Actionscript 3 :: TweenLite Does Not Work With Object?
Jul 22, 2011
This object is blitted to the canvas by a renderer via the copyPixels method. The object is NOT a display object. It's a Score-object (self made). The Score-object extends an object called BasicBlitArrayObject. The BasicBlitArrayObject extends an EventDispatcher (therefore no display object).I tried to apply several different TweenLite-plugins to my tempScore-object (i.e. TransformAroundCenter, colorMatrixFilter, etc.). But nothing happens. Absolutely nothing.Sometimes I get error messages (when a plugin requires a display object and my object is NOT a display object). So far so good.
According to Greensock (maker of Tweenlite) his engine can tween ANY numeric property of ANY object. So when a plugin like TransformAroundCenter requires a display object for tweening I have to modify the plugin to get it working for my non-display object (tempScore). Currently I can't do that because it's way too hard for m
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May 20, 2010
Ive been struggling with this:
import com.greensock.TweenLite;
import com.greensock.plugins.*;
import com.greensock.easing.*;
[code]......
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May 30, 2010
For some reason my TweenLite function won't work. Doesn't give any errors, but it just doesn't do anything and thus the onComplete function won't work to continue the script.
[Code]....
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Oct 27, 2011
I have a vector circle and what to do the following: I'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean). Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec
Total amount of scaling: 5
Code:
part 1 of 2:
TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23},
onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
part 2 of 2:
private function blastScaleFadeOut(object:DisplayObject, time:Number = .375, scaleVal:Number = 4.46) {
TweenLite.to(object, time, {alpha:0, transformAroundCenter:{scale:scaleVal},
onComplete:backgroundSprite.removeChild, onCompleteParams:[object]});
}
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Oct 26, 2011
I have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec
total amount of scaling: 5
Code:
part 1 of 2:
TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23},
onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
[Code].....
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Oct 27, 2011
I have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
[Code]....
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Nov 12, 2011
I seem to recall something about pass-by-reference and the Greensock TweenLite class. It's the only thing I can think of that is causing this bit of code to be not working as I intend:
for (var i = 0; i < 10; ++i) {
addItem();
}
public function addItem():MovieClip {
var item:MovieClip = getNewItem();
[Code]...
The trace is outputting the values I expect: an incremental sequence where each number is greater than the last (by the height of the item). However, what I see visually is that all the items end up at the same location (as if newPosY were the same for all instances of the tween.)
The only thing that comes to mind is that newPosY is being passed by reference, so each instance of the tween is actually referencing the very same value. Am I missing something? Or do I need some kind of closure to isolate the scope of my tween property's value?
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Oct 26, 2011
I have a vector circle and what to do the following:I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec
total amount of scaling: 5
Code:
part 1 of 2:
TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23},
onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
part 2 of 2:
private function blastScaleFadeOut(object:DisplayObject, time:Number = .375, scaleVal:Number = 4.46) {
TweenLite.to(object, time, {alpha:0, transformAroundCenter:{scale:scaleVal},
onComplete:backgroundSprite.removeChild, onCompleteParams:[object]});
}
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Apr 7, 2010
My movie publishes fine in FP9. When I try to publish in FP10 (so I can use unloadAndStop() ) I get a pile of 1009 errors and many of my Tweenlite instances won't work. Is there something obvious I'm missing here? Are there big differences between FP10 and 9?
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Sep 13, 2011
how can i remove object from Tweenlite
private var planeCards:Plane;
protected function animate():void
{
[code].....
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Jun 1, 2011
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});
[code].....
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Oct 25, 2009
I'm trying to update a dynamic text field based on the scaleY value of a mask that I'm tweening using TweenLite. Example: as the mask scales from 1 to 0, the date in my text field would change from 1970 to 1980. But it doesn't want to broadcast that scaleY property during the tween.
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Jan 22, 2010
I need to "tween" an object like in tweenlite, just x/y values, but have ran into a large issue.
[Code]....
it's kind of accurate at high 'refresh times', but low ones, or long tweens it's very inaccurate. Basically, it needs to move 300pixels/1000ms, I chose to move it every 10ms, the amount I move it is 3000/1000(ms/pixels)*ms=3pixels every 10ms, so we should get to 300pixels moved over in 1000ms. But it doesn't work- the time intervals aren't consistant, sometimes it moves it after 10ms, sometimes it doesn't catch it to move again for 30ms! Tweenlite is able to bypass it's loop being able to run every 10ms, but how?
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Aug 28, 2009
I have a number of Classes which define many different instance variables. However, I'd like to be able to represent these classes visually from a single class (let's call it "InfoGraphic"). So I do something like this:
Code:
public Class ClassToBeDrawn extends GenericDrawable {
var foo:uint;
[code]....
Problem is that hasOwnProperty never, ever seems to return true. Not if the var is defined on GenericDrawable, not if it's defined on a subclass. Is this just not what hasOwnProperty is for? Or could it be a problem with my syntax?
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Aug 31, 2011
I would like to fade in and out and object with the colorTransform-method.When I apply the colorTransform to my object it does fade out the thing but not fade in.At first I set the alpha of the bitmapData to 0 (for the fade in-effect). After applying the colorTransform it does nothing. No fade in.Otherwise when I set the alpha of the bitmapData to 100 and let it fade out it works.I don't know where the error might be so is there anyone who might help me with this problem? Or do you know another method for achieving the same goal?My object (tempScore) is no display object. It is blitted onto a canvas.This is the function that shall colorTransform my object:[code]
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May 8, 2009
I've run into this problem where swf Object doesn't display Flash in Firefox 3.
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Jan 14, 2008
...so, I have the following code
for (i=1; i<=n; i++) {
duplicateMovieClip(_root.object, "object"+i, i);
how can I choose the position of the new MovieClip?
