i have a flash .fla that was compiling as a .swc with references to images, but now I need to load all these images externally and I dont have the original assets.
I know I can export them one by one, but I have a few hundred in the file, and want to find an easier way.
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
is it better to import images to the timeline at runtime, or export them from the library for use in action script?
I have a few images which make up the background to my website (ie they are unlikely to change very often - if at all), which I am currently exporting from the library for use with my action script code, and the rest of my images I am dynamically loading in based on a set of paths held in a csv file (these may change often).
As I have already built the class to dynamically load in external images, I was wondering if I should also load in those images which make up the background.
trying to combine animation and scripting together to try to make a stop motion based on pictures in my library...I had taken loads of pictures and had drawn on them to provide the frame by frame animation, and what's left now is getting them on to flash... What I used to do is to just put the images in one by one, but this time, this method is not really feasible, as I have a little more than 900 images to load this time...
My question: Is there any way to create a while loop to get each of my images into a new key frame? Like, for each image I have, an empty key frame is created, and then my image is loaded into it?
I have a symbol in the Library with a Base Class that extends the MovieClip Class and adds some additional functionality. I want to be able to export this from the Library by right clicking on the symbol and selecting Export SWF. I was hopping this would essentially give me the same results as if the symbol contents was on the main timeline and I had declared the Base Class as the Document Class. When I import this SWF using the Loader Class it seems to loose all of Base Class functionality and think of itself as a MovieClip.
Looking at the below sample code, the alpha property is correctly set but the param1 getter is unaccessible. What the hell is going on?
I have a flash files with symbols I need to export as PNG images, for some reason the exported images have different width and height than indicated in the flash file. After checking I found out that the new dimensions don't even keep the original ratio between height and width. This happens for several symbols at different sizes. What might be the reason for this?
I have also considered finding a way to take a snapshot from within flash of a slice in the flash movie, is that possible?
Understand that I cannot manually take the snapshots as I need this done on a very large quantity of symbols.
I have this FLA with animation and when played, the animation has alpha channel. I cant understand why when I look in the library I see the frames without the alpha channel and also when I try to export/extract the image again the image dont have alpha channel. How is it that in flash this image has alpha channel and how to get it out like that into PNG? Here is the link to download the FLA:[URL]..
You can manually save some particular movie clip on a stage as an image by running "Export > Export Image". Is it possible to write an actionscript that would export all movie clips on a stage to images automatically? Or at least is there a way to automate this in any way?
I will not be hosting the .swf file and I would like to include images using Flash Builder 4. The images appear in a folder in the exported version and I'm not sure how to "embed" them into the .swf (so that I can deploy the file to sites like Kongregate, etc.)
Seems like it should be simple, but my Google fu is currently poor.
Edit: Note, I would like to continue using the Flex framework, which is what I am using now.
I am trying to export a flash animation as a mov, so i can convert it for html5. When I export the movie, the animation has artifacts in it, strange things do not erase correctly, they do not show when i view it in Flash, or when I view the exported flv file.
So as you can see, there is a 1/2 drawn image. They round things are floating down, but for some reason, as they float down to stack, they leave behind some partial images.
I downloaded a flash template for my website. All the library items are not local. Here's the path:..........websites20004sources2007dekabr_#lana_2128flashps d1_ikon.png How can I save my library items so I can edit them in FW? I have CS4.
currently this is the problem i'm having.i'm exporting a symbol - song1 - from my library to AS ("export for actionscript") and then using it to dynamically create some movieclips (hereafter referred to as MC's) on the stage. each MC contains a text field that is filled by an value in an array....
Code: function xmlLoaded(event:Event):void { songList_XML = new XML(xmlLoader.data); var songNodes:XMLList = songList_XML.song.title var songTime:XMLList = songList_XML.song.time
[code]....
Now all this works without a hitch - all the trace statements produce what they are supposed to and the MC's appear on the stage where they are supposed to and with the proper text (song name song time).
BUT - here's what i don't understand - *how do i REFER to the INSTANCES of each clip*?because they are created dynamically they don't have instance names and there is no way to assign them instance names via AS (right?).i tried to use the Display List to access them by assigning each one a name (last line - commented out) and then using the getChildByName() method - for ex. getChildByName("nameSong1"). but that didn't work either... i have a few other ideas but they all seem ridiculously complicated - i believe there's GOT to be a *simple* solution for this but i've checked all the references i have (O'Reilly, AS Bible, and others) and found almost nothing. just the display list trick above which didn't work.
So I added a bitmap to my library in flash CS5, and in its symbol properties I checked "Export for AS" and "Export in Frame 2" (I set Export Classes in Frame: 2 in AS settings.) On the first frame of my main timeline, I have
I have seen that exporting with AS3 from library is a lot better than loading a whole music loop. ie: A tenth of the size so would it be best to always do it that way for a game for example.But if I'm building an English teaching app with 100's of words and sentences it's easier to connect up via xml and load from folder. Which would be the best option here?
