IDE :: Loads Text And Images Dynamically From Xml File?
Feb 27, 2009
I am pretty new to xml (and understand just a little actionscript 2.0) I have a functioning flash file that loads text and images dynamically from my xml file. Everything is working fine, but I was wondering if there is a quick code to change the image size when they are loaded into my empty mc?
i am creating a file that loads images dynamically and scrolls through them. this is all being read from an xml file. i am able to do everything but get the buttons to work.whenever i click on a button, it gives me the value of the last button, not the current button. for example, if four buttons load, if i click on any button, it always traces the value of 4.
here is the code:
Code: //load xml file var xmlLdr:URLLoader = new URLLoader(); var xmlD:XML = new XML();
I'm working with a flash template that loads external images and text using an xml file. Everything works well the only problem is I've promised a client that as well as a "title" and "description" I will also include a clickable URL link. I can edit the flash to a certain extent but I am having a nightmare of a time including a clickable url. Is there anyone out there who can help? "photo_description", "photo_title" and "photo_url" are the names of the dynamic text fields.
XML snippet looks a little like this... <title>Title</title> <description>Description</description>[code].....
I am building a portfolio site which dynamically loads large hi-res images when the user clicks on a thumnail. However I'm having problems maintaining the original image's quality when resizing it to fit the current browser. Currently I'm just adjusting the width & height properties of the image to width to the stage proportionally which is working fine getting it to fit, however I cannot figure out how to maintain image quality? Do I need to load it as a bitmap and redraw/smooth or something similar?[code]
I'm building a project that dynamically loads external images and audio into it.The images in the external folder are numbered sequentially in the order they display as you click through them (1.jpg, 2.jpg, 3.jpg, etc). No problem.There is audio that is supposed to fade in a play with certain images. (1.mp3 fades in when 1.jpg is displayed.). No problem.Here's where it gets tricky... At least for me.Not every jpg has an audio file associated with it. The last audio that was triggered needs to keep playing until another jpg with cooresponding audio file plays, at which point the two audio files need to smoothly crossfade.1.jpg displayed => 1.mp3 fades in and plays.
I've created a photo gallery that dynamically loads images into a movieclip entitled 'gallery'. Right now the images are listed in an array. is it possible to make an Array of Arrays so that I could load different Arrays for different image galleries? Is this somewhat how it would work? Lets say I were to switch to a section entitled 'landscapes' which we will pretend is the array "var a:Array = new Array();" for now.
how to load images from an xml file into my flash file. I want to make something very similar to: [URL] So that it has a next and previous option. All my images will be exactly 128x128 pixels (png files), but there could be any number of them.
I have a script that dynamically loads text from xml files. The only problem I have is to attach scrollbar to this dynamic text.. I've been trying to modify this scrollbar from flashmo (in attachment), but I didn't manage to do it...
My SWF loads external images from an XML file. The problem is the layout shakes up and down as each image is being loaded into the grid because the images are bigger in size than the thumbnail "holder" they are being placed in. They are bigger so when you click on a thumb and the layout zooms in, the images won't be pixelated.I added all the images to the library of the fla file and exported in frame 1 but it didn't solve the shaking. Preloader worked, but images were still loaded in and then shrunk down to size.
I'm trying to make a text box that loads text from a text file. I've accomplished that, and now I want to have it so when I click a button is loads another var from the file by changing the end number. Here is my code:
myNotes = new LoadVars(); myNotes.onLoad = function() { i =1 ;
I have a dynamic textfield that loads text from a txt file. The content of the txt file will be modified daily by the client.What i need is that if there is too much text in the txt file, the dynamic textfield resizes (and not only with autosize because the text can be really long).[code]it doesnt look very good but it works. The only problem is that if I have a really long text the maxsizeY doesnt work fine.
i have created a plain text files loads from an external file. I am facing one problem which is the text does not load unless someone select the button. I will like the text to show as soon as someone enters the page
//Plain text files loads from an external file var textLoader:URLLoader;function loadStory(evt:MouseEvent):void{ textLoader = new URLLoader();
and I have this swf file with cms that I'd like for this menu to load. Currently the swf file load external text using this code:
Code: if (contenturl1 ne "") { loadVariablesNum(contenturl1 + "/" + userid + "/content.txt", 0);[code].....
but when the xml menu loads this swf file its structure loads but not its data.I tried using :
Code: this._lockroot = true;
in the loading swf main time line but it did not work.I should also mention that the dynamic data that loads onto the swf that is to be loaded by the menu, resides not in it main time line but 4 movie clips deep .I don't know if that makes a difference or not.
