Actionscript 3 :: Flash DispatchEvent Fired Twice?

Aug 29, 2010

I have two frames with as3 code:

// frame1:
gotoAndPlay("show controls");
// frame2 - have movieclip with name slide0

[Code]....

And I get 2 messages "slide0 show begin". But when I click on menu_item0 I have one message.

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i want to know what is dispatchEvent in AS3.

[Code]...

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So let's say we want to load some XML -

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I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.

I've written a test to experiment with this phenomenon:

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[Code].....

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I can't use dispatchEvent in my static class, I was wondering if anyone knew how I can achieve similar functionality or if it's possible at all to call dispatchEvent from my static class? I basically want to inform my action script code in my flash file when functionality in my static class is complete.

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I am having trouble wiring up an event listener to a fl.transitions.Transition.

Is it possible to somehow view all the events an object fires? That way I could check I am using the correct event (and possible view better ones to use).

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Flex :: Timer Fired On RollOver?

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I have a rollOver event on a pop-up button in flex. I want that the menu is opened on rollover. But if the user accidentally goes with the mouse over the component the menu should not be displayed. So on rollOver I want to start a timer (wait for half second) and than check if the user is still on the pop-up button (rollOut was not fired).

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[code]...

The Alert "time is up" is never shown, any ideas why my timer event does not work?

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I am working on Flex project these days and having java background. In my current task, same pop up is opened when two different types of custom events are being fired and I have to hide a button for one event type. So, how i can get event type.

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Code:

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[Code]....

EDIT: In fact, it is working now (behavior changed with updated TweenMax...?!), BUT still, when I zoom with mouseclick, everything goes well. When I zoom with a keypress, the image is resizing... but if the image is not centered, the registration point (set to center of the image) - the image is moving - for no reason...

Different results with the SAME function, no parameters etc.

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ActionScript 3.0 :: Determine The MouseEvent That Was Fired?

May 23, 2009

So I have a button that I have attached 2 EventListeners to. It is listening for a MOUSE_OVER and a MOUSE_OUT.

PHP Code:

ECM_button.addEventListener(MouseEvent.MOUSE_OVER, RollOverECM);ECM_button.addEventListener(MouseEvent.MOUSE_OUT, RollOverECM); 

As you can see, both events call the same function. In this function, I would like to create a new instance of a library object and then hide it, depending on the mouseEvent that fires:

PHP Code:

var ECMBox:MovieClip = new managerBox();        addChild(ECMBox); 

On the MouseOUT, I would then like to remove that from the stage as such:

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removeChild(ECMBox); 

I did it this way instead of firing two seperate functions because the second function has no reference to the object created in the MOUSE_OVER function and therefore cannot remove it. My question is this: Is there a way to determine in the function that is called, what mouse event called it? If I could get that, then I could set up a condition to create and object or hide the object, depending on what event was fired. Something like this:

[Code].....

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ActionScript 3.0 :: Event.AddedToStage Being Fired Twice?

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I've just been working on a splash page/main menu for my game, and when tracing a value in the function fired when added to stage, I noticed it was tracing twice.After a process of elimination I found it was caused by some text inside a movieclip in the library.

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ActionScript 3.0 :: How To Use DispatchEvent()

Jun 1, 2011

where can i get a nice tutorials that is easy to understand? how to use dispatchEvent.

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Flex :: Not Receiving An Event Fired From An .AS Class

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I have 2 files, 1 to dispatch the event and 1 to receive it (of course in addition to the event class itself).

I've done this before with both dispatching and receiving files being mxml, but this time the dispatching file is an actionscript class, and it's not working this time. Is it different for actionscript classes?

Here's a dumbed down version

The dispatching class dispatches the event as soon as it's created.

public class ASClass extends UIComponent{
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in my main mxml app, I instantiate the ASClass which automatically dispatch the event as soon as it's created and the main mxml app should receive back.

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addEventListener(MyEvents.FIRE_EVENT, gotEvent);
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[Code].....

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Feb 12, 2011

I'm (slowly) learning Flex 4 and working on skinning a custom component that extends SkinnableComponent. The component is all in ActionScript and essentially looks like this:

[Code]...

The issue I'm having is on NULL REFERENCES in the Constructor for the various SkinParts, because they're not created yet. I'm trying to find out when is the best time to access them to assign their .text values. I know I can override partAdded() and add the .text value as each part is added, but I'd rather just listen for some magic event that is dispatched when they're all available.I'm not sure whether or not it matters, but the accountName, accountNumber variables are assigned by using a repeater with a dataProvider on the host component. I'm not sure if that too has something to do with when the data is available to the AccountSummary component - which may also needed to be waited on. I was able to successfully use FlexEvent.CREATION_COMPLETE to assign all my .text values to the SkinParts, but is that the right event/best practice?

