ActionScript 3.0 :: Which Way Is Faster?

Sep 21, 2010

I am making a flash game and I am trying to make it as efficient as possible. I need to set a timer and then do something after the timer runs out.So, that being said I am wondering which method would be faster (or more efficient):Making a timer object and listening to the TimerEvent.TIMER_COMPLETE or in the ENTER_FRAME event of the game checking a Boolean (time) and then if it is true, incrementing a variable until that variable is equal to x, then performing the operations.

[Code]...

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