Actionscript :: Flash - Stops Functioning When Navigate Away From A Certain Frame
Apr 17, 2011
A friend of mine wants to have some navigation-based mc links in frame 1, then nav to a certain frame, and then have a "back" button. When the nav mc links are clicked, the timeline skips to a given frame label.
Pretty simple.
Most of the links have the same nav mc in them, so when I nav to them, I can also access any of the other frames via something like:
linkg.Contact_btn.addEventListener(MouseEvent.CLICK,Contact_btn_clicked);
function Contact_btn_clicked(e:MouseEvent):void{
gotoAndStop("ContactPage");
}
The code above is in the first frame, and it is on it's own layer which spans the entirety of the frames in the project, so I would think that these function definitions would persist. But, when I go to a specific link, which does not have the nav mc in it, and then hit that particular frame's "back" button, all of my function definitions are gone, even though the nav mc links are now present, and as I mentioned the listeners should be active.
I have a website that plays video1 when it opens. When you navigate to next page the video stops. One of the buttons on the second page plays video2. The problem is that video 2 won't stop using the same command that made video1 stop.[code]
Im using Flash MX (the pre-02004 version) to design a photo portfolio that will be distributed on CDs to potential clients.Its broken up into subject galleries, each of which is its own movie clip.The pages of those gallery movie clips are all separate movie clips, too, regardless of whether they contain single images or layouts of images. Frame labels with stop codes separate each gallery_mc.
Within each gallery, previous and next buttons allow page-to-page navigation.From the last page of gallery_A_mc (e.g.), I can to go to the first page of gallery_B_mc by using the following ActionScript:
on (release) { this._parent.gotoAndStop("gallery_B_FrameLabel"); }[code]....
Id think that this should make it go to frame 5 of gallery_B_mc,which is on the gallery_B_ FrameLabel, but it doesn't make it go anywhere.
on (release) { this._parent.gotoAndStop("gallery_B_mc", 5); }
I'm developing a site that has different pages on different frames. My buttons work correctly, and go to the correct frame, however, if I press it twice, it jumps to another frame. I have the actions to stop at each frame and this is the code I am using for the navigation.
First off, I am new Second off, I hate action script it's a pain in the ass. Here's what im dealing with: Im making an info point computer program in flash cs3. After making several pages I am forced to make a navigation button to jump to the first frame(home).
At the home page you will be sent to several different pages (these links work just perfect. To create a home button i've made an button with the same code
Code: home_now.addEventListener(MouseEvent.CLICK,homeClick); function homeClick(event:MouseEvent):void{ gotoAndStop(1); } Unfortunate this does not work, while the links at the home page do work.
I've tried several things to fix it, but it won't do: - Send to tagged frame "home" instead of frame "1". - Change the instance name - Putt the actionscript in the exact same frame.
Weirdly enough the home button does work on the keyframe where it is placed, even though I pushed the frame over all the other pages it wont jump to home.
I have put 2 days into this simple problem now and I'm ready to give up and go back to AS2.I'm using CS4; publish settings AS3, 10.0. I have a button on frame 2 that should take me to frame 3 when clicked.(So far I've tried a hundred different ways but I don't get to frame 3...)Different things I tried...
> Creating the button dynamically from the library...
> Inserting it statically from the library on frame 2...
> referencing the mainTimeline through a variable...
> wrapping the gotoAndStop action in another function...(if placed directly on the timeLine the movie correctly goes straight to frame 3)
> naming frame 3...
> using 'nextFrame' instead of 'gotoAndStop'...etc..
In most cases I don't get an error in the output panel and no compiler error either; it just doesn't work!!!(Just stays on the same frame after I click the button)Here's the code I think should work; but doesn't.
I use scrollbar at the bottom of the timeline to go to different frames. This is slow if I have thousands of frames. I wonder if there is a similar interface like the Actions window for labels on timeline. I mean you can see all the scripts at left pane and be able to go there directly by clicking on anyone on the list. I would be nice if you can see all your labels in a menu and click to go there directly (I believe Director has that). Maybe I can put some dummy script in different label and then I can use Action window to travel to there.
I'm new to flash but have managed to design an intro page for my dreamweaver site. When the intro finishes I want to automatically load the home page of my site but have no idea of the actionscript for this? The flash intro is placed into the index page of my dreamweaver site, I need it to open in the same window when it reaches frame 530.
I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script? Here's a button script I have;
btn_1.addEventListener(MouseEvent.CLICK,a); function a(e:Event){ var request:URLRequest = new URLRequest("http://www.website.com"); navigateToURL(request, "_self"); }
So what should I change to make it work when it entered the frame 500 instead of when a button is clicked?
i have an external swf in one html page, which i would like another swf from a different page which contains a button, to navigate to. [code]how would i implement the button to navigate to a specific frame in calendar.swf of calendar.html?
I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script ?Here's a button script I have;
btn_1.addEventListener(MouseEvent.CLICK,a); function a(e:Event){ var request:URLRequest = new URLRequest("http://www.website.com"); navigateToURL(request, "_self"); }
So what should I change to make it work when it entered the frame 500 instead of when a button is clicked?
I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script? Here's a button script I have;
I am creating a website using the slide presentation template. However, when I navigate to a page I have already viewed, it only shows the last frame of the slide rather than starting from frame 1 of the slide. Is there I way I can tell button to go to a slide and play from frame 1 regarless of how many times the slide has been viewed?
I've got a project I'm working on that has two frames in the main timeline and on the second frame there is a movieclip (pages_mc) with 7 frames to it, each containing content (more movieclips, text, graphics, etc). I set it up this way because I have a title bar and navigation buttons on the main timeline I want to always stay on top of everything.If I have actionscript on an individual frame of pages_mc, that controls buttons on that frame, do I need to remove the MouseEvent listeners if the user navigates to a different frame? I've read that if you don't remove them it will eat up memory and cause poor performance.
