ActionScript 2.0 :: Manipulate Bitmapdata To Get A Similar Effect

May 26, 2010

Can anyone help me manipulate bitmapdata to get a similar effect to the one shown here:URL...I have converted the contents of a movieclip into bitmapdata but haveno idea how you manipulate sections like that above. .

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[code]....

to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.

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When I publish the file, I'm getting the following error message in the Output panel:

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Total ActionScript Errors: 1 Reported Errors: 1

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I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
 
ArgumentError: Error #2015: Invalid BitmapData.
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[Code]...

btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..

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ActionScript Code:
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[code].....

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I've written a test to experiment with this phenomenon:

package sandbox {
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[Code].....

As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.

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[code]....

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here is my code:

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[code]...

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ActionScript 3.0 :: Manipulate UI Elements Via DispatchEvent()?

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I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.

I've written a test to experiment with this phenomenon:

Code:
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import flash.display.Sprite;
import flash.events.MouseEvent;

[Code].....

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