"object"+i_x = random(100) - this should work if I had a different name of variable, but in this case it doesn't.
set("object"+i_x, random(300)); - this doesn't work neither
}
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Jun 3, 2009
I am trying to import a fairly complex swf file into a new flash project.here is the flash file:hen i import it into my library, I can see the new imported symbol.when I drag this onto my stage I get this:can someone suggest a better way to get my swf file into my new flash project. I am new to as3. when all is done I would like to have a preloader so I expect I may need to know totalbytes etc..
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Aug 30, 2011
I would like to fade in and out and object with the colorTransform-method. When I apply the colorTransform to my object it does fade out the thing but not fade in. At first I set the alpha of the bitmapData to 0 (for the fade in-effect). After applying the colorTransform it does nothing. No fade in. Otherwise when I set the alpha of the bitmapData to 100 and let it fade out it works.
do you know another method for achieving the same goal? BTW: My object (tempScore) is no display object. It is blitted onto a canvas. This is the function that shall colorTransform my object:
[Code]...
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Apr 10, 2010
Sound object. Event complete doesn't work
function init() {
this.soundsArray[i-1].addEventListener(Event.COMPLETE, completeSoundHandler);
this.soundsArray[i-1].play();
this.blHit=false;
} function completeSoundHandler():void {
[Code] .....
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May 11, 2010
I am trying to generate an <object> tag only embed code and cannot get Firefox to pass Flash along the FlashVars values. This seems to work everyplace else that I've tried it but fails in Firefox. Here is a sample of the embed that I'm using:
<object type="application/x-shockwave-flash" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0" width="550" height="400" id="Main" align="middle" data="Main.swf">
<param name="movie" value="Main.swf" />
[code]....
note that the Flash experience does show up in Firefox but when I do traces and actually run the application this fails to read the values.
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Aug 23, 2010
A typical code fragment obtained from the YouTube embed feature looks like this:
<object width="660" height="405">
<param name="movie" value="http://www.youtube.com/v/NWHfY_lvKIQ?fs=1&hl=en_GB&border=1"></param>
[code].....
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Apr 17, 2010
I happen to have this real massive code for an object in my game.(please guys dont move this to the game section the problem has hardly anything to do with that) One of them is a propane tank, the other a box and the third is a barrel.(it doesnt really make much diff i just want you guys to get a better picture of whats going on)So inside of each movieclip i put in this MASSIVE code.
ActionScript Code:
onClipEvent(load) {
var right:Boolean = true;
}
[code]....
it works fine but when i put in an instance name the whole thing messes up.only one of them works and all the others follow commands from the same one. so lets say if presse is true for the working on, presse will be true for all the rest. The problem still happens if i use different combinations of objects like 3 crates or 1 propane tank and 2 crates. Can someone please help me find a solution without changing the instance name. By the way '_root.hater' is the character.
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Oct 14, 2011
I am using the below package to play back a wav file. In my main file I create several of these objects, put them in an array, and then try to call
playBack().
Unfortunately it doesn't work. However, I can call playBack() from within the object, for example by having this object create a button.
Code:
package
import flash.display.Sprite;
import flash.net.URLLoader;
[Code]....
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Dec 6, 2007
I'm trying to develop something for Flash 5 Player and nothing seems to work. Currently I'm having trouble with the following bit of AS which works fine if I export for Flash 6. But in Flash 5...no sound. Is there a specific way an mp3 needs to be encoded for Flash 5 or does it not even accept mp3s?
Code:
// sound object
_soundbuftime=10;
[code].....
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Aug 25, 2008
I recently built a preloader using the MovieClipLoader object. I used the following events: OnLoadComplete, OnLoadProgress and onLoadStart. I registered my listeners etc and then I decided I wanted to get a bit fancy. So I decided that within the onLoadProgress I would add an"if" statement, this if statement would basically say if the loaded content equals 70 then animate the preloader graphic off the screen using tweening (very simple). The onLoadProgress is continuously called while the content is being loaded but it seems that it does not want to correctly execute my if condition.
Here is the code for the onLoadProgress.
loadListener.onLoadProgress = function (target:MovieClip, bytesLoaded:Number, bytesTotal:Number) {
trace("onLoadProgress");
txtLoaded.text = String (Math.floor (bytesLoaded / bytesTotal * 100)) + "% loaded";
mcProgress._xscale = bytesLoaded / bytesTotal * 100; // address the bar
[Code] .....
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Jan 1, 2012
what I try I can't get the Setter function to work on a vector.<object>
Mean while the getter works fine Example as below
Code:
public function get frameData() :Vector.<Object>
{
trace("getter");[code]....
the code runs fine without the set function, but not without the get.
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Jun 8, 2010
It's a bit vague - the whole thing with AMF. On one hand we have a client capable of serializing and sending everything from integers to XML documents and ByteArray streams, but on the other hand we have the FMS with a JavaScript host. Where is the bridge? :-) I mean how does one work with the objects, in particular, a ByteArray, received through the [generic] wire? It's easy with numbers and strings, but no word on more complex objects.
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Dec 16, 2010
We have embedded a FLASH with tags <object> and <embed> in a JSP page , running in a web application on a Application Server (Weblogic Server).The flash works fine.We note that, as expected, the code inside <object> is replaced at runtime. (when we access to HTML source code we can view an HTML code differente from <object> and <embed> tags).
But we also tried to call the web page through wget (from command line) and we saw that the HTML source code that we receive is ALREADY replaced.When and from who the <object> <embed> code is replaced ?From javascript (runned by browser) or before ?
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Jun 14, 2011
I have searched on the Internet and didn't find any clue on how to do so, any idea ? I don't want flex only flash (my objects are not visual components).
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