ActionScript 3.0 :: Specifying Datatype Faster Than Not?
Apr 17, 2009so as my title says. I'm wondering if specifying the datatype in actionscript 3 on variables actually makes code run faster
View 1 Repliesso as my title says. I'm wondering if specifying the datatype in actionscript 3 on variables actually makes code run faster
View 1 RepliesI have to convert one string type field to date datatype in flex.
View 3 Repliesi'm working on converting an Action Sript class to C# and now i'm choosing a proper data types to replace ActionScript data Types ... and i wondered what is the best C# datatype to replace the Dictionary Datatype in Actionscript here's a sample code for example
public static const db:String = "http://dbpedia.org/resource/";
public static const rdf:String = "http://www.w3.org/1999/02/22-rdf-syntax-ns#";
public static const skos:String = "http://www.w3.org/2004/02/skos/core#";
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My question is, does a better, faster CPU necessarily equal faster SWF compile times? Or does it rely on something else (OS, memory, etc). I only use AS3 and some of my projects take a while to compile. If certain hardware can guarantee me a faster compile time, it'd be worth including those things in my shopping list.
View 2 RepliesI can make a normal preloader, with a bar and percent shown and so on... But I want to make a little thing in the middle of the preloader that rotates faster and faster when the percent loaded goes up. This is what I thought would work:
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[code]in my original code..function "test" will change the x axis of the images by Timer..I wanna the x axis of the images can be changed after every two seconds..but when I run it..it's obvies faster and faster every time when the Timer dispatch the TimeEvent the delay always shorter than the last time.
View 7 RepliesI am not sure what to datatype my currentSWF var. What is that?
function onCompleteHandler(loadEvent:Event) {
var currentSWF = loadEvent.currentTarget.content;
swfHolderMC.addChild(currentSWF);
}
How to trace which datatype is used on my variable .
View 1 RepliesUse Double Datatype in flex?
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How do I get the datatype of a variable? In this case it is pretty obvious, but I am trying to make a substitute for function overloading in a class.
I've imported a .mov file into my flash file. If I want to control that object via AS, what datatype is an embedded video?
View 5 Repliesbasically what I am trying to do is dynamically add graphics using actionscript. So far it has worked but I ran into a problem. I am using addChild to add the pictures and the instance name.addChild(imageLoader). I need to convert the xml parsed data (xmlData.player[0].@position) to a instance name which I believe is data type MovieClip. So I am trying to convert my xml which is a string to a movieclip. Here are snippets of code:
var position:MovieClip = XmlData.player[0].@position; //Doesn't workgives Error #1034: Type Coercion failed: cannot convert XMLList@1f2d2e09 to flash.display.MovieClip.
var position:String = XmlData.player[0].@position; //Does work
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Has anyone implemented a Set class in ActionScript? Specifically, a Set which is similar to Python's set implementation (unordered, unique, O(1) membership, etc). I'd like to be able to iterate over it using for each, perform operations like union and intersection and get a list of all the contained items... Which would all be possible to implement using Dictionary and Proxy, but I'd rather not reimplement it if someone's already done the heavy lifting.
View 2 RepliesIs it possible to read the datatype of a vector?[code]...
View 1 RepliesI am trying to do is dynamically add graphics using actionscript. So far it has worked but I ran into a problem.I am using addChild to add the pictures and the instance name.addChild(imageLoader). I need to convert the xml parsed data (xmlData.player[0].@position) to a instance name which I believe is data type MovieClip. So I am trying to convert my xml which is a string to a movieclip.[codde]
View 3 RepliesThrough an XMLSocket, I get a basic datatype as a String value, such as "int", "String", "Array", etc... I would like to instantiate a new variable of the specified datatype. Something along the lines of the following psuedocode:
Code:
function createVariable(type:String, value:*):void
{
var dataTypeRef:* = getDataTypeRef( type ); [code]......
