I have an expandable banner project to do and the final swf file has to be under 40kb. My swf size is actually 144kb and I don't know what to do to get to 40kb.I've tryed to compress my images but I can't to 40kb even if they are all squashed up.I've tryed also to load my PNG's file externally using Loader but it just don't decrease the swf size.
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
So i am building a site for a client, and in it i have incorporated an automatically cross-fading background made of large photos.Wheneve they cross fade programatically my CPU gets WORKED!
I am using
Code: if (this.photo1.imageholder1._alpha<100-this.fadeSpeed) { this.photo1.imageholder1._alpha += this.fadeSpeed; }
as the fading command. Is it just a characteristic of flash that it HATES to do ALPHA changes?
Has anyone found a script in AS2 for a nice snow effect that it doesn't make the computer go crazy with so much processor calculations?I tried almost every script around and makes my website completely crash most systems.my flash file is about 600k with quite a few menus and 930 x 630...so its a bigger res than most
Our project badly needs to move to Flexmojos4 to get a fix, but this requires Maven 3. Our project makes extensive use of Maven and we really love it, but have configured it very heavily. Between a dozen modules we probably have 50+ pages of XML configuration.
We also use Eclipse and make heavy use of the M2Eclipse plug-in. We also use the following Maven plug-ins:
I'm not 100% sure thats the problem, but It seems so. One other thing it could be, is maybe the screen doesnt update untill an event listener has completely finished?
Anyway here is my problem: My app does some pretty heavy calculations when the user clicks on a certain button. From testing, the calculation can take up to 3 seconds to complete. What I want to happen is, as soon as the user clicks the button, a "please wait" appears in the middle of the screen. 3 seconds later, after the calculations have completed, the "please wait" sprite disappears again.
However I cant seem to make that happen. Right now, when the user clicks the button, the please wait sprite does not show up at all. Using trace statements I'm pretty sure whats actually happening is, after the 3 seconds of calculations, the please wait sprite is set to visible and then invisible at essentially the same time, so you dont actually get to see it on screen.
Heres the code:
Code: private function mouseDownListener(e:MouseEvent):void { pleaseWaitSprite.visible = true; trace("now visible");
[code]....
The trace statements "now visible" and "now invisible" show up at exactly the same time in the output window, even though there is 3 seconds of calculations between them. I guess the same thing is happening with the visible code.
Ive tried e.updateAfterEvent() but not surprisingly that didnt help. I think I need something more like e.updateDuringEvent() ... ?
I'm coding games that come with the graphics done. Unfortunately the designer has some bad practices, such as not using Sprite symbols - never. And the files have dozens (even hundreds) of symbols in the library, very few of them with any animation. I would like to re-brand such symbols as Sprite to save some CPU (and maybe even kB), but my graphics-related skills are very low. Where should I start? Check and convert the symbols at authoring time or it's possible to do this at runtime? Can I effectively convert a MovieClip to Sprite (I'm guessing casting to sprite won't help much) or another light image type?
I've got a flex component which works pretty well but unfortunately turns into a disaster once used in a datagroup item renderer of about 40-50 items. Essentially it uses bitmapdata to take screenshot of a fully-rendered webpage in mx:HTML (this version of webkit rocks btw, miles better than flex 3). The code is pretty self-explanatory I think. [URL]. I've optimized it all I could, browsed, search for answers and already trimmed it down a lot, I'm desparate to reduce the memory usage (about 600mb after 100 draw). The Garbage collector has little effect.
MMO best practice. Download music and heavy files to users hard disk? I have just downloaded a Hello Kitty MMO app for research (for my kid of course).I am developping my English teaching app with LOADS of classical music, mp3 sentences and heavy background bgs. Would the best idea be for client to download these to their hardisk ie I would not need to stream them and therefore save a fortune on bandwidth charges from my ISP?
My question is can this site's [URL]..flash animation architecture/ interactive infographic be made or adapted into something more accessible like an app?
What would it take do to something like this. I need help wrapping my head around a project like this.
I am trying to create a flash service tutorial to appear on a website that will be able to play and load 6 steps of a process separately when prompted with a button click. I do not want to link back and forth between web pages to do so, but rather have the files loaded on demand and played within one flash movie "viewer" to keep things clean.
Each movie is going to be somewhat image heavy. load each of the 6 step movies within one main movie file?
Is it possible to delegate heavy computations to be handled asynchronously (on the user's machine)? When it's done, I could just fire an event, catch the new data, and update. I have played with this for lesser operations, by just setting up a que and only handle a few operations per frame; but is there another method? That feels like a heavy handed workaround, and it won't scale with faster/slower machines. IE: 12 operations per frame works fine on the test machine, but my machine can handle more, but won't do it because it's hard coded.
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!) SWFUpload - latest release 03/2010, documentation fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
I have developed a video player in adobe flash cs4 and used all vector arts but when I open this fla file in Adobe Flash CS5 and published it, the swf file size more then fla file.
I would like to run a .swf file into an existing flash file, but the dimension size of the .swf file is too big. I am a beginner to flash and not sure of the steps to execute this. Would anyone be willing to walk me through the steps to import the code?
I am using Flash CS3. Now i did some image with mc(Movieclip) animation. Its come near 150kb. But i dont need this like file size. I want less then 75kb.also i did publish settings and reduce the jpeg quality near 40. But its come near 106kb...
I have a website in fullflash in a html page but I have a problem. It is the height of my swf file under firefox it is ok
but under internet explorer as you can see at the bottom the page the white rectangle is not a the good size. my parameter of of publishing under html are:
I'm working with Adobe Flash CS4. designing website it's a tour guide so it has a lots of pictures in it that's making the file too large so when i test it takes awful long time or doesn't shows me anything at all.
Ok if you visit flog-it.ie you will see that there is a swf file embedded in the page on the right hand side but unfortunately its not set to the full size of the box its in. How can i set the swf file to fit those dimensions (260px by 300px)?
I've uploaded an AIR-built .ipa file to Apple. From Apple: "The app binary listed below was 8 MB when you submitted it, but will be 20 MB once processed for the App Store"
So I'm trying to trim it. I've gotten rid of all unused .as classes and all unused assets. Does anyone have any clever way of reducing file size further? One way I thought of is this[code]...
reduce the file of flash file as well as swf file to upload.tell me a simple way to reduce the swf file size. So that i can easily upload the file.how to externally load the swf file in flash.
I have published a swf file from the same FLA file, but the swf size was not the same. In my friend's computer it was 40kb, but after copying to my computer then publish, it was 45kb.
I normally work with print design but am designing some flash banners for a client. Just have some questions about file size.My current banner is 125kb but they want it under 25kb. Is that practical for a flash banner?Also, I have done tests with import options and it looks like if I import my artwork as an .ai file and convert to symbol then it gives a lower file size than importing as a png or jpg.How can I make my file size lower? I know it's hard to answer without seeing the file but is there an option similar to 'save for web' in photoshop where I can adjust the quality to reduce file size?