ActionScript 2.0 :: FLV VIDEO - Return To Start?
Mar 24, 2008I've loaded video using the flv object and ActionScript 2.0. When the video finishes playing, what method do I use to make it stop at the beginning of the video?
View 2 RepliesI've loaded video using the flv object and ActionScript 2.0. When the video finishes playing, what method do I use to make it stop at the beginning of the video?
View 2 Replieshow can i drag parts of a pazzle and drop them in the rihgt position? if the posision is wrong i want (the piece) to return back to its start posission.
View 1 RepliesI need to produce a photo review show (basically, a photo slide show), which incorporates still photography, and numerous video clips. We will have music playing in the background (not on the timeline - in the actionscript). The full presentation will run automatically - no user interaction, and therefore, I need the background music to automatically fade out when the video starts, and then fade back in when the video ends.
1. Is Flash CS5 the correct software to do this in?
2. code to tell the sound to fade out when the video starts, and fade back in when the video ends?
I've put together this simple code for an SWF with three roll over images (called: Training, Resources and Contact).When I roll over Training I would like the symbol Training_txt to tween its alpha to 1 (from 0) and tween its y axis to 220 (from 83).When I roll out of Training I would like to run the two tweens in reverse.
This works fine for each of the three roll over images, so long as each tween is allowed to fully execute before a new tween is started. The problem arises if i quickly move the mouse curser between the three roll over images before the previous tweens have finished executing.In this instance, the tweened objects start to behave erratically. They usually return to their original position as per the roll_out tween but then start jumping between y axis 200 and y axis 83 (without tweening - they just appear).
Code below -
stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]..........
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I have a very simple bit of AS3 that I can't get to work. I have 4 FLVPlayBack's on 4 frames, buttons on a menu to go to the frames to play the videos, and I need to return to the menu's frame after the videos end. Here's what I have. The buttons to play the videos work, but the function to return to the menu isn't firing. I'm also getting this error as the program starts...
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at haverintheamericas_fla::MainTimeline/frame1()
ActionScript Code:
import fl.video.VideoEvent;
stop();
//button listeners
[Code].....
I have a SWF loaded via a "swfobject.embedSWF()"I use Javascript's methods to pass calls via the flash APIs:call.player.sendEvent('LOAD', theFile)Using a XMLHttpRequest() call via GET to a PHP script I get a file url:Typing the URL into my browser starts the file, but passing the variable to the sendEvent() call does nothing. Why?
var response = http.responseText;
loadFile(response);
player.sendEvent('PLAY');
[code]......
my problem is I want to return my flashplayer into first frame after playing the external video.
The following script is used for my flash player,
[Code]...
I need code that makes a button gotoAndPlay (211) which is a movie in an FLVPlayer that I "imported" as an external file that will play as a progressive file, and then, when that movie clip has finished playing, I need code to make it go back to frame 210, which has the menu with all the buttons on it that will launch other documents and movies on 212 and 213. The big problem is getting Flash to know to go back to my menu page when the video stops playing...All in ActionScript 3. If I can get working code by 8am tomorrow - Thurs 9/10/09, I will pay for the first posted that works. Say, $150. call the button button1 and the video video1.
View 9 RepliesBasically I'm building CD extras for a band, and they have a bunch of videos that are embedded in the timeline that need to automatically return the menu when they finish playing.I have the menu working fine, and all the videos are linked and playing; is it just a simple matter of replacing the "gotoAndStop" command or is it more complicated?
View 2 RepliesI have created a Java program to Encrypt the FLV video. Here is what I am trying to do:
1. I have encrypted first 100K of the FLV video.
2. I have created a Flash player to play the FLV file.
3. At the load of player, player sends a request to Java server for the location of the video.
4. Java returns the HTTP path of the encrypted FLV to the player.
Now here is what I want to do:
1. As soon as first 100K of video is loaded I want to send it to java code for decryption.
2. While the decryption happens I want to continue downloading the video in Flash.
3. Once I receive the first 100K of decrypted video I want to replace the first 100K of buffered video and start playing the video.
I added a flv to my flash via: "File">"Import">"Import Video">"Load external video with playback component"Then it loads my flv and puts it on the first frame. How can I make it so that when I mouse over it it plays and when my mouse off it stops?
View 2 RepliesI have a video clip which I initially set a size and location to. I then re-size the clip and move it when a button has been pressed. Once the video has finished playing, the video clip should go back to the original location and size. For some reason though, it goes back to a different location though.[code]...
View 0 Replieshow to make a video start playing at a specified point in the middle of the video rather than from the beginning. Not sure if it's something that easily can be done in Dreamweaver or if it's involved with the flash settings.
View 21 RepliesI've got CS4 for Mac.I added a flv to my flash via: "File">"Import">"Import Video">"Load external video with playback component"Then it loads my flv and puts it on the first frame. How can I make it so that when I mouse over it it plays and when my mouse off it stops?
View 10 Repliesi have a problem about action script 3. i have a flv video and its totaltime is 6 seconds. i want to start it from 2. seconds with seekSeconds(). if i write bigger than 6 values in seekSeconds it will only play the video from head to end.Ä°f i write smaller than 6 ,it won't work.what can i write in seekSeconds() to start the video from 2 seconds?
function useParams()
{
var obj:Object = new Object();[code]............
I have an instance of the flvPlayBack component on my stage called myVideo a list of links down the lhs is used to pop in the required video.If a user gets say 1/3 of the way into a video and the presses a different link for a different video then: the new video pops up but the seek bar is still some way into the new video there is a pause of around 1 sec the seek bar goes back to the start.I want to speed up the return of the seek bar to the start of the new video.