I'm using as3 core library to do export a a movie clip into a jpeg. I can export the movie clip just fine, but I do come when I add a mask to the movieclip. When the jpeg is exported only the mask is visible. Heres how some of the code looks:
ActionScript Code: //This is the movie clip created and imported to the Library then called again in AS3 var drawArea:DrawArea = new DrawArea();
Summary: I don't quite understand how the import/export URLs for symbols in a runtime library work. I can't figure out how I can set them so that the runtime library will be properly loaded and accessible for other swfs to import from, if I want it to work both in a local environment (on my harddrive), and from a remote environment (on a web page).
Relative URLs seem to work great for the hard-drive case, but fail for the web page. Is there a magic way to set the relative URL to work from the web too? And/or, is there some way of manually loading up the RSL at runtime and making the importing swfs import from that loaded copy, rather than having Flash doing it behind the scenes based on the import URL set in the symbol? Following is a longish description of what I'm trying to do, and why... I'm trying to figure out if we can use RSLs to contain common UI controls for our next project. I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
Here's what my setup would look like. Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf. Main.swf loads or embeds dialog.swf. lib.swf exports some symbols that dialog.swf imports. On a local development environment, these swfs are found in folders like so:
I have a series of equirectangular images. I'd like to display them in a custom Flash player so that the user could see the spherical nature of the images, and "look up", "look down", "look left/right" (or pan, zoom, etc). (Note that I have a long series of images, so the library must allow for dynamic loading of the images themselves, rather than having the images "baked" into the SWF player.)
What is the best library to manage the display of the equirectangular images in Flash? By "best", I mean the most mature, most reliable, most robust, and fastest performing.[URL]...
Trying to load images dynamically from library NOT externally since i want these images to be loaded when the site is launched. Basically i have several buttons, each button returns an event that throws a specific image name to grab. Here is the function;
function sendDisplayData(e:MouseEvent){ display_mc.displayName.text = e.currentTarget.parent.menuItemName.text; //name of image eg. "myImageName" in the library; //create the image object
[code]....
So how can i make this function dynamic by using a String and then grabbing the image related to that string from the library.
Part of a web application I am developing requires the ability to capture still images from a Flash or HTML5 video playing with in a browser. Actually, users of this web app will also have to have the ability to:
Draw a crop box on top of the Flash/HTML5 video player Be able to resize that box if necessary Capture the image with in the crop box frame Have that image be saves and sent to the server
Also, this video image crop/capture tool will also have to be restricted to the perimeter of the video frame. I don't want users getting confused and potentially capturing an image outside of the video frame because all we are concerned about is the content of the video.
When I export images from any fla,they are very slightly cropped on the right side and bottom. I don't want them to be cropped. Here's how I'm exporting: I paste the image in a blank fla, select Export, Export image, and choose the filename and location.
I am uploading some photos In flash and Bydefault its saving those files in the folder.But Is there anyway so that i can save them directly in my library of flash instead of using import option?
Is it possible to export an array of images to some sort of movie animation? The array has bitmaps that I would like to be exported to some sort of video fileIt could be gif, avi, swf, mov, or anything really
I want to create a custom chatback badge in Flash to match the other buttons on my site. I am a newbie to Flash using CS4. I don't have a preference of actionscript 2.0 or 3.0. I've figured out set up the url, but all I want to do is get the little dot next to my name that says whether I am online, busy or offline. It is an html code, and I dont know how to put it into Flash.
Here is the html code: <img height="9" width="9" style="padding:0 2px 0 0;margin:0;border:none" src="[URL]" alt="">
I'm working on an interactive company, and for each campaign we create dozens of loaders. A loader is a simple flash file contains the following elements:* few lines of code for eRate (counting how many clicks have been done on a banner)* a loader for the source banner from "http://....host.../..../" + w,h + ".swf"* a button that tells what happens when a banner is clicked (different portals as us for different scripts)Is there a way to automate the process of making such files? it takes a 1 minute to make 1 swf, but the amount of loaders make the work a bit longer.I'd like to see an application that asks for a list for sizes + eRate code for each one and the URL for the source banners.
We need to generate around 8,000 nearly identical SWF files with slightly different text. I know about flashvars, but unfortunately, we don't have control over the publishing of these files and can't have flashvars passed in. Ideally what I'm looking for is that we have a flash designer come up with a nice looking template for us with a placeholder text or element in the file. We can then call a command line utility many times to generate 8,000 copies of this with slightly modified text. I've searched for an entire day now and haven't found anything to help us out. Granted, I'm not a flash developer, but it seems like this would be pretty straight-forward.