The title of this post may not make much sense, let me explain. I have a function:
findSurface(origin:Point, vector:Point, attempts:Number):Point The function has an obscure use, but the idea is thus: given those three arguments, returns a point IF the 'line' (created by the origin and vector arguments) intersects the object the function is called on. [but that is another story...]
More importantly, if there is no point of intersection at all, what should the function return? Void? Null? Undefined? Object? Or can I use one of those return types instead of Point incase the function does not encounter an intersection?
is there a way to convert dynamicly?
that's the default way to convert a String:
var toVal:* = int("5");
var toVal:* = Boolean("true");
but I wan't to do this:
var type:String = "int";
var toVal:* = type("5"); // <<<<< how can I do this
is there a method to return the datatype of a variable?
View 3 RepliesI am trying to run an if statement based on the a variables datatype
var theArray:Array = ['element1','element2'}];
var theString:String = "I am string";
trace(gettype(theArray));
// In php gettype() is what I use to get the type. Is there a similar function in as3?
How exactly does the datatype checking of Vector work? The documentation states that an exception occurs at runtime if there was a wrong argument pushed to the Vector. However if I try this:
Code:
private var numberVector:Vector.<Number> = new Vector.<Number>();
...
numberVector.push(thumbnailInstance)
And then I trace it, I get NaN (cos it is a thumbnail ). However, no exception is being thrown.
What's happening in this simple piece of AS3 code? Why does my object change from TextField to the more generic DisplayObject?
public class Menu extends MovieClip
{
private var active_button:SimpleButton;
public function Menu()
{
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This question is simliar to [URL].. I'm posting this because its more focused and deals with a single aspect of the broader issue.
Though this works:
[Code]...
It's reporting a warning,so what's the standard way to do this?
I have been following the samples code of Foundation ActionScript 3.0.
I have imported a jpeg into Flash CS3 IDE Library and Exported(Linkage) it to be used in action script by giving a class name 'Image'. And when I am trying to compile the file its showing error: 1136: Incorrect number of arguments. Expected 2. and 1067: Implicit coercion of a value of type Image to an unrelated type flash.display:Bitmap.
How to attach the jpeg to the stage as a Bitmap datatype using as3..
package
{
import flash.display.Sprite;
import flash.display.Bitmap;
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I am making a flash game and I am trying to make it as efficient as possible. I need to set a timer and then do something after the timer runs out.So, that being said I am wondering which method would be faster (or more efficient):Making a timer object and listening to the TimerEvent.TIMER_COMPLETE or in the ENTER_FRAME event of the game checking a Boolean (time) and then if it is true, incrementing a variable until that variable is equal to x, then performing the operations.
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What is faster Flash or Silverlight? So I mean there is working Flash quake and Silverlight quake (not totally working yet)
So what is faster after all? Or Are they all same speed?
really need to know to get an idea on what it's better to start my cool programming project.
On a button click I would like to accelerate at a specific moment the movie (from 24 frames per second to 60) and then slow it down again to 24 frames per second.
View 2 RepliesI've created a flash interface with action script and the whole shebang for the web. It takes hours to load and I've seen sites with even more pictures and information load faster. I've compressed all my pictures and implemented various UI loaders to spread the load time out but it still takes a while. Does anybody have any tips and tricks to make my flash load faster?
View 1 RepliesI'm working on a project which draws circles continuously at framerate and animates them around the stage and I'm running into performance issues.
I'm already converting all objects to bitmapData as soon as they become static. My question is, will converting the circles to bitmapData as soon as they are drawn increase performance? In other words, is animating say, 200 bitmaps (with transparency) faster than 200 vector circles?
Are there any drawbacks to this technique? (I'm thinking opacity problems maybe?)
If they were more complex shapes than circles would the answer be different?
Compared to native apps, my Flex application runs like a hog born by a snail, especially on mobile devices. What tricks can I employ to optimize it's performance
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