Here's some code:
Code:
function clickHandler(event:MouseEvent):void {
this.myVideo.alpha=1;
if (linkType !="http"){
[code]....
This might be wrong but do I need to somehow remove the reference to the "old" video before I set the source to the new one?If that's junk - and it probably is ...How can I speed the return of the seek bar to the start of the new video?
I DO NOT KNOW FLASH - let's just get that straight. I do not know actionscript, and I'm not familiar ith the interface. But I do know how to open a document, drag a .flv into the frame, add a playback skin, and save a swf for use on a web page.
The problem is that the videos all start playing on default. I'd like the user to have to hit the "play" button to play the video so that they are not inundated with sound when the page loads.
I want to load a streaming video from any point clicked on the progress bar. It it similar to what happens on YouTube. I am using Red5 server for streaming and netStream class.
View 1 RepliesRecently i had developed an as3 videoplayer for a section of a webpage. The player loads the links for the videos from an xml file. It had been tested locally and it works great. BUT when i uploaded the entire "site" on my web server - surprize The stream does not start. And i don't understand why. I've uploaded the exact structure ... and i also know that it reads well from the xml file, cause it loads the video thubnails and names ... just the video won't start.
View 3 RepliesI do animation as a hobby on youtube (using a combination of Adobe Photoshop, Sony Vegas, and a few other programs for specifics such as morphing and mouth movements), and I was recently contacted by someone who wanted me to do some work for their website by making animation. The catch is, however, that they want my videos to be in flash format with the option to start playing (and repeat) when a person rolls over the scenes with their mouse.
Now, I was able to figure out how to convert my videos into Flash F4V format (yea!), but I can't figure out for the life of me what to do next. All of the tutorials I've read talk about inserting buttons and changing instances and setting things to over and... it doesn't make a lick of sense to me.
I'm not a dummy... but I've never used this program before, and a lot of the videos out there seem to assume a familiarity with the product.
It "sounds" like it should be something easy and simple enough to do, but I must be missing something obvious here.
my video starting at the first keyframe (it starts at kf 10). I was trying to solve this for more than an hour and cant. I think the problem somehow has to do with the fact my animations stops at keyframe 10, so I added a code snippet that stops the scene at 10. Dont get why this would start the video at 10, but cant seem to figure out any other reason, when I remove code snippet, all scenes start to play, but each scene moves too fast (since they are only graphs) so I cant test if the action layer is the issue.
View 1 RepliesHow do I play at video, but starting from say 20 seconds in?
View 1 RepliesI'm using this code and basically I want it to start like .5 seconds in.
ActionScript Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);
[code]...
I am making a small website and i am trying to stop the sound from a video playing when the user clicks any other button to navigation away from the video which is fine (SoundMixer.StopAll behind the code for each of the buttons) but then if they decide to go back to the video page there is no sound? I tried removing the event listener but i cant get it to work
View 3 RepliesI've been working on a video-centric project that requires a very specifically designed video player, which I've built from scratch -- no skin. Things were going great until I actually uploaded the video and SWF to my server and tried it out. Here's the issue: The video, which is an F4V that's been imported into Flash as an external asset -- I'm not using NetStream, nor am I using a Flash media server -- starts loading almost immediately. But when you use the custom-built scrubber bar to jump ahead in the video, it freezes up until, I presume, the video has loaded to that point, at which time the video starts again. If you open the SWF and let it sit for a few minutes, this isn't an issue -- you can jump back and forth as much as you want.
So clearly the problem here is that the video is loading from the beginning and the user can only get to a certain frame when that frame has already been loaded. But it must be possible to start loading from a specified point, right? After all, the video doesn't load all together and become available only when the whole thing is done. It starts loading at 0:00 and continues progressively. I just want to change where it starts loading by telling it not only to play at that point but to start loading at that point, too.
I am creating a video player with my own buttons, play stop are easy, but I can't for the life of me get it to rewind or start again (not loop). It may be worth noting that the flash video is store within a movie clip! The flv instance is flv_close and the movie instance is mv_close.
View 4 RepliesBasically the code below has been designed so that a video starts at 52 seconds (rather than the beginning) when you press play. It works good right now, starts where it's supposed to, but I want to change the code so that it autoplays the video starting at 52 seconds. The problem with this though, is that when I try and set it for autoplay, the video starts at the beginning and doesn't wait for it to load to 52 seconds before it autoplays. Any input on the coding? I need it just so that the autoplay doesn't kick in until the video is loaded to the 52 second point
import fl.video.MetadataEvent;import fl.video.VideoProgressEvent;
import fl.video.*;
my_FLVPlybk.addEventListener(VideoEvent.COMPLETE, rewind);function
[code]....
I'm having some problems on some systems (seems to affect mostly 64-bit systems) where videos streamed from Flash Media Server 3.5 doesn't start from the beginning. I'm using NetStream.Buffer.Full to detect when the video starts. Usually this works ok, but sometimes the video doesn't skips a couple of seconds from the beginning even though the value of NetStream.time property is 0 when this happens.
View 6 RepliesI have a Flash animation that starts with an audio clip imported. When that's done it goes to a video. After that another audio clip plays, but I can't get it to start when it's supposed to. It keeps coming in too early even though its keyframe is after the movie ends. In fact I had to move the audio's keyframe about 1500 frames past where it should be to get it to come in at the right time. My Flash movie is 24 FPS. The .mov file being referenced in the FLVPlayback is 23.98 FPS. What's going on here?
View 7 Replies