I already ran into a problem with the ENTER_FRAME event listener, in which I was forced to remove it because it would just keep going even when the user navigated to a different frame of the pages_mc movieclip.Just didn't know how much of a problem this would be. I'm thinking that if I don't remove them, every time the user goes back to that frame it's just adding another MouseEvent listener to the buttons. Is that correct?
how to navigate to one frame or another depending on whether there is a correct or incorrect answer for the learning interaction. I am using the CS3 drag and drop.
I am trying to make a multimedia player where has different pages:
- about us
- our videos
- contact us
now on the "our videos" page there are 12 thumbnails (reading from an xml file) and by clicking on them the video player shows the proper video. Till now I have been able to set it up. But when someone wants to go back to the about us, contact us ext. the player and the thumbnails still remain.How can I close them when page navigates away from that specific frame (lets say for example all of this is done on frame 150)?I would like the thumbnails and player to close when we navigate away from that frame.[code]
I have a flash page where I am loading another .swf into. With a button in the loaded swf I need to unload the loaded swf (where the button is) and navigate to a specific frame label in the parent .swf. I've tried to do the following in the key frame where the swf get loaded into I've put the following:
var gallery_load_wonderland:Loader = new Loader(); gallery_load_wonderland.contentLoaderInfo.addEventListener(ProgressEve nt.PROGRESS, loop_wonderland); gallery_load_wonderland.contentLoaderInfo.addEventListener(Event.COMPL ETE, done_wonderland); gallery_load_wonderland.load(new URLRequest("gallery_wonderland.swf")); function loop_wonderland(e:ProgressEvent):void { [Code] .....
I basically want to first load the swf called "gallery_wonderland.swf". Then in the "gallery_wonderland.swf" there's a button called "contact03_btn" which I want to unload "gallery_wonderland.swf" even though it's inside the swf and navigate to the frame label called "Contact" in the parent swf.
What can I do I've done similar before and it works, but when I do it know and I click the contact03_btn it comes with following error message: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Stage@26215ba1 to flash.display.MovieClip. at gallery_wonderland_fla::MainTimeline/back_wonderland()[gallery_wonder land_fla.MainTimeline::frame1:227]
i have a home button and a services button when i click the home button OR the services button first they work fine and play the transitions there linked with. when i click back on either one of those two buttons a second time they require a double click on the button for flash to comprehend and play the transition which is labelled "clicked" it works on the second click BUT on the first click "on returning to the home button the second time" it stops at the first frame of the transition instead of playing it.
I have a long timeline with a series of slides arranged along it with a labeled frame at the beginning of each slide.These slides do not have any standardized length so instead of counting out frames and jumping a set number I am trying to navigate with my previous and next buttons to frame labels stored in an array.
This works GREAT!Or rather...it works great if you're rapidly hitting the Next and Previous buttons to step through the area.The problem comes when you sit and try to watch the whole thing play out and then try to use the next button.If you have passed framelabel2 and hit the next button it returns you to framelabel2.If you have passed framelabel3 and hit the next button it returns you to framelabel2. Clearly the problem is that it does not know it has gone past framelabel1 and is thus gotoandplay-ing the next frame in the array...which is 2.I need to make it check its current position in the array before adding 1 and advancing the playhead.
var fLabels:Array = new Array("start1", "start2", "start3", "start4", "start5", "start6", "start7"); var cLabel:Number = 1; function nextPlayClick(evt:MouseEvent):void {[code].....
I'm having a problem, apparently not very hard to solve, but... I'm creating a file with some animations and a few stops on the timeline; on each stop I want to load a swf... The idea is to make the main timeline "wait" for the swf to stop when it arrives to the las frame and then, make it to unload and continue playing until the next stop...This is an application to work local (not on the web).So, I want the swf to unload without any click; just by itself.
I'm working on a flash content slider thing (i.e. it shows a message and then transitions to the next, and there are buttons at the bottom to navigate to each message). Now I want it to actually stop playing when you navigate to a specific message, instead of continuing to play from there. The problem is there's a fade transition, so I essentially need it to go to the first frame in the transition and play (what it does now), but then STOP once the transition is complete. I don't know how to do this without adding a global stop() to that specific frame, and I don't want to do that because I want it to, by default, rotate from one message to the other.
I'm developing a simple application at the same time as I am studying some things in actionscript and I've got the following code:
ActionScript Code: if (Key.isDown(Key.LEFT)) { x -= speed; this.gotoAndStop(2); _xscale = -scale; } if (Key.isDown(Key.RIGHT)) { [Code] .....
I've got an object, and every time I press one of those keys those actions happen. My problem is that, when I press SHIFT, the object appears in that way (frame 3), but It doesn't play that animation it just stops in the first frame. How can I say "if you press SHIFT at the same time as RIGHT or LEFT, gotoAndStop(3); and the object that is in frame 3 only plays if either RIGHT or LEFT is down too"?
I would like to be able to spin a wheel in flash, this wheel has 8 sections to it split up equally, it spins for a random amount of time, 3 - 7 seconds and then stops. the section which lands on the marker is the result and will take you to a specific frame. Also i would like it when it stops to gradually slow down however this is not vital.this code works for just rotating a wheel but i want to know how to randomly stop it and how to take it to another frame.
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
I have an MC "homeBtn" that I'm using as an animated button. The "homeBtn" is made of 2 mirroring MC's named "topMC" and "bottomMC" since they mirror and function the same I will be addressing only the "topMC" Inside "topMC" is the animation named "liquidMC" These are all MC properties. Below is the AS3 Code. Works well but when the mouse scrolls out the animation is stuck ie stops animating and not going back to frame 1