ActionScript 2.0 :: Math - Dynamically Stack Rows And Columns Of Squares
Jun 15, 2006
I need to dynamically stack rows and colums of squares. That is easy enough. But i want to dynamically change the number of columns depending on the total number of squares. This way, i will always have a rectangular grid of squares. I can do this by using a series of if...then statments to check the total number of squares, but this is not a good solution as it will not scale infinately nor is it very adaptable to different layouts.
I susupect that there is a way to find a relationship between the number of squares and the number of columns needed to keep things in a rectangular shape... but it hurts my head to keep trying to figure it out with my limited math skills.
I've been trying to tweak the "image gallery + Bokel loader class" found on the laco web site. The image preloader is pretty nifty:
http:[url]....
I've added Previous/Next buttons which clients always seem to demand, and I've given the thumbnail buttons a static position (something I need to do). I'm having problems getting the buttons to stack in rows/columns though. I can't work with one long column or row of buttons - they need to be stacked in rows, say 6 buttons per row and 6 columns across so that there is a nice box arrangement to the buttons. But the way the functions are written its hard to make adjustments to the placement of clips.
Any way using actionscript to tell the thumbnails loaded dynamically to load specifically by row or specifically by column or if there a way to have more control over how an xml gallery places each thumbnail in a grid?
I'm trying to position dynamically generated movie clips into rows and columns. Currently i've managed to position them side-by-side using the same ._y position. I would like to position them into a grid consisting of 25 columns and 16 rows, so mc 26 would sit beneath mc 1 etc...
I am making a game where red squares spawn on the right side of the screen. So far the red squares spawn all the way up and down the height of the stage. The problem is that I want the red squares to spawn only in areas randomly below a certain height of the stage This is the code so far enemy.x = 470 ; enemy.y = Math.random() * stage.stageHeight; This code makes the red squares spawn all the way up and down the height of the stage.
i was wondering if it's possible to invert columns and rows - I need the rows to become columns a columns to become rows.
[Code]...
Problem is becouse number of rows (1,2,3) is changed dynamically. I was trying to create new arrayCollection and use different variations of addItem but non of them works and I'm stuck. Maybe some of you know how to do this?
I have a 1 row, many column flex datagrid. I would like to turn the dataGrid on its side, so that the column headers become a single column running down and v.v. Is there a way to do that in the DataGrid? Or am I stuck manipulating the data presented to the grid?
I have an object like: x=y b=u o=p u=e w=p
And I'd like a control that is visually similar to that. Currently the datagrid displays the object as: x b o u w y u p e p Which is too horizontal for my case.
I hired flash developer to make me fisheye menu with a lot of rows and columns, be he just can't make it, he says that it stuck and that it is slow when he tries to make a lots of rows and columns, is there any component in flash that could work with to make that.
I'm implementing an image gallery which presents assets as equally sized boxes that are forming a grid. I thought that I could easily achieve that by using the spark.layouts.TileLayout but unfortunately I have some additional requirements that I'm unable to implement with it.The general principal should to be to present as many boxes as possible within given space. The entire layout of the application is liquid and depends on the user's screen resolution.[code]I don't know the RequestedColumnCount or RequestedRowCount in advance as they depend on the available space, so the above code layouts all elements from left-to-right and then from top-to-bottom - which is as close as you can get from what I really want to achieve.This list of boxes should be cable of rendering fake paging. In reality it means that if the last visible row does not entirely fit the available space it should be moved to the next page.
To give you an example let's imagine that we have a list of 10 images. Each one is 10x10 px but my screen resolution only allows me to fit a grid 35x35 px. This means that one page is only capable of presenting 9 images in form of a 3x3 grid (as 5 px is not enough to present a full image). The 10th image should be then transferred to the second page.This is obviously not happening automatically with the code that I've pasted above as the TileLayout allows for displaying partially visible rows (in a form of a vertically scrolled list). I was wondering how I could achieve the behavior described above.If the above description does not sound logical please let me know so that I can adapt it (or include more details).
I have a thumbnail gallery that gets its images from an xml file, at the moment if there are more than 8 thumbs they go off the page to the right, I'd like to have it so they continue to load in rows and columns but I'm not sure how I'd do this? I limited the images in the xml to 8 and duplicated the mc and xml to get the look, but it needs to really be updatable from the one xml file. Heres the Actionscript-
I am trying to figure out how to manage a Datagrid based on an XML object like this:
[Code]...
I will need to populate the Datagrid column names based on a different XML object and use the above XML to populate each of the column's rows. I currently am able to create the Datagrid and populate its column headers but I am unsure as to how to how to add the rows for each column. The above XML will be update with new row and column elements added and deleted. This, of course, will be bound to the Datagrid to show updates.
