Actionscript 3 :: Start A Video From A Specific Second ?
Jun 18, 2010
i have a problem about action script 3. i have a flv video and its totaltime is 6 seconds. i want to start it from 2. seconds with seekSeconds(). if i write bigger than 6 values in seekSeconds it will only play the video from head to end.Ä°f i write smaller than 6 ,it won't work.what can i write in seekSeconds() to start the video from 2 seconds?
function useParams()
{
var obj:Object = new Object();[code]............
I'm having a problem and I do not think the solution. I'm new using Flash.I have a video player and now we are implementing an HD button, the player always starts the video and 360P format and stream begins, if the user click on the HD I need to save the time of the video when it was clicked and then call another file. mp4 720P and start it at the same point that was recorded.I've tried various ways using CONNECTION.STREAM.seek(TIME); and always starts at (0), I feel that because of not being in Buffering he does not understand
Good afternoon staff. I'm having a problem and I do not think the solution. I'm new using Flash. I have a video player AS3 and now we are implementing an HD button, the player always starts the video and 360P format and stream begins, if the user click on the HD I need to save the time of the video when it was clicked and then call another file. mp4 720P and start it at the same point that was recorded. I've tried various ways using CONNECTION.STREAM.seek(TIME); and always starts at (0), I feel that because of not being in Buffering he does not understand. Can anyone help me solve this?
I am trying to start a sound (intro.mp3) at a certain frame in an MC. The sound has been loaded from an external mp3 in a class already. All my other sounds work, but they are all triggered by events. Do i need to sync it to an event? Can i just use intro.start() on a specific frame in my mc? [code]
I'm trying to get the cursor to start in a specific text field a la:
Code: Selection.setFocus("inputTextInstance");
The problems:
When previewing just the swf: * The cursor doesn't blink, but the text field is selected.* After entering text, pressing backspace doesn't work, you need to press shift+backspace to delete text.
When previewing the swf embedded in html in a browser: * The cursor doesn't select the text field automatically - I need to click on the swf then hit tab, or select the text field directly.
So really, I'm looking to get it so that when the swf is loaded in html, it pops up with a blinking cursor in that text field, and I thought the setFocus would do that, but it's not working for me.
I need to produce a photo review show (basically, a photo slide show), which incorporates still photography, and numerous video clips. We will have music playing in the background (not on the timeline - in the actionscript). The full presentation will run automatically - no user interaction, and therefore, I need the background music to automatically fade out when the video starts, and then fade back in when the video ends.
1. Is Flash CS5 the correct software to do this in?
2. code to tell the sound to fade out when the video starts, and fade back in when the video ends?
i am just curious if this kind of technology for flash is available.Can a website flash player able to cut specific part of the video and save it as a new video through php and flash.
I have the following as3 function below which converts normal html with links so that the links have 'event:' prepended so that I can catch them with a TextEvent listener.
protected function convertLinks(str:String):String { var p1:RegExp = /href|HREF="(.[^"]*)"/gs;
[Code]....
How can i modify my function so that links with 'event:' at the start are NOT matched and are left unchanged?
I'm trying to make a game of sorts. I have a button that you need to click that is in the center of the screen. Upon clicking it, it goes to the next scene.What I need here is for the mouse cursor to start in the upper right-hand corner of the stage of the second scene whenever said button is clicked. Not just a movieclip of a cursor, but the actual mouse itself, since it needs to be able to click a button on the other side.Below I've included an example of what needs to be done (not my actual game, but it shows the problem that I'm having. IT IS AN MX2004 FLA FILE.
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I added a flv to my flash via: "File">"Import">"Import Video">"Load external video with playback component"Then it loads my flv and puts it on the first frame. How can I make it so that when I mouse over it it plays and when my mouse off it stops?
how to make a video start playing at a specified point in the middle of the video rather than from the beginning. Not sure if it's something that easily can be done in Dreamweaver or if it's involved with the flash settings.
I've got CS4 for Mac.I added a flv to my flash via: "File">"Import">"Import Video">"Load external video with playback component"Then it loads my flv and puts it on the first frame. How can I make it so that when I mouse over it it plays and when my mouse off it stops?
I've loaded video using the flv object and ActionScript 2.0. When the video finishes playing, what method do I use to make it stop at the beginning of the video?
I have an instance of the flvPlayBack component on my stage called myVideo a list of links down the lhs is used to pop in the required video.If a user gets say 1/3 of the way into a video and the presses a different link for a different video then: the new video pops up but the seek bar is still some way into the new video there is a pause of around 1 sec the seek bar goes back to the start.I want to speed up the return of the seek bar to the start of the new video.
Here's some code:
Code:
function clickHandler(event:MouseEvent):void { this.myVideo.alpha=1; if (linkType !="http"){
[code]....
