ActionScript 3.0 :: Import Text And Images From A XML File?
Mar 8, 2011
I'm building an interface that is able to import text and images from an XML file - so the user can easily edit the text/image in the XML without even opening Flash.
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I want to import an html file that contains just plain tet inside of a dynamic text box. The things that I have tried jus tmake the html file pop-up as a new page, but i want the information inside of that textbox.
! I just did the Kirupa XML tutorial (for Flash MX) and ... I actually understand! But now I need to change a few things.. and I haven't got a clue. Right now, I know how to import text from an XML file into different text boxes. But, what I need to do, is be able to import text regardless of how many text boxes my FLA file has.
I need to import text in to a swf from a file that my client can update and change whenever they want.The text needs to go in to a text field (dynamic or static text?). I also need to use a specific font so I need to embed that in to the swf.right?I think xml is the way to go but I've got no experience of using that.
I have a text file that holds names. I want to import the variables from the text file.I can do that, but I also want to create a loop that will iterate through the text file and create the variables. The number of variables in the text file will vary.I simply don't know what I'm doing and need a hand.Here is an example of my variables in my text file.
Code: name1=Anna&name2=Joe&name3=Carmen&name4=Susie Here is my URLLoader[code].........
I have variables named name1, name2 in my text file and want the same names in my flash file. I know my onDataLoad function is incomplete but I left some fragments so you can see my failed attempts.
You can import Text Files into Flex. It's a web application [SWF] that runs in Flash player. And the source may be any text file [.txt, .xml, .as, .js or any other] with content viewable in Notepad. You can as well point to your source file using \ notation. For complete code, see
This is my first experience with PHP, so bare with me. I've made an Ecard using Flash and Dreamweaver. On the Ecard is a form to fill out, your name, your email, a comment, and the name and email to the person you are sending the ecard to.[URL].. When you push the "Submit"-button it sends an email to the receiver, and it creates a .txt file on my server with the info.
I couldn't find a good, clear question and answer for this in StackExchange, so I'll pose this as clearly as I can and hopefully get a clear, concise answer.Suppose I have a .txt* file with variables for a bunch of objects of one type that I was to load into an ActionScript 3 program. I can use an import statement such as:
[Embed(source="test.txt",mimeType="application/octet-stream")] private var testFile:Class;
for some of the places where I need to do this, but I also need to know how it's different for files chosen by the user from their local hard drive.n code, how can I convert this file, testFile:Class into an array, result:Array, of strings?*: If you have a solution using .xml or another format, please also include a sample of what the file's contents would look like and how you would get them into variables within AS3Edit: Below is a quick example file I threw together, test.txt:
I want to import a remote html page in flash. I do not want it for rendering text as html, just the sourcecode for a page. A sort of editor for html files. When I load it, some data is missing and other strange things happen probably due to '&' in the sourcecode. Example file to load: [URL]
Can you tell me how to import form a single xml file, data to multiply text fields. if you can, tell me what is the AS code that imports the xml file in flash, than how to link the different txt fields to the difarent modules from the xml and what is the xml structure.
is it better to import images to the timeline at runtime, or export them from the library for use in action script?
I have a few images which make up the background to my website (ie they are unlikely to change very often - if at all), which I am currently exporting from the library for use with my action script code, and the rest of my images I am dynamically loading in based on a set of paths held in a csv file (these may change often).
As I have already built the class to dynamically load in external images, I was wondering if I should also load in those images which make up the background.
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so
I am pretty new to xml (and understand just a little actionscript 2.0) I have a functioning flash file that loads text and images dynamically from my xml file. Everything is working fine, but I was wondering if there is a quick code to change the image size when they are loaded into my empty mc?
i can't see the images that i import. i tried .jpg .ai .psd and some others, but i get the same result: there is only an empty box , that i think is the outline of the img, but there is no img.for others that might have the same problem, go to: view --> preview mode and select Full
I'm new to XML and am having trouble figuring out the following: 1. Loading an image from XML into flash, then resizing the image with actionscript in flash 2. The correct way to load text and URL links from an XML file
I'm working with a flash template that loads external images and text using an xml file. Everything works well the only problem is I've promised a client that as well as a "title" and "description" I will also include a clickable URL link. I can edit the flash to a certain extent but I am having a nightmare of a time including a clickable url. Is there anyone out there who can help? "photo_description", "photo_title" and "photo_url" are the names of the dynamic text fields.
XML snippet looks a little like this... <title>Title</title> <description>Description</description>[code].....
if i have a text field which is loading text from an external txt file and is HTML enabled, can I use <img> tags to load an image? If not, is there an equivalent?
Is there anyway to align imported images automatically to the top left of the stage?
I'm using File, Import, Import to Stage which works great for importing multiple images from a folder BUT if I have resized the stage at all (to fit the image size) they align with their top left corner in the centre of the stage.
i have a dynamic image gallery, and what I want to do is be able to load a number that is saved in a text file and use it as the total number of images in that folder for an if statement:
this is what I have so far:
Code: var imageNumber:Number = 1; var loader:URLLoader = new URLLoader(new URLRequest("images/info.txt")); loader.addEventListener(Event.COMPLETE, completeHandler);
[Code]....
how can I use the value of a variable within a function outside of that function without having to create a class and package and all that?
I need to be able to have the function return a value of a variable within itself and be able to target that value outside the function..
I'd like to import dozens of images and have them in sequence in a single layer. I did this once before, I made a .swf out of a video game cutscene and I recall importing the images to the stage then I asked somewhere else how to make them appear in the layers field. Then I did something that put each image in its own layer and I had to manually move them and make them appear in sequence.
So if anybody knows how to import and put in a single layer in sequence or simply import each image into its own layer
Created an mp3 player that works fine, but i need the track name, artist name, track timer, to be shown aswell?and i dont have a clue how do go about doing this.
how to import photoshop images to flash without the image looking pixelated or blurry?When the flash movie is exported as a swf and embedded to html, the images look blurry and pixelated and not sharp like they are in photoshop.It is not the size because I resized the images in flash before i imported the images into flash. The flash document size is 72 dpi would this be the problem?
I am doing a spoof project in school where I have to build a website for a 'photographer.' So I need to showcase his pictures. I have to create 1 portfolio with 30 photos that been provided to me. The photos are all about 50K each. So naturally I cannot import all of these photos into my movie, the file size would be way to big. (Using Flash gets me extra credit) Im not allowed to use thumbnails. Just a back and forth button.
This is what I am trying to build. I want the movie to be 30 frames long. On each frame is a stop command. (easy) And on each frame is an actionscript calling one specific image. (loadMovie ("myimage.jpg", myClip); I'll then have two buttons to navigate from frame to frame. Simple right? The script I am using loads the picture from the server (or hard drive). However when it loads, it takes over. The picture is maximized to fit the stage. And the buttons dissappear. So the viewer is left with one image and nothing else. I want the picture to load into the clip and be able to access the buttons.
Anyone can show me how to insert or import a swf file into fla template file.I have a temple FLA file open and after import a SWF file , run test and the swf is not working.