ActionScript 2.0 :: Tweenlite - Animate A Movieclip From One Position To Another?
Jul 28, 2010
Ive been messing around with Tweenlite recently and love it. However there seems to be an issue how you can set which movieclip you are animating, for example to animate a movieclip from one position to another you would simply have: TweenLite.to(mc1, 1, {_x:220, _y:220}); However Im simply trying to replace the movieClip with a variable which changes like this: TweenLite.to("mc"+i, 1, {_x:220, _y:220}); Where 'i' is incrementing as normal. This in effect should produce mc1, mc2, mc3........and so on but it doesnt??? Anyone have anything they could share with me into why this wont work?
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Aug 11, 2011
I have a simple animation where 5 objects animate via TimelineLite. However, I can't find a way to have better_mc animate over top of the other 4 objects.. Here's my code:
import com.greensock.*;import com.greensock.easing.*;
var timeline:TimelineLite = new TimelineLite();
timeline.append(TweenLite.to(better_mc,2,{alpha:1,
[Code].....
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Sep 10, 2010
In actionscript3,using the ScrollPane component and the TweenLite package, would it be possible to animate to a particular scroll position?
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May 31, 2011
I am trying to animate a circle from a position to another, but the speed is like "easeIn" twining animation. The moving speed start high and ending a smooth slow animation like easing. I know It can be done thru easing. but its not helping to my animation which i am doing currently. So pls someone help to do this by "EnterFrame" event.
Circle starting position : 10 px
Cricle Ending position : 500 px
Starting Speed : 20px /per sec
Ending Speed : 1 px / per sec
So what will be the speed in middle of somewhere ?
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Aug 1, 2008
I'm creating sort of a game in Flash, which requires invisible hotspots changing their position in time, relative to the stage. The question is: can I simply keyframe the hotspot position and have it work, or is there something that I should consider?
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Sep 23, 2010
I really like the new tweens and motion panel that Flash added in CS4 but I'm having some problems with them that I cant find a solution to.
1. When I animate or apply a preset animation it changes the position slightly. I do work where I need things positioned exactly where I put them. For example X:70 Y:210 but when I animate it might for example change it to X:70 Y:210.5 and to make it more confusing even if I animate a group of them at the same time it only does this to some things and not all. Also if I try to change the position back manually it doesnt always let me in the properties panel. I have to go to the Motion Editor and change it there frame by frame.
2. Similar problem to above but with the Alpha property. I want to animate things where it fades on and then stays up for a few frames and then animates back off. When I try to do this using the properties panel it doesnt always let me. So for example I need my alpha values to be in this order for the 4 keyframes. 0, 100, 100, 0. But for the 0 it might force it to 3% instead of the 0 I need. Again I can only fix this by going to the Motion Editor and adjusting it frame by frame.
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Jan 27, 2011
I'm creating sort of a game in Flash, which requires invisible hotspots changing their position in time, relative to the stage. The question is: can I simply keyframe the hotspot position and have it work, or is there something that I should consider?
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Jun 1, 2011
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});
[code].....
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Dec 8, 2009
I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
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Jul 4, 2009
I've tried using tweenlite as a replacement for tweener. In one use I have a mc that I want to constantly move left or right when the mouse is hovering over it depending on position. With tweener I set the x for the tween to be mc.x-20. Using this with tweenlite 'to' just does it once rather then a smooth constant movement(this tween is being repeated through an event listener with mouse_over), 'from' will do what I want, however when the mouse leaves the mc, the mc comes to a halt and performs a tween in the opposite direction by 20 pixels...
I am not sure how to prevent the tween in the opposite direction or have 'to' continue to tween the mc without me having to rehover over the mc again for another tween of 20 pixels... So is it possible to use tweenlite like I had tweener working?
Code:
imageHolder.addEventListener(Event.ENTER_FRAME, updateScroll);
imageHolder.addEventListener(MouseEvent.MOUSE_OVER, rollover);
function rollover(e:MouseEvent):void {
if(scrollc.mouseX>containerWidth/2) {
scrolling="right";
[Code] .....
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Nov 19, 2009
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code:
// Add the symbols to stage
var Menu_mc = new Menu_MC();
addChild(Menu_mc);
[code]...
But it seems futile.
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May 13, 2010
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
btn.addEventListener(MouseEvent.ROLL_OVER,followCa t);
btn.addEventListener(MouseEvent.ROLL_OUT,stopCat);
btn02.addEventListener(MouseEvent.ROLL_OVER,follow Cat);
btn02.addEventListener(MouseEvent.ROLL_OUT,stopCat );
[code]....
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Jul 3, 2009
setting a position of movieclip called red x and y position within a movieclip called background
Code:
background.redsquare.x = 300;
background.redsquare.y = 300;
comes up with TypeError: Error #1010: A term is undefined and has no properties.
setting a position of movieclip called red x and y position withen a movieclip called background
Code:
redsquare.x = 300;
redsquare.y = 300;
This works fine but how can that be when surely you must access the red withen the background rather then just accessing red?
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May 20, 2009
There are 2 buttons to animate the movieclip on moving right or left and making it appearing and disappearing. However, the button react after a few second the animation finish. Does anyone know how to make the button work faster? this is the script for those buttons
one of the button
on (press) {
if (tt == false) {
import mx.transitions.Tween;
[code]....
