ActionScript 3.0 :: Mc Stops After One Frame
Apr 9, 2011a rollover with play, but the movieclip just moves one frame and than stops. Would be nice!
[Code]....
a rollover with play, but the movieclip just moves one frame and than stops. Would be nice!
[Code]....
how to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
When i try to test a simple animated mask using test movie command, it looks like my animation stops on frame 1.
View 5 Repliesi have a home button and a services button when i click the home button OR the services button first they work fine and play the transitions there linked with. when i click back on either one of those two buttons a second time they require a double click on the button for flash to comprehend and play the transition which is labelled "clicked" it works on the second click BUT on the first click "on returning to the home button the second time" it stops at the first frame of the transition instead of playing it.
View 1 RepliesI'm having a problem, apparently not very hard to solve, but... I'm creating a file with some animations and a few stops on the timeline; on each stop I want to load a swf... The idea is to make the main timeline "wait" for the swf to stop when it arrives to the las frame and then, make it to unload and continue playing until the next stop...This is an application to work local (not on the web).So, I want the swf to unload without any click; just by itself.
View 9 RepliesI'm working on a flash content slider thing (i.e. it shows a message and then transitions to the next, and there are buttons at the bottom to navigate to each message). Now I want it to actually stop playing when you navigate to a specific message, instead of continuing to play from there. The problem is there's a fade transition, so I essentially need it to go to the first frame in the transition and play (what it does now), but then STOP once the transition is complete. I don't know how to do this without adding a global stop() to that specific frame, and I don't want to do that because I want it to, by default, rotate from one message to the other.
View 3 RepliesI'm developing a simple application at the same time as I am studying some things in actionscript and I've got the following code:
ActionScript Code:
if (Key.isDown(Key.LEFT)) {
x -= speed;
this.gotoAndStop(2);
_xscale = -scale;
} if (Key.isDown(Key.RIGHT)) {
[Code] .....
I've got an object, and every time I press one of those keys those actions happen. My problem is that, when I press SHIFT, the object appears in that way (frame 3), but It doesn't play that animation it just stops in the first frame. How can I say "if you press SHIFT at the same time as RIGHT or LEFT, gotoAndStop(3); and the object that is in frame 3 only plays if either RIGHT or LEFT is down too"?
I would like to be able to spin a wheel in flash, this wheel has 8 sections to it split up equally, it spins for a random amount of time, 3 - 7 seconds and then stops. the section which lands on the marker is the result and will take you to a specific frame. Also i would like it when it stops to gradually slow down however this is not vital.this code works for just rotating a wheel but i want to know how to randomly stop it and how to take it to another frame.
onClipEvent (enterFrame){this.ang=ang+0.01;_alpha=190*Math.sin(this.ang)+190;_rotation++;_xscale=260*Math.sin(this.ang)+1900;}
A friend of mine wants to have some navigation-based mc links in frame 1, then nav to a certain frame, and then have a "back" button. When the nav mc links are clicked, the timeline skips to a given frame label.
Pretty simple.
Most of the links have the same nav mc in them, so when I nav to them, I can also access any of the other frames via something like:
linkg.Contact_btn.addEventListener(MouseEvent.CLICK,Contact_btn_clicked);
function Contact_btn_clicked(e:MouseEvent):void{
gotoAndStop("ContactPage");
}
The code above is in the first frame, and it is on it's own layer which spans the entirety of the frames in the project, so I would think that these function definitions would persist. But, when I go to a specific link, which does not have the nav mc in it, and then hit that particular frame's "back" button, all of my function definitions are gone, even though the nav mc links are now present, and as I mentioned the listeners should be active.
I have an MC "homeBtn" that I'm using as an animated button. The "homeBtn" is made of 2 mirroring MC's named "topMC" and "bottomMC" since they mirror and function the same I will be addressing only the "topMC" Inside "topMC" is the animation named "liquidMC" These are all MC properties. Below is the AS3 Code. Works well but when the mouse scrolls out the animation is stuck ie stops animating and not going back to frame 1
[Code]...
Using Actionscript 3 Have a button called "breckenridge". I also have a scene called "breckenridge". On a keyframe is the following code.
[Code]....
When I test the movie and I press the "breckenridge" button it takes me to the "breckenridge" scene and stops on the the first frame. Then I get the following error message
[Code]..
my main timeline, what I am assuming is my first scene called "aspen", stops at frame 300. What gives? Okay, I know everyone hates scenes because it causes navigation problems. However I have this .fla split into sections and I intend to add more stuff to each section in the future. The easiest way I can think to organize these sections with out having a hodge podge of added stuff jumbled on one time line is to break it into scenes.
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
View 5 RepliesI have made a preloader, yet when i bring my SWF in that i want to load, it loses all the stops that have been put int it? So it just plays all the way through?
View 1 RepliesI have a function that has a site pop up when the user clicks on a button. This works well except it goes until the frame that has the command stop(). Is there any way to have this function continue on, even when that frame says stop? Or is there a different command besides stop that allows this function to work up to and including that frame?
The stop() command is on frame 90.
I tried gotoAndPlay(88) and it gives the user the mouse hand, but nothing pops up.
I have been working on a project that requires the a.s. to load xml into the doc. I have successfully loaded the document (xml I have created) and have used it for some time.
