ActionScript 2.0 :: Menu To Call And Load Image-heavy Movies Separately
Jan 13, 2010
I am trying to create a flash service tutorial to appear on a website that will be able to play and load 6 steps of a process separately when prompted with a button click. I do not want to link back and forth between web pages to do so, but rather have the files loaded on demand and played within one flash movie "viewer" to keep things clean.
Each movie is going to be somewhat image heavy. load each of the 6 step movies within one main movie file?
I have created a menu that loads external swf files using this code:
[Code]....
Check out [URL] to see its operation. I am now testing a sub menu within one of these menu movie clips. When the mouse hovers over the movie clip, the sub menu movie clips appear. The sub menu movie clips have this same code (with the intention of the user being able to click on the sub menu movie clips and the new swf file kicks the current swf out of level 30 and loads the new one) however the swf file fails to load to level 30.
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...
I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?
For each level in my game I have a large bitmap that I need to load. I would like to load the bitmap as the player gets to that level rather than all the bitmaps loading right at the beginning.And this is where I get stuck. I want everything else to load during the beginning pre-loader, but I don't know how to exclude the images from being preloaded at this point. I'd prefer not to load anything externally either.
I just found the "famous" pageflip and encouterd a problem. I need to load each page seperatley.. cause loading the pageflip takes a while (its 1 mb) example:[URL] I tried putting this on every pageMC: _root.mymovieclip.loadMovie("page1.swf") followed by a preloader script, but that didnt work the pageflip can be downloaded here: [URL]
a) scrollable menu where my multiple image of png will load into b) multiple (could also be one image) of png images that will gradually appear into the same folder where my .fla file is. c) a layer of frame (more of a window, it's scrollable upwards & downwards) - the place for my original sized png image to appear d) dropdown menu - that will contain form1, form2, form3 [form1, form2, form 3 will represent which part of the png image willl be shown in (b): form1 = top, form2 = middle, form3 = bottom]
1) a png image (possible that the png image will come in multiple) will load into my flash movie automatically, specifically all of them will load on a scrollable menu one after another, side by side with the png image size reduced to fit into the menu.
2) once i click one of the png image on the menu, the image will appear beneath its [like what i've explained in (c)]. this image is scrollable only upwards & downwards within the windowframe, and it should be the original size (not the reduced one to be fit into the menu)
3)below, there's a dropdown menu [i've explained in (d)] that will be chosen from, let's say form1 is chosen. the window where the scrollable png image is, will show the part where i set form1 is for.
Basically I have a primary navigation and secondary or nested menu on one menu item. The following load movie script works fine on the primary menu on the root:
I made 4 short 2 minutes SWF "presentation movies" that I want to burn onto BizCard CDs and mail to clients and prospective clients. I created a menu with the four items to link tot he movies. I ASSUMED I would be able to do this but I cannot link from my four menu items to the movies. I have tried everything but I end up with looping or syntax errors.
I would like to use Sliding Menu (URL...) on my web site,how to I load the external movie when user lands on let's say slide 3 (content3)?From actions script given on page URL...Then, when user go to another slide, I would ultimately would like to unload/stop the loaded swf movie
i created an application and it has a menu bar at the top of the stage it also has a loader component below it. i need the loader to load an swf when an item is selected from the menu. Does anybody know how to code this. I am using the following code:
I have an issue with my eventListeners with the URLLoader, but this issue happens in IE, not in FF.
public function getUploadURL():void { var request:URLRequest = new URLRequest(); request.url = getPath();[code]....
The issue is that my getBaseURL gets executed automatically after I have executed the code at least once, but that is the case only in IE. What happens is I call my getUploadURL, I make sure the server sends an event that will result in an Event.COMPLETE, so the getBaseURL gets executed, and the listener is removed. If I call the getUploadURL method and put the wrong path, I do not get an Event.COMPLETE but some other event, and getBaseURL should not be executed.