This might be wrong but do I need to somehow remove the reference to the "old" video before I set the source to the new one?If that's junk - and it probably is ...How can I speed the return of the seek bar to the start of the new video?
I DO NOT KNOW FLASH - let's just get that straight. I do not know actionscript, and I'm not familiar ith the interface. But I do know how to open a document, drag a .flv into the frame, add a playback skin, and save a swf for use on a web page.
The problem is that the videos all start playing on default. I'd like the user to have to hit the "play" button to play the video so that they are not inundated with sound when the page loads.
I want to load a streaming video from any point clicked on the progress bar. It it similar to what happens on YouTube. I am using Red5 server for streaming and netStream class.
Recently i had developed an as3 videoplayer for a section of a webpage. The player loads the links for the videos from an xml file. It had been tested locally and it works great. BUT when i uploaded the entire "site" on my web server - surprize The stream does not start. And i don't understand why. I've uploaded the exact structure ... and i also know that it reads well from the xml file, cause it loads the video thubnails and names ... just the video won't start.
I do animation as a hobby on youtube (using a combination of Adobe Photoshop, Sony Vegas, and a few other programs for specifics such as morphing and mouth movements), and I was recently contacted by someone who wanted me to do some work for their website by making animation. The catch is, however, that they want my videos to be in flash format with the option to start playing (and repeat) when a person rolls over the scenes with their mouse.
Now, I was able to figure out how to convert my videos into Flash F4V format (yea!), but I can't figure out for the life of me what to do next. All of the tutorials I've read talk about inserting buttons and changing instances and setting things to over and... it doesn't make a lick of sense to me.
I'm not a dummy... but I've never used this program before, and a lot of the videos out there seem to assume a familiarity with the product.
It "sounds" like it should be something easy and simple enough to do, but I must be missing something obvious here.
my video starting at the first keyframe (it starts at kf 10). I was trying to solve this for more than an hour and cant. I think the problem somehow has to do with the fact my animations stops at keyframe 10, so I added a code snippet that stops the scene at 10. Dont get why this would start the video at 10, but cant seem to figure out any other reason, when I remove code snippet, all scenes start to play, but each scene moves too fast (since they are only graphs) so I cant test if the action layer is the issue.
I am making a small website and i am trying to stop the sound from a video playing when the user clicks any other button to navigation away from the video which is fine (SoundMixer.StopAll behind the code for each of the buttons) but then if they decide to go back to the video page there is no sound? I tried removing the event listener but i cant get it to work
I've been working on a video-centric project that requires a very specifically designed video player, which I've built from scratch -- no skin. Things were going great until I actually uploaded the video and SWF to my server and tried it out. Here's the issue: The video, which is an F4V that's been imported into Flash as an external asset -- I'm not using NetStream, nor am I using a Flash media server -- starts loading almost immediately. But when you use the custom-built scrubber bar to jump ahead in the video, it freezes up until, I presume, the video has loaded to that point, at which time the video starts again. If you open the SWF and let it sit for a few minutes, this isn't an issue -- you can jump back and forth as much as you want.
So clearly the problem here is that the video is loading from the beginning and the user can only get to a certain frame when that frame has already been loaded. But it must be possible to start loading from a specified point, right? After all, the video doesn't load all together and become available only when the whole thing is done. It starts loading at 0:00 and continues progressively. I just want to change where it starts loading by telling it not only to play at that point but to start loading at that point, too.
I am creating a video player with my own buttons, play stop are easy, but I can't for the life of me get it to rewind or start again (not loop). It may be worth noting that the flash video is store within a movie clip! The flv instance is flv_close and the movie instance is mv_close.
Basically the code below has been designed so that a video starts at 52 seconds (rather than the beginning) when you press play. It works good right now, starts where it's supposed to, but I want to change the code so that it autoplays the video starting at 52 seconds. The problem with this though, is that when I try and set it for autoplay, the video starts at the beginning and doesn't wait for it to load to 52 seconds before it autoplays. Any input on the coding? I need it just so that the autoplay doesn't kick in until the video is loaded to the 52 second point
I'm having some problems on some systems (seems to affect mostly 64-bit systems) where videos streamed from Flash Media Server 3.5 doesn't start from the beginning. I'm using NetStream.Buffer.Full to detect when the video starts. Usually this works ok, but sometimes the video doesn't skips a couple of seconds from the beginning even though the value of NetStream.time property is 0 when this happens.
I have a Flash animation that starts with an audio clip imported. When that's done it goes to a video. After that another audio clip plays, but I can't get it to start when it's supposed to. It keeps coming in too early even though its keyframe is after the movie ends. In fact I had to move the audio's keyframe about 1500 frames past where it should be to get it to come in at the right time. My Flash movie is 24 FPS. The .mov file being referenced in the FLVPlayback is 23.98 FPS. What's going on here?