that is a good place to start.

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ActionScript 3.0 :: Passing A Function To AddEventListener?

Sep 4, 2011

I have 2 methods in a class and 2 properties. The first method fetchXMLData() gets data from an XML file. In the addEventListener method on the urlLoader object, I pass it a listener which tries to set the returned data to the xmlData property. However, it never sets it, and I know the data comes back because I can alert out urlLoader.data using the mx.controls.Alert component.
 
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ActionScript 3.0 :: How To Loop Addeventlistener Function

Aug 24, 2011

I have a script that contains: an array of movieclips -> MaxBallArr
another array of movieclips -> MaxBallLrg
an array of textfields -> MaxToolTipArr
a library movie clip -> max_box

I'm trying to gather them some how in an addEventListener which worked fine in that way:

ActionScript Code:

[Code]...

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ActionScript 3.0 :: AddEventListener(MouseEvent.MOUSE_DOWN, Function)?

Dec 28, 2010

i am making drag drop game.i create some movie clips dynamic.

this is the code::
recipesArray=["Steak","Chicken Panee","Bread","Fava Beans", "Jam"];
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[code].....

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ActionScript 3.0 :: Passing A Value To A Function While Calling Thru AddEventListener

May 5, 2010

How to pass a value to a function while its calling thru 'Montion_change' or 'Motion_Finish' or ....
 
here I try to pass a value to "tweenEvent function" while that function called... i m using a private variable inside 'mainfunction' (dont tell create that variable out the function ), i just assigning a string value to that variable. after this, i m starting a tween and when the tween started calling 'tweenFunction' using addEventListener,
 
Inside 'tweenFunction' function, i try to trace the 'Name' variable which is inside the mainfunction... not working

[Code]....

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ActionScript 3.0 :: AddEventListener In A Function No Longer Works

Apr 23, 2011

Should that be avoided due to local scope factor? function resizeDisplay() below no longer works

[Code]...

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ActionScript 3.0 :: AddEventListener On Button Inside Of Function

Sep 21, 2010

I'm working on tabs that display different carousel type galleries with previous and next buttons. So, I've got a function that is being called by these tabs and is passed an array based on which tab is selected. Inside of that function, I'm adding an eventListener to the previous and next buttons and using a callback function that works based on the number of items in the array that was passed through the function call. I was running into some strange happenings and using trace statements. Here's what I find: The first call to the function works and traces correctly. The second call traces 2 trace statements; the 3rd call traces 3 statements and so forth. So, I'm assuming that each call is adding another event listener to the buttons.

Here's a condensed version of the function in question:
Code:
Select allfunction loadgallery(picArray){
/* Image Loading code here */
var totalPics = picArray.length;
var picNum = 0;
next_button.addEventListener(MouseEvent.CLICK, nextPic);
function nextPic (e:MouseEvent):void{
picNum++;
/* Tween actions here */
trace("picNum: " + picNum); //this traces 1x first time, 2x second, 3x third, etc.
}}

Do I need to remove the event listener from the next_button? If so, what's the best way to do that? Or does someone see something else that I"m overlooking? I tried removing the event listener at the beginning of the function, but failed.

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ActionScript 2.0 :: Send Parameters To Another Function Through AddEventListener?

Nov 21, 2006

Here I've got this bit of code that works alright, but I would prefer to have the parameters that are being sent through myTween.tweenMe(_text, 40, 300, 150, 100, 4000) originate instead with the call to tweenerIt. The problem seems to be that the tweenerIt function needs to receive the e:Event parameter, which is some sort of 'behind the scenes' type of thing that I don't fully understand. If I try putting ... _text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt(_text, 40, 300, 150, 100, 4000) and then something like.. private function tweenerIt(param1, param2, param3, etc..., e:Event):void, it doesn't work.

Code:
_text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt);
}
private function tweenerIt(e:Event):void {

[Code].....

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ActionScript 3.0 :: Passing A Value To A Function While Calling Through AddEventListener?

May 5, 2010

How to pass a value to a function while its calling thru 'Montion_change' or 'Motion_Finish' or ....here I try to pass a value to "tweenEvent function" while that function called... i m using a private variable inside 'mainfunction' (dont tell create that variable out the function ), i just assigning a string value to that variable. after this, i m starting a tween and when the tween started calling 'tweenFunction' using addEventListener,

Inside 'tweenFunction' function, i try to trace the 'Name' variable which is inside the mainfunction... not working.Here my code....

import fl.transitions.*;
import fl.transitions.easing.*;
function mainFunction() {[code].....

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ActionScript 3.0 :: Pass Variable To Function On AddEventListener?

Jan 15, 2011

So i have 4 buttons, that represent values: 10, 50, 100, 1000

When i click one of them i what a global variable declared: pulic var stake:int = 0; to e initialized with the value of the button pressed.

So i have the following code:

stake0050_btn.addEventListener(MouseEvent.CLICK, changeStake);

i would like to have a function changeStake, witch will update a variable called stake.

How can i tell the event listened to call changeStake with an argument?

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ActionScript 3.0 :: Flash - Loop Addeventlistener Function?

Aug 24, 2011

I have a script that contains:an array of movieclips -> MaxBallArranother array of movieclips -> MaxBallLrgan array of textfields -> MaxToolTipArra library movie clip -> max_boxI'm trying to gather them some how in an addEventListener which worked fine in that way:

Code:
MaxBallArr[0].addEventListener(MouseEvent.MOUSE_MOVE, MaxshowNav)
MaxBallLrg[0].addEventListener(MouseEvent.MOUSE_OUT, MaxhideNav)

[code].....

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ActionScript 3.0 :: Error#1006 AddEventListener Is Not A Function -at The Following Class

Oct 5, 2010

I'm getting this error and can't figure out why. error#1006 addEventListener is not a function -at the following class.

Here's the class where it says I'm having the problem, it's one of 4 classes I'm working with:

[Code]...

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ActionScript 3.0 :: AddEventListener Command To Output To Moveout Function

Nov 26, 2009

I wrote the following function
ActionScript Code:
block_marketing.addEventListener(MouseEvent.MOUSE_OVER, moveout);
block_marketing.addEventListener(MouseEvent.MOUSE_OUT, moveout);
var blockmarketingxoriginal = block_marketing.x;
function moveout(m:MovieClip, originalpos:Number, e:MouseEvent){
var xfuture = m.x + 40;
[Code] .....
How to get the addEventListener command to output to the moveout function?

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