That is the correct behavior in FireFox. In IE, it looks like the load() method does not actually call the server, it jumps directly to the getBaseURL() for the Event.COMPLETE. I checked the willTrigger() and hasEventListener() on _loader before assigning the new URLLoader, and it turns out the event has been well removed.
I simplified my code. To sum up quickly: in FireFox it works well, but in IE, the first call will work but the second call won't really call the .load() method; it seems it uses the previously stored result from the first call.
I have an expandable banner project to do and the final swf file has to be under 40kb. My swf size is actually 144kb and I don't know what to do to get to 40kb.I've tryed to compress my images but I can't to 40kb even if they are all squashed up.I've tryed also to load my PNG's file externally using Loader but it just don't decrease the swf size.
So i am building a site for a client, and in it i have incorporated an automatically cross-fading background made of large photos.Wheneve they cross fade programatically my CPU gets WORKED!
I am using
Code: if (this.photo1.imageholder1._alpha<100-this.fadeSpeed) { this.photo1.imageholder1._alpha += this.fadeSpeed; }
as the fading command. Is it just a characteristic of flash that it HATES to do ALPHA changes?
I'm trying to understand how AS3 works compared to AS2 when using navigation buttons to load external .swf files.
In AS2, I would have 5 menu buttons. Each button contained a script to load an external .swf file into layer 2 (on top of my existing movie). It would also contain a line of code to unload any movie that was already in Layer 2. This way new movies came in on top and were easy to identify when it came time for them to be unloaded.
Now in AS3, I can't find a similar way to work with external movies, since there are no longer layers. I create a movieLoader and add a child to it to load my external .swf - that works fine.But how do I tell each button to remove any children that already exist before loading the new child? The way it works now, the movies just keep piling on top of each other whenever I click a button.[code]...
[URL]My goal is to make all animations to load at once, because right now it only loads (loadMovie) on whatever you click, therefore there is a delay between the link you click and what will open.how you could preload all animations before you enter the site, I need your help, your any tip, and your advice on what code should I use.[URL]
Has anyone found a script in AS2 for a nice snow effect that it doesn't make the computer go crazy with so much processor calculations?I tried almost every script around and makes my website completely crash most systems.my flash file is about 600k with quite a few menus and 930 x 630...so its a bigger res than most
I bought a template from flashmo which comes one main flash file and photoalbum fl. file. The main flash file plays swf. file from photoalbum. I like to create many photoalbums and play them on the main file.I have no idea how to do that. I spend hours and hours searching online but I cannot find information.The actionscript that is related to playing movie is below.
import mx.transitions.*; import mx.transitions.easing.*; // var numMenuX = 605;
Ok, I know this is probally has a simple answer. but i cant figure it out. i have 3 buttons each controling a different movie clip. but the effect i want is when you click a button the assigned movie clip loads ontop of the other. basically this is because the movie clips are alpha tweens and i need that transition effect
I am trying to load 9 movies into a flash, I want them to be loaded randomly and to loop, right now I am using this script but it is playing them in a certain order. Is there a way they can be loaded randomly?
var mcl:MovieClipLoader = new MovieClipLoader(); var list:Object = new Object(); mcl.addListener(list);
I have a video, 14 minutes long, at various times, I need to load information for a few seconds, and then unload it.At the moment, I'm doing it all in the timeline which works fine, however I'm limited by 16,000 keyframes which for the last video, was about 7 minutes (full video was 9).Is there a way to load and unload in 1 long action script file at the beginning of the video? eg (not actual code btw)
at 4 seconds, load 1.swf into container1 at 14 seconds, unload 1.swf from container1 at 16 seconds, load 2.swf into container1
I have an empty movie clip which I use to load movies into it...(A) and (B)...
My question is: If I load movie "A", and later on I load "B" (here is my quesion) what happen to the loading process if I need to load "A" again? is goint to load it from scratch or some how stays in the cache?