I need to create a multidimensional array with a certain number of rows/columns from variables that store the number of rows/columns. For example say I have:
var r:int = 5; var c:int = 10;
I want a multidimensional array that has 5 rows and 10 columns, every space within the array filled with the value 0.
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL"; var numberOfGalleries:Number = 20; var thumbMarginX:Number = 163; var thumbMarginY:Number = 109;
Is there any way to disable a few columns for a particular row in flex datagrid?
I have a datagrid with about 10 or more columns, say for example a few column names are: Item Id, Item Name, Item Status and VerifiedState. Initially I want the column Verified State to be disabled.
Now When the value of the column, Item Status is Review Passed for a particular row, I want the column VerifiedState to be enabled and editable. Is that possible in Flex datagrid.
I am creating a card game everything is fine but I am not able to create a stack of cards as follows: If I have 4 cards that are represented in an array such as 4,5,6,7 of Spades then I want the card with the least priority to be placed on top and the highest priority card placed behind the first one.
I am trying to write a script that dynamically lays out images in rows of 3. I've written the following script to test out my idea, but it isn't working. in this script, the height is being determined too. I've attached the .fla too,
i'll have different number of columns in my dataGrid. DataGrid is privided from arrayCollection. I'm trying to add items to array collection using dynamic string 'x', like this:
for(i=0;i<time.length;i++) [code]........
At the end my 'result' array collection has to columns: 'name' with a value of 'name[i]' and 'session1' with a value o x string. I'm trying to increase nuber of 'session' columns in array collction, but it not working the way I planned.
How can I dynamically create my DataGrid's columns? Right now I'm using the following code in flex, but would like to create the columns to look a little different, depending on certain criteria in AS.
I am dynamically adding columns based on values received from an array. The columns are getting generated properly.But the problem is when I try to insert values for each column, I have to specify each column name in the addItem function.So the addItem function accepts only hardcore values which match my column names --- but it does not accept dynamic column names.Since it does not accept dynamic column names, it can't populate appropriate values related to each column.scoreBoardData is the instance name of my DataGrid component
Here's the code: import fl.controls.dataGridClasses.DataGridColumn; var obj:Object = {"systime":1323323297534,"id":1,"dest":"123234","source":"1983","ack"
1) Using datefield as item renderer in flex.I am dynamically creating datagrid and its columns. like
dataGridColumn=new DataGridColumn(); dataGridColumn.dataField="invoiceDTO.invoiceDate";// I read this value from XML dataGridColumn.editorDataField="selectedDate"; dataGridColumn.itemRenderer=new ClassFactory(DateFieldRenderer); dataGridColumn.rendererIsEditor=true;
But when UI is generated i get the error invoiceDTO.invoiceDate not found on the TestDTO
//Test DTO
public class TestDTO { public var invoiceDTO:InvoiceDTO; }
My objective is my dataField should be binded with datafield inside the datagrid.How can i do it in actionscript
2) I need to present combobox as item renderer. (same like case 1). But how can i assign dataprovider in the combobox which is present inside the datagrid.
I am trying to make a datagrid, that will dynamically add columns to it based on some condition. Now, I am able to add the columns, but I want the newly added column to have button using itemRenderer. I am unable to achieve this though. Getting this error on line 1
I have an AdvancedDataGrid being built dynamically from an html table. The html is provided by a server so my code has to work dynamically for different columns/rows.
I have the columns being built and they display properly, however when I get to adding the rows is where i have issues. the follow code snippet shows iterating over all of the columns and adding a value under each of those columns to an object (to make a complete row) and then adding that to the ArrayCollection that later gets set to the dataProvider for the AdvancedDataGrid
//create an item to work with var chartItem:Object = new Object(); for( var j:int = 0; j < columnResult.length ; j++ ) {
[Code]....
my issue is that when "head" has a value of 0, as in the column title is '0', the item is added at position [0] instead of at 0 as a string.
I looked up some examples and tried with:
chartItem.head but that just assumes the column title is 'head' instead of grabbing the value of the head var
I'm trying to create rows of information in Flash using createTextField in a dynamically attached movieclip. I have the autoSize property set to "center" to account for varying lengths of text. However when I try to obtain the height of the current textbox so I can set the _y property of my next record, Flash doesn't seem to be recognizing the autoSize property and returns the same height for each record.
I added a second frame in the movieclip I'm attaching with a "trace(this._height)"... The correct height property is shown.
how I can get the height property right away after creating the textbox?