ActionScript 3.0 :: Animate 3 Mc With In Eacht Movieclip 10 Textfield
Mar 29, 2011I've been working with AS3 for some time now, I want to animate 3 mc with in eacht movieclip 10 textfield.[code]
View 2 RepliesI've been working with AS3 for some time now, I want to animate 3 mc with in eacht movieclip 10 textfield.[code]
View 2 RepliesI'm looking to create an AS3 driven animation that animates starting from 0 to 365. I would like to have 0 appear at the start and then randomly and slowly start spinning through numbers really fast ranging from 1-365 for about 5 seconds and slowly end on 365. How complex would something like this be?
View 2 RepliesThere are 2 buttons to animate the movieclip on moving right or left and making it appearing and disappearing. However, the button react after a few second the animation finish. Does anyone know how to make the button work faster? this is the script for those buttons
one of the button
on (press) {
if (tt == false) {
import mx.transitions.Tween;
[code]....
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
View 3 RepliesI am trying to get my flash animation to do something when it detects a change in a variable (number) that is communicated to it from JavaScript. All I need to do is
if (variable changes){
do some stuff
}
I have a SCENE with 4 MOVIECLIPS near the bottom of the scene that when moused over I want them to scroll/animate upwards to reveal the full view of the movieclip which has a message on it. Very similar to www.sunchips.com. Please look at this and you'll know exactly what I'm trying to do.
In the main timeline I have the 4 movieclip properties set as BUTTON with instance names on each mc. The attached code is for the first button/mc. I want the mc to scroll up when you mouse over it then scroll down when you mouse out.
Here is the AS code that is on the last frame of the SCENE where it stops the intro animation.
I get this error message when I test the movie: 1061: Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display:SimpleButton.
Ive been messing around with Tweenlite recently and love it. However there seems to be an issue how you can set which movieclip you are animating, for example to animate a movieclip from one position to another you would simply have: TweenLite.to(mc1, 1, {_x:220, _y:220}); However Im simply trying to replace the movieClip with a variable which changes like this: TweenLite.to("mc"+i, 1, {_x:220, _y:220}); Where 'i' is incrementing as normal. This in effect should produce mc1, mc2, mc3........and so on but it doesnt??? Anyone have anything they could share with me into why this wont work?
View 3 RepliesIn this example i created 3 movieclips and added 10textFields into it.After this i want to be able to let these 3 movieclips tween...
Atleast this is what i want but i cant seem to get it right.
Code:
import flash.display.MovieClip;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]....
I'm working with an ActionScript Classes file for some MovieClip buttons to animate In and Out. Everything is working the way it should but I would like the button to stay indicated once clicked on and then animate out once a new button is selected. The way I set it up in the past isn't very efficient and the next project I'm working on is going to be a lot of buttons. Trying to learn something more efficient.
Here is the AS class code:
class ButtonClass extends MovieClip {
public function ButtonClass() {
this.onRollOver = this.Over;
this.onRollOut = this.Out;
} private function Over() {
this.gotoAndPlay("Over");
} private function Out() {
this.gotoAndPlay("Out");
}}
And then for the MC button in the FLA:
b1.btnMC.btnText.text = "PORTFOLIO";
b2.btnMC.btnText.text = "CONTACT";
CS5.5: Does animated movieclip still animate when visible=false?I'm trying to save as much processor resources as possible to reduce lag of an iphone/computer app.
View 4 Repliessupposing there is a movieclip in stage.. let's say its a circle with an instance name of "theCircle"..
the circle has to move / go to / animate to a random location on stage every 5 seconds... basically, the circle should move to the random location, stop and wait for 5 seconds, then move again to another random location.. again and again...
the code below is untested and incomplete.. but it is what i am trying to do.
Code:
var randomXPosition:int;
var randomYPosition:int;
var positionTimer:Timer;
[Code]....
on the moveCircle function, i can simply set the X and Y of the circle equal to randomXPosition and randomYPosition... but that would just change the location of the circle, not move it.. i am trying to make the circle animate towards that location at a constant speed..
I have 170 images that I need to place on the same place on the left side of the stage and and have them move across the stage one at a time, increase in size and then fade out after 10 sec. The sequence then continues for all 169 images. My initial thoughts are to animate the first image inside a movie clip, duplicate it and swap the image. When I tried this it worked fine until the image had shape tweened to the larger size (at this point the image displays for 10 sec and fades out). At the key frame at this point the image changed back to the original one. What do I need to do to make the new image visible throughout the whole movie clip when I swap the image like this? Is there a better way to produce this type of animation? I am using Flash Professional 8 and quite new to the world of Flash and Action Script.
View 14 RepliesI have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
View 1 Repliessupposing there is a movieclip in stage.. let's say its a circle with an instance name of "theCircle"..
the circle has to move / go to / animate to a random location on stage every 5 seconds... basically, the circle should move to the random location, stop and wait for 5 seconds, then move again to another random location.. again and again...
the code below is untested and incomplete.. but it is what i am trying to do... how i should go about this...
ActionScript Code:
var randomXPosition:int;
var randomYPosition:int;
var positionTimer:Timer;
[Code]....
on the moveCircle function, i can simply set the X and Y of the circle equal to randomXPosition and randomYPosition... but that would just change the location of the circle, not move it.. i am trying to make the circle animate towards that location at a constant speed..