The problem I am having is that it seems like every hour or so of adding code to my AS file and testing the project the XML will stop loading and I get the general error message[url]...
I have a friend who's stuck in an old-school splash setup: He's trying to insert an AS2 script that goes to a URL when an external FLV stops playing... It's not working. He's in CS5 � I can test out in CS4
View 1 RepliesI'm trying to preload a swf in to my webpage. The swf stops after completing 100% (not moving on to the frame 2).
stop();
import flash.display.*;this.stop();
this.addEventListener (ProgressEvent.PROGRESS, loading);
function loading(event:ProgressEvent):void {var
[Code]....
i have created a movie that has got 15 scenes,it stops working on the 15th scene.is there any reason why this is happening?
i know this might be the lamest question some one has ever asked about flash on this site?
I have some movie clips that hold the contents. (ie I have a movie clip to hold my navigation buttons and another to hold the actual content.) I wrote some action script on a separate layer that is outside of the movie clips, the AS adds event listeners and a few simple functions. All my navigational buttons work prefectly, I have a button that I use for email, this works the first the frame is loaded. If I go to another frame (another page of the website), and then go back, the button no longer works, I tested with just using trace("the email button was clicked"); oh, I thought I might add that each page of the website is a different frame, that is inside my content movie clip. my AS looks like this:
stop();
navigation_mc.home_btn.addEventListener(MouseEvent .CLICK, homeClickF);
navigation_mc.rates_btn.addEventListener(MouseEven t.CLICK, ratesClickF);
[code].....
so when i use it it has no errors no bugs and its like just goes to an animation or just stops (its been happening with ALL my games ive made and all the codes are correct and should work i've had help on it already i'm the animator i had a actionscript person working on it but he bailed and said he cant fix it but anyways i can send you the file if you gimme your email i tried uploading it to zip but i dont know how its too hard anyways on media fire and mega upload you cant send stuff to other people with a basic account.but anyways if you know what the problem is already from the description that would be helpful cause it should be something SOOO simple to fix cause this is happening with ALL my flash games
View 7 RepliesI'm attempting to make a website, using flash with AS3. All of it's going pretty great, I'm somewhat tech savvy with the 3D rendering so alot of the concepts in flash are easy to pick up.
others.. not so much.Okay I don't know the proper setup in flash but I have one layer that has my background. one layer for my buttons. and another for my action script.
In my buttons layer I have a link to a pictures gallery, graphic design, a contact page and then back home button . The problem is, when I click the "contact" button, then click the home button, I can't click the contact button again. It won't work.
Frame 1:
Code:
contact.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
[Code]......
I have a button that goes to a MC. In the MC I have a gotoAndStop to a frame where the FLV is. How can I make this MC go to the beginning after the FLV stops playing?
View 1 RepliesHere is the code I have and the flash file runs for about 10to 15 mins then stops updating from the dynamically created xmlfile and just hangs displaying undefined. Is there something wrongwith my code? The only way to clear it out is close the app andrestart it but that leads me to believe its a caching problem. Butbelow i did use some ideas about dynacially loading and unloadingthe content to stop the caching problem. I am not great at actionscript and only understand a little.
View 3 RepliesI use Flash debug local and remote without any problem.Today I update Flex and I deselected the options "update flash 9".Then I go to debug a project in Flash CS4.But now debug doesn't works.I reinstall flashplayer_10_ax_debug.exe and nothing change.When I run in browser the menu option "Debugger"(right-click) doesn't appears.
View 1 RepliesI updated FlashPro from 10.0 to 10.0.2 through the adobe updater.After the update applied, Flash ignores any code entered on my action layers as if it were not there, even simple stop(); command.
View 2 RepliesI want to detect when my FLV stops and jump to another video. How can I do this? My current code is: The first video plays fine, but it just stops when it is done.
// Setting up my netstream and playing my video
var nc:NetConnection = new NetConnection();nc.connect(null);var ns:NetStream = new NetStream(nc);ns.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);var vid:Video = new Video(320,
[Code].....
I'm a newbie web designer, and am working on a client's flash-run website, which is powered by a 3rd party template she gave me. I've done most of the text changing work, and I've uploaded the website at [URL] In the SERVICES page, there's a text area [left-top], which scrolls to a certain point and then stops at the line "VLCC". In the .fla file, there is text for at least another 20-30 lines below. how do I make the scroll work to its full length.
View 2 Repliesi have a MovieClip with some MotionTweens and they work great.However, as soon as i modify the MC's BlendMode or BlendShader using AS3 (im targetting Flash10) the Tweens stop.I dont have the slightest clue why that happens...I have build a very simple test case for the problem: http:[url].....
On the Actionslayer you will a couple code lines (there is a comment in german, just ignore it, if you remove the // comment sign, you will see that the animation stops as soon as the blendshader is active).I have included a swc that that implements some custom blendshaders. However, instead of assigning a blendShader, you can simply assign a flash blendmode using code.the same will happen.
My flash web page works good but when it starts for a first time (you go to link for the first time and web is not in your cache) animation stops after it is loaded. I have same problem after Ctrl+Enter export from Flash, sometimes I have to re-export few times.
[Code]...