I'm more Graphically inclined so bare with me. I need to dynamically load images from an XML file and I usually find badly written tutorials that I can't understand or I find a .fla but don't understand the code in it.
I need to dynamically load images from an XML file and I usually find badly written tutorials that I can't understand or I find a .fla but don't understand the code in it.
I am trying to make a scrolling banner like the html <marquee> tag that loads text from a .txt file. Here is what I have so far:
Frame1
Code: var formatObj = new TextFormat(); formatObj.size = 15; formatObj.color = 0; formatObj.font = "Comic Sans MS";
[code].....
For some reason it only works by using the stop(); command. The problem is that this causes the animation not to automatically start when placed into an html page. The result I want is for the text to automatically begin to scroll.
I have on one file (player1.fla), a movie that plays MP3s from an array, which I specify in that movie. The code for that works just fine.I've duplicated the file and renamed it to a different one (player2.fla) so I could load the MP3s from a variable (array) on a text file. This way, to add more songs, all I would have to do is update the text file.
I changed the code around a tiny bit in the "player2.fla" file to accomodate for loading a text file, but nothing more.*My Problem* The text file loads properly and displays the Title of the mp3, but it won't play the mp3.The text file looks something like this: (just an example)
Code: &songs=song1.mp3, song2.mp3, song3.mp3 &songTitles=my song1, my newer song, the third song
My script is very similar to this: (shortened; just an example)
Code: lv = new LoadVars(); lv.onLoad = function() {[code]......
I was asked to create a flash product configurator:
1) true 3D visualization of the product (not perspective)
2) customization by the user to add uploaded images and texts to the product and styling text as he wants applying font e color. I have doubts about adding text and images to a 3D object and render them on the fly.
3) and optionally, save that configuration for a successive editing or to propose last saved model to other users. For this I thought to save the 3D clip as a file and then reload it.
Is this achievable flash AS3? If yes, can I use some 3D flash library like Sandy 3D?
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so
I have an animated logo swf file that loads and runs once on the home page every time the page loads. The logo has been updated to appear in three different colour schemes. I want one scheme to load and when the page is refreshed or revisited, one of the other colour schemes to load in its place. They can appear in any random order, just a different one to the one that played before reloading.Can someone point me to an answer or tell me how to do it? I have found a way in JavaScript but this only works on plain images, not swf files.
I'm loading text dynamically from a .txt file ( the font is embeded, verdana 10px, and it is rendered as HTML ). The problem is the following: the HTML tags work quite well but with some exceptions. I can't use <b> <i> <u> ( and maybe other options either but these were the ones I was playing around with ).
I am using Flash CS4 and ActionScript 3.I am trying to dynamically load text and an image from an XML File.I can load the XML file, and populate the dynamic textbox with the text.But I can't figure out what to put the image in.[code]
I'm trying to load text dynamically with an external.txt file. This works fine. The problem is formatting the test. For some reason, loading the text from an external file has complicated things a bit. Nothing formats the way I want it to...the text size doesn't even change.When I started with this movie, I had my copy in a string in the AS code and was able to format the text color, font, size, textbox width and height as well. No problems. That's issue #1.
Issue #2 : you'll notice I'm using the greensock classes to animate a movieclip (also has text in it). I'm using a mask layer over the MC. When I try running the movie, my animation works fine, but none of my text loads...and it doesn't matter if it's a text string in the code or an external text doc. I was told that I need to embed the font..which I have the code for, as you'll see below..but it did nothing.
I've created an XML calendar (with code from an example I found online) and now I want to add some additional functionality to it. Here's what it currently looks like:When the user clicks on a day with events, they are listed to the right of the calendar. I want the user to be able to click on an event in the list and have that load the details, including an image and colored category bar into the Details pane on the right. The reference to the image and category w/ corresponding color bar will be defined in the XML file along witht the details.Here is the current code for displaying the events:
Code: // show the event information when a date with events is clicked calendar_ec.onDisplayEvent = function (eventsData, dateObj) {
I'm trying to load the content of a .txt file dynamically... If I leave the .txt file in the same root with the .swf it works perfectly, but I tried moving the .txt files into another folder and it stopped working...
Code: var path ="/info/myInfo.txt"; var my_lv = new LoadVars(); my_lv.onLoad = function(success) { if (success) { // actions go here... } else { trace("error load text files"); }}; my_lv.load(path);
"info" is the name of the folder the .txt file is in... I even tried upload it to my server and giving the absolute address like [URL] but nothing...