I'm attaching the file so that you guys can see that? pretty basic. My main problem is to find out how can the mouse check the mouse position on stage and make the coverflow animate and the movieclip change angle depending on the side, I have to animate only 5 itens, here?s the AS:
[Code]....
I have a problem with loading text from a *.txt file into a dynamic textfield which is located in a movieclip in another movieclip. It seems it can't find the textfield because it is in movieclips. I know I shouldn't work with the '_root' command but in my project it doesn't matter. Also tried making '_root' globalmain to 'this'. But that still doesn't do the trick.
Code:
tdata = new LoadVars();
tdata.onLoad = function(success) {
if (success) {
[code]....
I've got a MovieClip on the MainTimeline: mc_back I want to dynamcially add textfields to it:
[Code]...
It's not working. No errors, no nothing, but the textFields don't show up when I run it.
Code:
var tf:TextField = new TextField();
tf.text = "abc";
var mc:MovieClip = new MovieClip();
mc.addChild(tf);
trace(mc.tf.text);
Why does the trace statement throw me an error?
I'm just a beginner and I wanted to know if it is possible to change a textfield into a movieclip, and how could I do this.
View 3 RepliesI have a Movieclip which is abstract called ScreenItem. This is extended by MenuObject which creates several MenuItem objects which are a separate MovieClip class. I would like to display textFields inside my MenuItems but when I add them they just don't show up. If i set them as selectable then I get a text select cursor when i run the swf but no visible text. The same code works fine if i add the MenuItem directly to the main timeline.
View 6 RepliesI'm adding text to a movieclip as you can see below. The text is alomost not visible because it's so small. If I don't scale the movieclip then the text becomes clipped. I basically want the movieclip to be a tight container (the same size as the textfield) for the Textfield. The below does not work. How can I do this?
[Code]....
I have a TextField that I'm going to populate dynamically in code. Imagine as a simple example a cartoon with the text bubble above the speaker's head, the bubble is a rounded rectangle with some embellishments like drop shadow and a border and such and I want the bubble to be a fixed width but a variable height to accomodate a few words or maybe a long sentence that wraps to three lines. I understand that TextField will do this with autosize and wordwrap, but how do I make the 'bubble' movieclip that contains it also resize accordingly, without writing various hacks involving counting the number of characters and resizing the bubble myself?
View 3 RepliesI'm creating a lot of MovieClip in for cicle, and i want to add at every MovieClip a textField. I try in this way for
(var i:int = 0; i < 100; i++) { var giorno:MovieClip; giorno = new MovieClip(); giorno.graphics.beginFill(Math.random() * 0xFFFFFF); giorno.graphics.drawRect(i*[code]....
I wanted to create a dragable Mc with an "attached" Textfield (which will also be dragged together with the Mc). Below my script. The logo.gif is dragable but no TextField visible (or attached). What am I doing wrong???
var imag:MovieClipLoader = new MovieClipLoader();
imag.loadClip("logo.gif",
this.createEmptyMovieClip("myHolder", this.getNextHighestDepth()));
[code]......
I've moved back to AS2 fairly recently since it's web compatible and a nice break from C++. Anyways, what I was trying to do is to create a battle system that shows the amount of damage that you've hit. The best I could do, though, is make a static textfield that randomly goes around the enemy and show a different number since the "attack" hits multiple times at once. I originally used a MC with 15 frames, one for each number, and animated them accordingly as well as using attachMovie() to create the effect that I wanted, but that didn't work for much larger numbers in the hundreds.
View 8 RepliesI have an issue where I have a movieclip with two frames, both of which have a textfield.
The problem is, when I call gotoAndStop(2) and try assign text to the textField in that second frame I get a null Pointer exception, as if the textfield doesnt exist anymore.
Code:
public function select(){
this.gotoAndStop(2);
this.myLetter.text = "X"; //there is a textfield on frame two called myLetter
}
Its simple code but it doesn't seem to be working.
I'm dynamically creating a navigational menu using a movieclip I've created that contains a textField. I want to change the text color of the TextField in the movieclip when a mouseover is performed. (The movieclip is in the library.)I've added "menuItem.menuText.textColor = 0x333333;" to the mouseover event, and that works, but only on the textField of the last movieclip placed on the stage.I somewhat understand why that's happening, I just don't know how to fix it (I'm still new to AS3).[code]
View 2 Replieswhen I add button1.addChild(prodName); prodName being my textField, I can't see the text when I add stage.addChild(prodName); I see the text in the upper left corner of the stage. Do I need to do anything specific to get my textField to show up in the movieClip "button1"?
View 14 RepliesConverting AS2 to AS3 , In my project I have an array that refers to a set of movieClips and textFields. I want to cycle trough the array and find out wether the string represents an movieClip or array.
PHP Code:
var changeFocusItems:Array = new Array();changeFocusItems.push("myMovieClip");changeFocusItems.push("myTextFieldOnStage");for each (var myItem:String in changeFocusItems) {if (myItem is
[Code].....
How do I recognise myItem string as a textField / movieClip?
I have a movieclip that contains a textfield inside of it. This MovieClip has 2 frames, with the graphic changing colors in both frames and textfield staying the same.I have applied this code to it:
Actionscript Code:
btn.buttonMode = true;btn.addEventListener(MouseEvent.MOUSE_OVER, pauseBtnOver, false, 0, true);btn.addEventListener(MouseEvent.MOUSE_OUT, pauseBtnOut, false, 0, true);public static
[code].....