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Nov 3, 2009
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
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Feb 3, 2010
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
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Oct 16, 2009
I am trying to get my flash animation to do something when it detects a change in a variable (number) that is communicated to it from JavaScript. All I need to do is
if (variable changes){
do some stuff
}
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Mar 16, 2009
I have a SCENE with 4 MOVIECLIPS near the bottom of the scene that when moused over I want them to scroll/animate upwards to reveal the full view of the movieclip which has a message on it. Very similar to www.sunchips.com. Please look at this and you'll know exactly what I'm trying to do.
In the main timeline I have the 4 movieclip properties set as BUTTON with instance names on each mc. The attached code is for the first button/mc. I want the mc to scroll up when you mouse over it then scroll down when you mouse out.
Here is the AS code that is on the last frame of the SCENE where it stops the intro animation.
I get this error message when I test the movie: 1061: Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display:SimpleButton.
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Mar 29, 2011
I've been working with AS3 for some time now, I want to animate 3 mc with in eacht movieclip 10 textfield.[code]
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Mar 29, 2011
In this example i created 3 movieclips and added 10textFields into it.After this i want to be able to let these 3 movieclips tween...
Atleast this is what i want but i cant seem to get it right.
Code:
import flash.display.MovieClip;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]....
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Feb 25, 2009
I'm working with an ActionScript Classes file for some MovieClip buttons to animate In and Out. Everything is working the way it should but I would like the button to stay indicated once clicked on and then animate out once a new button is selected. The way I set it up in the past isn't very efficient and the next project I'm working on is going to be a lot of buttons. Trying to learn something more efficient.
Here is the AS class code:
class ButtonClass extends MovieClip {
public function ButtonClass() {
this.onRollOver = this.Over;
this.onRollOut = this.Out;
} private function Over() {
this.gotoAndPlay("Over");
} private function Out() {
this.gotoAndPlay("Out");
}}
And then for the MC button in the FLA:
b1.btnMC.btnText.text = "PORTFOLIO";
b2.btnMC.btnText.text = "CONTACT";
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Mar 24, 2012
CS5.5: Does animated movieclip still animate when visible=false?I'm trying to save as much processor resources as possible to reduce lag of an iphone/computer app.
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Aug 6, 2009
supposing there is a movieclip in stage.. let's say its a circle with an instance name of "theCircle"..
the circle has to move / go to / animate to a random location on stage every 5 seconds... basically, the circle should move to the random location, stop and wait for 5 seconds, then move again to another random location.. again and again...
the code below is untested and incomplete.. but it is what i am trying to do.
Code:
var randomXPosition:int;
var randomYPosition:int;
var positionTimer:Timer;
[Code]....
on the moveCircle function, i can simply set the X and Y of the circle equal to randomXPosition and randomYPosition... but that would just change the location of the circle, not move it.. i am trying to make the circle animate towards that location at a constant speed..
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Oct 31, 2011
I have 170 images that I need to place on the same place on the left side of the stage and and have them move across the stage one at a time, increase in size and then fade out after 10 sec. The sequence then continues for all 169 images. My initial thoughts are to animate the first image inside a movie clip, duplicate it and swap the image. When I tried this it worked fine until the image had shape tweened to the larger size (at this point the image displays for 10 sec and fades out). At the key frame at this point the image changed back to the original one. What do I need to do to make the new image visible throughout the whole movie clip when I swap the image like this? Is there a better way to produce this type of animation? I am using Flash Professional 8 and quite new to the world of Flash and Action Script.
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Oct 27, 2010
I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
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Aug 6, 2009
supposing there is a movieclip in stage.. let's say its a circle with an instance name of "theCircle"..
the circle has to move / go to / animate to a random location on stage every 5 seconds... basically, the circle should move to the random location, stop and wait for 5 seconds, then move again to another random location.. again and again...
the code below is untested and incomplete.. but it is what i am trying to do... how i should go about this...
ActionScript Code:
var randomXPosition:int;
var randomYPosition:int;
var positionTimer:Timer;
[Code]....
on the moveCircle function, i can simply set the X and Y of the circle equal to randomXPosition and randomYPosition... but that would just change the location of the circle, not move it.. i am trying to make the circle animate towards that location at a constant speed..
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Aug 12, 2010
I'm attaching the file so that you guys can see that? pretty basic. My main problem is to find out how can the mouse check the mouse position on stage and make the coverflow animate and the movieclip change angle depending on the side, I have to animate only 5 itens, here?s the AS:
[Code]....
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Jun 27, 2006
using the following jumpTo script as a guide how do I write an if statement for a function that will basically ask "if the movieclip is at position 3 stay there, otherwise jumpTo position 2"?
Code:
var bg1x = new Array(0, -1280, -1014, 0);
function jumpTobg1X(number) {
gradientNav_mc.newX = bg1x[number];
}
I have tried a bunch of if/else statements but I can't get it working. I can't figure out how to write it properly. I tried something like this:
[Code]...
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Jan 26, 2011
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
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Feb 10, 2010
I have a movie clip called "myMC". I set its x value as such:
[AS]
var myMC:MovieClip = new MovieClip();
addChild(myMC);
myMC.x = 100;
[Code]....
I know I could proboly acheive this with a math equation but is there a function that can get the exact global position of "myShape"? So that I can position another movieclip or sprite around that movieclip?
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