ActionScript 3.0 :: Manipulate UI Elements Via DispatchEvent()?

May 13, 2010

I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.

I've written a test to experiment with this phenomenon:

Code:
package sandbox {
import flash.display.Sprite;
import flash.events.MouseEvent;

[Code].....

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Flash :: Manipulate UI Elements Via DispatchEvent()?

May 13, 2010

I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.

I've written a test to experiment with this phenomenon:

package sandbox {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;

[Code].....

As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.

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ActionScript 3.0 :: Possible To Manipulate UI Elements Via DispatchEvent?

May 13, 2010

I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.I've written a test to experiment with this phenomenon:[code]Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output.The console output upon running this program and clicking on tf is:[code]As we can see, the events are being captured and replayed successfully.However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.

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[code]........

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[Code]...

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ActionScript 3.0 :: EventListener Is Not Being Hit By DispatchEvent?

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I am making a class that is used to load levels, and while making the skeleton I thought I'd make some events for things like if there is an error while loading, or for when the loading finishes. So I did that and decided to test the event, via a test function that dispatches the event...but it just wont get picked up.

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ActionScript Code:
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[Code]....

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[code]....

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[Code].....

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I've written an imageLoader class. I want to dispatch an event after the completion of image loading to the document class from which imageLoader has been initialized.

[Code]...

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[Code]....

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[Code]...

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Flash :: DispatchEvent In Static Class - AS3

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Is it possible to dispatch an event from a public static var in Flex? I'm doing this, and Flex throws me an error:

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FLA file
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