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C# :: Handle Http Fired By Flex In Server?

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I am trying to send a simple HTTP message from Flex to C# server, but it seems that I am getting tow calls, first is the real one and the second is an empty one.

Why is that and how can I handle it?

This is my C# code:

TcpListener listener = new TcpListener(IPAddress.Any, 9400);
listener.Start();
Console.WriteLine("Server started");

[Code].....

I been trying to send a true HTTP response a notice another thing, the second call is coming without waiting for the first call, if I am putting the response thread to short sleep(100 milliseconds in my test) then I am getting the second call before I been able to response for the first one.

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Actionscript 3 :: Brightcove - Initialize Function Not Fired?

Feb 24, 2012

I'm trying to figure out the basics of an flash action script project. I downloaded a plugin (from Brightcove). As far as I can tell, it only has 2elevantiles.ightcovePlayerAPI.swc - the brightcove player api which you can import into your projectCaptionPlugin.as - just a small script that's supposed to load a dfxp.xml file can't seem to get the function initialize() to fire in CaptionPlugin.as. I don't know what I'm doing wrong. Here's how I set up my project in Adobe Flash CS4:start a flash actionscript 3 projectSave project as CaptionPlugin.flaGo to properties panel and fill the class field with the word CaptionPluginGo to Publish Settings>Flash (tab)>settings>Library Path and includedSaved all my changesWent to Debug>Debug movie

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ActionScript 3.0 :: Combobox Change Event Isn't Fired

Feb 12, 2009

I've got this weird problem with Flash in a embed browser in an ASP.NET Windows Application. I've got this Flash Movie that runs in the Windows application and has got a couple of comboboxes. I've added an eventlistener to such a box, but his change event isn't triggerd on some computers. When I click on the combobox it opens up, but when I click on an item in the combobox it closes before he could trigger the change event.

The weird part is that this occurs on some computers, on others it works as it should. And when I load the swf directly in the browser the comboboxes work all the time. So it has something to do with the Windows Application and Flash. All the tested computers have the Flash plugin version 9 and higher (needed for my movie) installed.

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ActionScript 3.0 :: Remove The Event Listener As Soon As That Even Gets Fired?

Jan 18, 2010

i have to remove the event listener as soon as that even gets fired. i added the listners like this.

btn1ClickHandler function:
-------------------------
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[code].......

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ActionScript 3.0 :: Loader Event.COMPLETE Never Fired?

Feb 2, 2010

I'm loading in a jpeg and sometimes the Event.COMPLETE is never fired. I have a ProgressEvent that traces out the bytesTotal and bytesLoaded... and it goes all the way up until the bytesTotal equals bytesLoaded... but randomly, the Event.COMPLETE is never fired!

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ActionScript 3.0 :: Event.COMPLETE Listener Not Getting Fired?

Sep 15, 2010

ok this seems to look like it should work.. but for some reason the Event.COMPLETE listener for the loader is not getting fired..

does anyone see something that I missed..

i put in trace statements in to see where its not getting to..

I verified this so far..

- the constructor function does appear to add the even listener to the loader.

- Unit3DPreview.load() function gets called (from the parent class) and receives the _path string properly..

- the loader does have an Event.COMPLETE listener at the time of the loader.load() call..

- the renderAnimation listener function never gets fired off.. even though the listener has been added..

there is no IO error.. the image is in the correct location.. I know this because if I remove it .. I get an IO error..

one thing is that there is an instance of this class already placed inside a library symbol that is associated to another class that passes a bunch of data .. the preview image path being one part of it.

not sure if having it be already existing vs me creating it via code would make a difference .. that is something I have not tried yet.

[Code].....

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ActionScript 3.0 :: Can't Get MouseEvents Fired From Children Of ScrollPane

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I'm using a ScrollPane to contain a listing of sentences that sometimes have links in them. When the user clicks the links it does something.

When I don't put these inside of the ScrollPane the links work. When I put them in there apparently the ScrollPane is blocking the MouseEvents, or maybe it doesnt really register them since I don't know how setting the content works (if it adds the content as a child or draws it as a Bitmap inside or what)

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ActionScript 3.0 :: DispatchEvent From MovieClip?

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I have a movieclip on my stage that I am using as a button toincrement an index number. I have declared a custom event class andI am passing the index to the custom event as a property.I have initialized the clips on the stage to listen for thecustom event and I am dispatching the event from the instance ofthe button being pressedEverything seems to be ok except my clips listening for theevent don't seem to be getting it. Can you not dispatch an eventdirectly from a movieclip instance on the stage? Do you have to doit from a .AS file class?

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